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We propose a novel framework for simultaneously generating and manipulating the face images with desired attributes. While the state-of-the-art attribute editing technique has achieved the impressive performance for creating realistic…
We propose a new system for generating art. The system generates art by looking at art and learning about style; and becomes creative by increasing the arousal potential of the generated art by deviating from the learned styles. We build…
Generative adversarial networks (GANs) have been shown to produce realistic samples from high-dimensional distributions, but training them is considered hard. A possible explanation for training instabilities is the inherent imbalance…
Proposed are alternative generator architectures for Boundary Equilibrium Generative Adversarial Networks, motivated by Learning from Simulated and Unsupervised Images through Adversarial Training. It disentangles the need for a noise-based…
Since it is difficult to collect face images of the same subject over a long range of age span, most existing face aging methods resort to unpaired datasets to learn age mappings. However, the matching ambiguity between young and aged face…
The two underlying requirements of face age progression, i.e. aging accuracy and identity permanence, are not well studied in the literature. In this paper, we present a novel generative adversarial network based approach. It separately…
Generative models have recently received renewed attention as a result of adversarial learning. Generative adversarial networks consist of samples generation model and a discrimination model able to distinguish between genuine and synthetic…
Generative adversarial networks (GANs) have been successfully applied to transfer visual attributes in many domains, including that of human face images. This success is partly attributable to the facts that human faces have similar shapes…
Motivated by the following two observations: 1) people are aging differently under different conditions for changeable facial attributes, e.g., skin color may become darker when working outside, and 2) it needs to keep some unchanged facial…
We propose a novel technique to make neural network robust to adversarial examples using a generative adversarial network. We alternately train both classifier and generator networks. The generator network generates an adversarial…
A promise of Generative Adversarial Networks (GANs) is to provide cheap photorealistic data for training and validating AI models in autonomous driving. Despite their huge success, their performance on complex images featuring multiple…
In this paper, we address the problem of face hallucination by proposing a novel multi-scale generative adversarial network (GAN) architecture optimized for face verification. First, we propose a multi-scale generator architecture for face…
In this paper, a novel strategy of Secure Steganograpy based on Generative Adversarial Networks is proposed to generate suitable and secure covers for steganography. The proposed architecture has one generative network, and two…
Generative adversarial networks, which can generate metasurfaces based on a training set of high performance device layouts, have the potential to significantly reduce the computational cost of the metasurface design process. However, basic…
We present a neural network architecture based upon the Autoencoder (AE) and Generative Adversarial Network (GAN) that promotes a convex latent distribution by training adversarially on latent space interpolations. By using an AE as both…
We present the first generative adversarial network (GAN) for natural image matting. Our novel generator network is trained to predict visually appealing alphas with the addition of the adversarial loss from the discriminator that is…
Editing facial expressions by only changing what we want is a long-standing research problem in Generative Adversarial Networks (GANs) for image manipulation. Most of the existing methods that rely only on a global generator usually suffer…
We propose a framework for generating samples from a probability distribution that differs from the probability distribution of the training set. We use an adversarial process that simultaneously trains three networks, a generator and two…
Among the major remaining challenges for generative adversarial networks (GANs) is the capacity to synthesize globally and locally coherent images with object shapes and textures indistinguishable from real images. To target this issue we…
Modern Generative Adversarial Networks are capable of creating artificial, photorealistic images from latent vectors living in a low-dimensional learned latent space. It has been shown that a wide range of images can be projected into this…