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In the past few decades, there has been an increasing need for Internet users to host real time events online and to share their experiences with live, interactive audiences. Online streaming services like Twitch have attracted millions of…

Social and Information Networks · Computer Science 2021-11-12 Ha Le , Junming Wu , Louis Yu , Melissa Lynn

Large-scale streaming platforms such as Twitch are becoming increasingly popular, but detailed audience-streamer interaction dynamics remain unexplored at scale. In this paper, we perform a mixed-methods study on a dataset with over 12…

Social and Information Networks · Computer Science 2020-12-02 Claudia Flores-Saviaga , Jessica Hammer , Juan Pablo Flores , Joseph Seering , Stuart Reeves , Saiph Savage

This study examines how active participation, financial commitment, and passive participation in the leading social live-streaming service, Twitch.tv, relate to individuals' psychological well-being. The three dimensions of social…

Social and Information Networks · Computer Science 2022-07-28 Grace H. Wolff , Cuihua Shen

Empowered by today's rich tools for media generation and collaborative production, the multimedia service paradigm is shifting from the conventional single source, to multi-source, to many sources, and now toward {\em crowdsource}. Such…

Multimedia · Computer Science 2015-02-24 Cong Zhang , Jiangchuan Liu

Popularity in social media is an important objective for professional users (e.g. companies, celebrities, and public figures, etc). A simple yet prominent metric utilized to measure the popularity of a user is the number of fans or…

Social and Information Networks · Computer Science 2017-05-08 Samin Mohammadi , Reza Farahbakhsh , Noel Crespi

This paper examines how gifting spreads among viewers on Twitch, one of the largest live streaming platforms worldwide. Twitch users can give gift subscriptions to other viewers in the chat room, with the majority of gifters opting for…

Computers and Society · Computer Science 2025-01-17 Ji Eun Kim , Seura Ha , Sangmi Kim , Libby Hemphill

Video games and the playing thereof have been a fixture of American culture since their introduction in the arcades of the 1980s. However, it was not until the recent proliferation of broadband connections robust and fast enough to handle…

Social and Information Networks · Computer Science 2017-07-20 Isaac Jones , Huan Liu

Understanding the factors that impact the popularity dynamics of social media can drive the design of effective information services, besides providing valuable insights to content generators and online advertisers. Taking YouTube as case…

Social and Information Networks · Computer Science 2014-10-20 Flavio Figueiredo , Jussara M. Almeida , Marcos André Gonçalves , Fabrício Benevenuto

As new technologies rapidly reshape patterns of political communication, platforms like Twitch are transforming how people consume political information. This entertainment-oriented live streaming platform allows us to observe the impact of…

Computers and Society · Computer Science 2024-07-09 Sangyeon Kim

People use the Internet to learn new skills, stay connected with friends, and find new communities to engage with. Live streaming platforms like Twitch.tv, YouTube Live, and Facebook Gaming provide a place where all three of these…

Human-Computer Interaction · Computer Science 2023-02-02 Ella Kokinda , Paige Rodeghero

Digital streaming platforms, including Twitch, Spotify, Netflix, Disney, and Kindle, have emerged as one of the main sources of entertainment with significant growth potential. Many of these platforms distribute royalties among streamers,…

Theoretical Economics · Economics 2024-03-14 Juan Carlos Gonçalves-Dosantos , Ricardo Martínez , Joaquín Sánchez-Soriano

Social media platforms have led to online consumption communities, or fandoms, that involve complex networks of ancillary creators and consumers focused on some core product or intellectual property. For example, video game communities…

General Economics · Economics 2024-11-05 Wooyong Jo , Mike Lewis , Yanwen Wang

The ever-increasing amount of information flowing through Social Media forces the members of these networks to compete for attention and influence by relying on other people to spread their message. A large study of information propagation…

Computers and Society · Computer Science 2010-08-09 Daniel M. Romero , Wojciech Galuba , Sitaram Asur , Bernardo A. Huberman

On social media platforms, like Twitter, users are often interested in gaining more influence and popularity by growing their set of followers, aka their audience. Several studies have described the properties of users on Twitter based on…

Social and Information Networks · Computer Science 2016-03-15 Przemyslaw A. Grabowicz , Mahmoudreza Babaei , Juhi Kulshrestha , Ingmar W. Weber

Livestreaming by VTubers -- animated 2D/3D avatars controlled by real individuals -- have recently garnered substantial global followings and achieved significant monetary success. Despite prior research highlighting the importance of…

Social and Information Networks · Computer Science 2025-02-04 Yiluo Wei , Gareth Tyson

The rise of a trending topic on Twitter or Facebook leads to the temporal emergence of a set of users currently interested in that topic. Given the temporary nature of the links between these users, being able to dynamically identify…

Social and Information Networks · Computer Science 2017-07-28 Lorena Recalde , David F. Nettleton , Ricardo Baeza-Yates , Ludovico Boratto

Large Internet video delivery systems serve millions of videos to tens of millions of users on daily basis, via Video-on-Demand and live streaming. Video popularity evolves over time. It represents the workload, as welll as business value,…

Networking and Internet Architecture · Computer Science 2014-12-09 Jiqiang Wu , Yipeng Zhou , Dah Ming Chiu , Youwei Hua , Zirong Zhu

Toxic language, such as hate speech, can deter users from participating in online communities and enjoying popular platforms. Previous approaches to detecting toxic language and norm violations have been primarily concerned with…

Computation and Language · Computer Science 2023-10-10 Jihyung Moon , Dong-Ho Lee , Hyundong Cho , Woojeong Jin , Chan Young Park , Minwoo Kim , Jonathan May , Jay Pujara , Sungjoon Park

With the continuous increase of internet usage in todays time, everyone is influenced by this source of the power of technology. Due to this, the rise of applications and games Is unstoppable. A major percentage of our population uses these…

Information Retrieval · Computer Science 2022-11-22 Vandit Gupta , Akshit Diwan , Chaitanya Chadha , Ashish Khanna , Deepak Gupta

In live-streamed programming, developers broadcast their development work on open source projects using streaming media such as YouTube or Twitch. Sessions are first announced by a developer acting as the streamer, inviting other developers…

Software Engineering · Computer Science 2019-07-16 Abdulaziz Alaboudi , Thomas D. LaToza
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