Related papers: Non-cooperative game approach for task offloading …
Edge computing has become a very popular service that enables mobile devices to run complex tasks with the help of network-based computing resources. However, edge clouds are often resource-constrained, which makes resource allocation a…
We propose a type of non-cooperative game, termed multi-cluster aggregative game, which is composed of clusters as players, where each cluster consists of collaborative agents with cost functions depending on their own decisions and the…
In this paper, the imbalance edge cloud based computing offloading for multiple mobile users (MUs) with multiple tasks per MU is studied. In which, several edge cloud servers (ECSs) are shared and accessed by multiple wireless access points…
Network slicing to enable resource sharing among multiple tenants --network operators and/or services-- is considered a key functionality for next generation mobile networks. This paper provides an analysis of a well-known model for…
Mobile-edge cloud computing is a new paradigm to provide cloud computing capabilities at the edge of pervasive radio access networks in close proximity to mobile users. Aiming at provisioning flexible on-demand mobile-edge cloud service, in…
Edge computing is an emerging paradigm to enable low-latency applications, like mobile augmented reality, because it takes the computation on processing devices that are closer to the users. On the other hand, the need for highly scalable…
This paper studies a novel user cooperation model in a wireless powered mobile edge computing system where two wireless users harvest wireless power transferred by one energy node and can offload part of their computation tasks to an edge…
Mobile edge computing (MEC) is a promising solution for enhancing the user experience, minimizing content delivery expenses, and reducing backhaul traffic. In this paper, we propose a novel privacy-preserving decentralized game-theoretic…
Delay-sensitive Internet of Things (IoT) applications have drawn significant attention. Running many of these applications on IoT devices is challenging due to the limited processing resources of these devices and the need for real-time…
Edge computing (EC) is a promising paradigm providing a distributed computing solution for users at the edge of the network. Preserving satisfactory quality of experience (QoE) for users when offloading their computation to EC is a…
Edge computing (EC), positioned near end devices, holds significant potential for delivering low-latency, energy-efficient, and secure services. This makes it a crucial component of the Internet of Things (IoT). However, the increasing…
The evolving landscape of edge computing envisions platforms operating as dynamic intermediaries between application providers and edge servers (ESs), where task offloading is coupled with payments for computational services. Ensuring…
Mobile edge computing seeks to provide resources to different delay-sensitive applications. This is a challenging problem as an edge cloud-service provider may not have sufficient resources to satisfy all resource requests. Furthermore,…
In this paper, we investigate a multi-user offloading problem in the overlapping domain of a multi-server mobile edge computing system. We divide the original problem into two stages: the offloading decision making stage and the request…
This paper explores concurrent FL processes within a three-tier system, with edge servers between edge devices and FL servers. A challenge in this setup is the limited bandwidth from edge devices to edge servers. Thus, allocating the…
We propose a game theoretic framework for task allocation in mobile cloud computing that corresponds to offloading of compute tasks to a group of nearby mobile devices. Specifically, in our framework, a distributor node holds a…
In this paper, we jointly optimize computation offloading and resource allocation to minimize the weighted sum of energy consumption of all mobile users in a backhaul limited cooperative MEC system with multiple fog servers. Considering the…
A game-theoretic model is proposed to study the cross-layer problem of joint power and rate control with quality of service (QoS) constraints in multiple-access networks. In the proposed game, each user seeks to choose its transmit power…
A wireless system is considered, where, computationally complex algorithms are offloaded from user devices to an edge cloud server, for the purpose of efficient battery usage. The main focus of this paper is to characterize and analyze, the…
With the mass deployment of computing-intensive applications and delay-sensitive applications on end devices, only adequate computing resources can meet differentiated services' delay requirements. By offloading tasks to cloud servers or…