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We propose DRAGO, a novel approach for continual model-based reinforcement learning aimed at improving the incremental development of world models across a sequence of tasks that differ in their reward functions but not the state space or…
Agents that can learn to imitate given video observation -- \emph{without direct access to state or action information} are more applicable to learning in the natural world. However, formulating a reinforcement learning (RL) agent that…
The goal of continual learning is to find a model that solves multiple learning tasks which are presented sequentially to the learner. A key challenge in this setting is that the learner may forget how to solve a previous task when learning…
We develop a new continual meta-learning method to address challenges in sequential multi-task learning. In this setting, the agent's goal is to achieve high reward over any sequence of tasks quickly. Prior meta-reinforcement learning…
We address the long-horizon gap in large language model (LLM) agents by enabling them to sustain coherent strategies in adversarial, stochastic environments. Settlers of Catan provides a challenging benchmark: success depends on balancing…
We propose a lifelong learning architecture, the Neural Computer Agent (NCA), where a Reinforcement Learning agent is paired with a predictive model of the environment learned by a Differentiable Neural Computer (DNC). The agent and DNC…
Adapting a single agent to a new multi-agent system brings challenges, necessitating adjustments across various tasks, environments, and interactions with unknown teammates and opponents. Addressing this challenge is highly complex, and…
Multiagent systems provide an ideal environment for the evaluation and analysis of real-world problems using reinforcement learning algorithms. Most traditional approaches to multiagent learning are affected by long training periods as well…
This paper presents an active learning strategy for robotic systems that takes into account task information, enables fast learning, and allows control to be readily synthesized by taking advantage of the Koopman operator representation. We…
Language Model (LM)-based agents remain largely untested in mixed-motive settings where agents must leverage short-term cooperation for long-term competitive goals (e.g., multi-party politics). We introduce Cooperate to Compete (C2C), a…
Learning continually from non-stationary data streams is a challenging research topic of growing popularity in the last few years. Being able to learn, adapt, and generalize continually in an efficient, effective, and scalable way is…
Regularized learning is a fundamental technique in online optimization, machine learning and many other fields of computer science. A natural question that arises in these settings is how regularized learning algorithms behave when faced…
Cooperative multi-agent reinforcement learning (MARL) has achieved significant results, most notably by leveraging the representation-learning abilities of deep neural networks. However, large centralized approaches quickly become…
Progress in Embodied AI has made it possible for end-to-end-trained agents to navigate in photo-realistic environments with high-level reasoning and zero-shot or language-conditioned behavior, but benchmarks are still dominated by…
Class incremental learning approaches are useful as they help the model to learn new information (classes) sequentially, while also retaining the previously acquired information (classes). However, it has been shown that such approaches are…
In this work we give a case study of an embodied machine-learning (ML) powered agent that improves itself via interactions with crowd-workers. The agent consists of a set of modules, some of which are learned, and others heuristic. While…
Continual Learning (CL) is a field dedicated to devise algorithms able to achieve lifelong learning. Overcoming the knowledge disruption of previously acquired concepts, a drawback affecting deep learning models and that goes by the name of…
Competitive Pok\'emon Singles (CPS) is a popular strategy game where players learn to exploit their opponent based on imperfect information in battles that can last more than one hundred stochastic turns. AI research in CPS has been led by…
Continual learning (CL) refers to the ability to continually learn over time by accommodating new knowledge while retaining previously learned experience. While this concept is inherent in human learning, current machine learning methods…
Autonomous agents operating in continuous environments must decide not only what to do, but when to act. We introduce a lightweight adaptive temporal control system that learns the optimal interval between cognitive ticks from experience,…