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Occasionally, individuals immersed in a Virtual Reality (VR) environment may experience distractions that disrupt their sense of presence, a phenomenon referred to as a break in presence (BIP). Better understanding BIPs is crucial to…
This paper investigates the problem of providing ultra-reliable and energy-efficient virtual reality (VR) experiences for wireless mobile users. To ensure reliable ultra-high-definition (UHD) video frame delivery to mobile users and enhance…
In this paper, the problem of data correlation-aware resource management is studied for a network of wireless virtual reality (VR) users communicating over cloud-based small cell networks (SCNs). In the studied model, small base stations…
In this paper, the problem of wireless virtual reality (VR) resource management is investigated for a wireless VR network in which VR contents are sent by a cloud to cellular small base stations (SBSs). The SBSs will collect tracking data…
In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating over small cell networks (SCNs). In order to capture the VR users' quality-of-service (QoS) in SCNs, a novel VR…
A particular measure to evaluate a head-mounted display (HMD) based experience is the state of feeling present in virtual reality. Interruptions of a presence experience - break in presence (BIP) - appearing over time, need to be detected…
In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating using an unmanned aerial vehicle (UAV)-enabled LTE-U network. In the studied model, the UAVs act as VR control…
In this paper, the convergence time of federated learning (FL), when deployed over a realistic wireless network, is studied. In particular, a wireless network is considered in which wireless users transmit their local FL models (trained…
Delivering an immersive experience to virtual reality (VR) users through wireless connectivity offers the freedom to engage from anywhere at any time. Nevertheless, it is challenging to ensure seamless wireless connectivity that delivers…
In this paper, the problem of content caching and transmission is studied for a wireless virtual reality (VR) network in which unmanned aerial vehicles (UAVs) capture videos on live games or sceneries and transmit them to small base…
In this paper, the problem of training federated learning (FL) algorithms over a realistic wireless network is studied. In particular, in the considered model, wireless users execute an FL algorithm while training their local FL models…
Presence in virtual reality (VR), the subjective sense of "being there" in a virtual environment, is notoriously difficult to measure. Electroencephalography (EEG) may offer a promising, unobtrusive means of assessing a user's momentary…
Intelligent reflecting surface (IRS) is deemed as a promising solution to improve the spectral and energy efficiency of wireless communications cost-effectively. In this paper, we consider a wireless network where multiple base stations…
The integration of Reconfigurable Intelligent Surfaces (RIS) in 6G wireless networks offers unprecedented control over communication environments. However, identifying optimal configurations within practical constraints remains a…
Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…
Wireless-connected Virtual Reality (VR) provides immersive experience for VR users from any-where at anytime. However, providing wireless VR users with seamless connectivity and real-time VR video with high quality is challenging due to its…
Human-centric applications such as virtual reality and immersive gaming will be central to the future wireless networks. Common features of such services include: a) their dependence on the human user's behavior and state, and b) their need…
In this paper, the deployment of federated learning (FL) is investigated in an energy harvesting wireless network in which the base station (BS) employs massive multiple-input multiple-output (MIMO) to serve a set of users powered by…
Mobile edge devices (e.g., AR/VR headsets) typically need to complete timely inference tasks while operating with limited on-board computing and energy resources. In this paper, we investigate the problem of collaborative inference in…
Intelligent reflecting surface (IRS) has been widely studied in recent years, it has emerged as a new technology which can reflect the incident signal by intelligently configuring the reflection elements, thus changing the signal…