Related papers: 2.5D Visual Sound
As 3D movie viewing becomes mainstream and Virtual Reality (VR) market emerges, the demand for 3D contents is growing rapidly. Producing 3D videos, however, remains challenging. In this paper we propose to use deep neural networks for…
Computing practice today depends on visual output to drive almost all user interaction. Other senses, such as audition, may be totally neglected, or used tangentially, or used in highly restricted specialized ways. We have excellent audio…
Spatial audio enhances immersion in applications such as virtual reality, augmented reality, gaming, and cinema by creating a three-dimensional auditory experience. Ensuring the spatial fidelity of binaural audio is crucial, given that…
As a combination of visual and audio signals, video is inherently multi-modal. However, existing video generation methods are primarily intended for the synthesis of visual frames, whereas audio signals in realistic videos are disregarded.…
Object-based audio production requires the positional metadata to be defined for each point-source object, including the key elements in the foreground of the sound scene. In many media production use cases, both cameras and microphones are…
Creation of images using generative adversarial networks has been widely adapted into multi-modal regime with the advent of multi-modal representation models pre-trained on large corpus. Various modalities sharing a common representation…
Speech sounds convey a great deal of information about the scenes, resulting in a variety of effects ranging from reverberation to additional ambient sounds. In this paper, we manipulate input speech to sound as though it was recorded…
Visual events are usually accompanied by sounds in our daily lives. We pose the question: Can the machine learn the correspondence between visual scene and the sound, and localize the sound source only by observing sound and visual scene…
Traditional speaker diarization systems have primarily focused on constrained scenarios such as meetings and interviews, where the number of speakers is limited and acoustic conditions are relatively clean. To explore open-world speaker…
Ultrasound offers a radiation-free, cost-effective solution for real-time visualization of spinal landmarks, paraspinal soft tissues and neurovascular structures, making it valuable for intraoperative guidance during spinal procedures.…
Voice conversion is becoming increasingly popular, and a growing number of application scenarios require models with streaming inference capabilities. The recently proposed DualVC attempts to achieve this objective through streaming model…
Visual and auditory perception are two crucial ways humans experience the world. Text-to-video generation has made remarkable progress over the past year, but the absence of harmonious audio in generated video limits its broader…
In audio-visual navigation, an agent intelligently travels through a complex, unmapped 3D environment using both sights and sounds to find a sound source (e.g., a phone ringing in another room). Existing models learn to act at a fixed…
Visual-audio navigation (VAN) is attracting more and more attention from the robotic community due to its broad applications, \emph{e.g.}, household robots and rescue robots. In this task, an embodied agent must search for and navigate to…
Video to sound generation aims to generate realistic and natural sound given a video input. However, previous video-to-sound generation methods can only generate a random or average timbre without any controls or specializations of the…
Cross-modal retrieval has become popular in recent years, particularly with the rise of multimedia. Generally, the information from each modality exhibits distinct representations and semantic information, which makes feature tends to be in…
Leveraging both visual frames and audio has been experimentally proven effective to improve large-scale video classification. Previous research on video classification mainly focuses on the analysis of visual content among extracted video…
Given an arbitrary audio clip, audio-driven 3D facial animation aims to generate lifelike lip motions and facial expressions for a 3D head. Existing methods typically rely on training their models using limited public 3D datasets that…
We propose to synthesize high-quality and synchronized audio, given video and optional text conditions, using a novel multimodal joint training framework MMAudio. In contrast to single-modality training conditioned on (limited) video data…
We aim to develop a technology that makes the sound from earphones and headphones easier to hear without increasing the sound pressure or eliminating ambient noise. To this end, we focus on harnessing the phenomenon of binaural unmasking…