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We study the inverse power index problem for weighted voting games: the problem of finding a weighted voting game in which the power of the players is as close as possible to a certain target distribution. Our goal is to find algorithms…

Computer Science and Game Theory · Computer Science 2013-07-02 Bart de Keijzer , Tomas B. Klos , Yingqian Zhang

Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a…

Few classical games have been regarded as such significant benchmarks of artificial intelligence as to have justified training costs in the millions of dollars. Among these, Stratego -- a board wargame exemplifying the challenge of…

Machine Learning · Computer Science 2025-11-11 Samuel Sokota , Eugene Vinitsky , Hengyuan Hu , J. Zico Kolter , Gabriele Farina

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

Computer Science and Game Theory · Computer Science 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

In a fixed-confidence pure exploration problem in stochastic multi-armed bandits, an algorithm iteratively samples arms and should stop as early as possible and return the correct answer to a query about the arms distributions. We are…

Machine Learning · Computer Science 2025-02-04 Adrienne Tuynman , Rémy Degenne

Current neural-network-based classifiers are susceptible to adversarial examples. The most empirically successful approach to defending against such adversarial examples is adversarial training, which incorporates a strong self-attack…

Machine Learning · Computer Science 2020-06-08 Bai Li , Shiqi Wang , Suman Jana , Lawrence Carin

Discounted-sum games provide a formal model for the study of reinforcement learning, where the agent is enticed to get rewards early since later rewards are discounted. When the agent interacts with the environment, she may regret her…

Computer Science and Game Theory · Computer Science 2018-11-20 Michaël Cadilhac , Guillermo A. Pérez , Marie van den Bogaard

We study the computational complexity of strategic behaviour in primary elections. Unlike direct voting systems, primaries introduce a multi-stage process in which voters first influence intra-party nominees before a general election…

Computer Science and Game Theory · Computer Science 2026-02-12 Colin Cleveland , Bart de Keijzer , Maria Polukarov

Game theory is appropriate for studying cyber conflict because it allows for an intelligent and goal-driven adversary. Applications of game theory have led to a number of results regarding optimal attack and defense strategies. However, the…

Cryptography and Security · Computer Science 2015-11-16 Erik M. Ferragut , Andrew C. Brady , Ethan J. Brady , Jacob M. Ferragut , Nathan M. Ferragut , Max C. Wildgruber

How does empathy influence creative problem solving? We introduce a computational empathy intervention based on context-specific affective mimicry and perspective taking by a virtual agent appearing in the form of a well-dressed polar bear.…

Human-Computer Interaction · Computer Science 2022-08-16 Matthew Groh , Craig Ferguson , Robert Lewis , Rosalind Picard

Network congestion games are a well-understood model of multi-agent strategic interactions. Despite their ubiquitous applications, it is not clear whether it is possible to design information structures to ameliorate the overall experience…

Computer Science and Game Theory · Computer Science 2020-02-14 Matteo Castiglioni , Andrea Celli , Alberto Marchesi , Nicola Gatti

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

Artificial Intelligence · Computer Science 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

Fire Emblem (FE) is a popular turn-based tactical role-playing game (TRPG) series on the Nintendo gaming consoles. This paper studies the computational complexity of a simplified version of FE (only floor tiles and wall tiles, the HP and…

Computational Complexity · Computer Science 2019-09-26 Jiawei Gao

We consider simple stochastic games with terminal-node rewards and multiple players, who have differing perceptions of risk. Specifically, we study risk-sensitive equilibria (RSEs), where no player can improve their perceived reward --…

Computer Science and Game Theory · Computer Science 2025-02-11 Léonard Brice , Thomas Henzinger , K. S. Thejaswini

Prisoner's Dilemma (PD) is a widely studied game that plays an important role in Game Theory. This paper aims at extending PD Tournaments to the case of infinite, finite or infinitesimal payoffs using Sergeyev's Infinity Computing (IC). By…

Computer Science and Game Theory · Computer Science 2020-02-18 Lorenzo Fiaschi , Marco Cococcioni

In recent years, empirical game-theoretic analysis (EGTA) has emerged as a powerful tool for analyzing games in which an exact specification of the utilities is unavailable. Instead, EGTA assumes access to an oracle, i.e., a simulator,…

Computer Science and Game Theory · Computer Science 2022-12-01 Bhaskar Mishra , Cyrus Cousins , Amy Greenwald

We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…

Computational Complexity · Computer Science 2012-04-23 Michiel de Bondt

We study in depth the class of games with opacity condition, which are two-player games with imperfect information in which one of the players only has imperfect information, and where the winning condition relies on the information he has…

Computer Science and Game Theory · Computer Science 2011-06-08 Bastien Maubert , Sophie Pinchinat , Laura Bozzelli

Tasks of different nature and difficulty levels are a part of people's lives. In this context, there is a scientific interest in the relationship between the difficulty of the task and the persistence need to accomplish it. Despite the…

Human-Computer Interaction · Computer Science 2024-04-25 Leonardo Ribeiro da Cunha , Leonardo Oliveira Mendes , Renio dos Santos Mendes

We investigate the complexity of bounding the uncertainty of graphical games, and we provide new insight into the intrinsic difficulty of computing Nash equilibria. In particular, we show that, if one adds very simple and natural additional…

Computer Science and Game Theory · Computer Science 2012-07-09 Gianluigi Greco , Francesco Scarcello