English
Related papers

Related papers: AIR: Anywhere Immersive Reality with User-Perspect…

200 papers

Illustration is a fundamental mode of human expression and communication. Certain types of motion that accompany speech can provide this illustrative mode of communication. While Augmented and Virtual Reality technologies (AR/VR) have…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Hui Xian Grace Lim , Xuanming Cui , Yogesh S Rawat , Ser-Nam Lim

Augmented Reality (AR) is becoming mobile. Mobile devices have many constraints but also rich new features that traditional desktop computers do not have. There are several survey papers on AR, but none is dedicated to Mobile Augmented…

Graphics · Computer Science 2013-09-19 Zhanpeng Huang , Pan Hui , Christoph Peylo , Dimitris Chatzopoulos

Integrating mixed reality (MR) with artificial intelligence (AI) technologies, including vision, language, audio, reasoning, and planning, enables the AI-powered MR assistant [1] to substantially elevate human efficiency. This enhancement…

Human-Computer Interaction · Computer Science 2024-05-10 Yan-Ming Chiou , Bob Price , Chien-Chung Shen , Syed Ali Asif

With the proliferation of devices that display augmented reality (AR), now is the time for scholars and practitioners to evaluate and engage critically with emerging applications of the medium. AR mediates the way users see their bodies,…

Human-Computer Interaction · Computer Science 2023-03-27 Rob Eagle

Augmented reality (AR) technology provides means for embedding visualization in a real-world context. Such techniques allow situated analyses of live data in their spatial domain. However, as existing techniques have to be adapted for this…

Human-Computer Interaction · Computer Science 2022-09-07 Kuno Kurzhals , Michael Becher , Nelusa Pathmanathan , Guido Reina

We present the concept of X-Vision, an enhanced Augmented Reality (AR)-based visualization tool, with the real-time sensing capability in a tagged environment. We envision that this type of a tool will enhance the user-environment…

Human-Computer Interaction · Computer Science 2018-12-07 Yongbin Sun , Sai Nithin R. Kantareddy , Rahul Bhattacharyya , Sanjay E. Sarma

Handheld Augmented Reality commonly implements some variant of magic lens rendering, which turns only a fraction of the user's real environment into AR while the rest of the environment remains unaffected. Since handheld AR devices are…

Human-Computer Interaction · Computer Science 2017-03-24 Peter Mohr , Markus Tatzgern , Jens Grubert , Dieter Schmalstieg , Denis Kalkofen

Interacting with real-world objects in Mixed Reality (MR) often proves difficult when they are crowded, distant, or partially occluded, hindering straightforward selection and manipulation. We observe that these difficulties stem from…

Human-Computer Interaction · Computer Science 2025-07-25 Xiaoan Liu , Difan Jia , Xianhao Carton Liu , Mar Gonzalez-Franco , Chen Zhu-Tian

We propose a novel method to implement an optical see-through head mounted display which renders real aerial images with a wide viewing angle, called an Air Mounted Eyepiece (AME). To achieve the AMD design, we employ an off-the-shelf head…

Human-Computer Interaction · Computer Science 2017-10-12 Yoichi Ochiai , Kazuki Otao , Hiroyuki Osone

Although man has become sedentary over time, his wish to travel the world remains as strong as ever. The aim of this paper is to show how techniques based on imagery and Augmented Reality (AR) can prove to be of great help when discovering…

Computers and Society · Computer Science 2013-11-27 Nehla Ghouaiel , Jean-Marc Cieutat , Jean-Pierre Jessel

Early hands-on experiences with the Microsoft Hololens augmented/mixed reality device are reported and discussed, with a general aim of exploring basic 3D visualization. A range of usage cases are tested, including data visualization and…

Graphics · Computer Science 2017-05-23 Paul Hockett , Tim Ingleby

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…

Physics Education · Physics 2017-09-06 M. P. Strzys , S. Kapp , M. Thees , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

Mass production of augmented reality (AR) waveguides has been challenging due to the intricate nature of the fabrication technique and the high precision required for its optical characteristics. In this paper, we have presented a novel and…

As technology advances, the integration of physical, virtual, and social worlds has led to a complex landscape of ``Realities'' such as Virtual Reality (VR), Augmented Reality (AR), metaverse, spatial computing, and other emerging…

Human-Computer Interaction · Computer Science 2025-01-03 Steve Mann , Martin Cooper , Bran Ferren , Thomas M. Coughlin , Paul Travers

Often neglected in traditional education, spatial thinking has played a critical role in science, technology, engineering, and mathematics (STEM) education. Spatial thinking skills can be enhanced by training, life experience, and practice.…

Human-Computer Interaction · Computer Science 2021-06-03 Srinjita Bhaduri , Peter Gyory , Tamara Sumner

The ability of Augmented Reality to overcome the bias of single stories through multidimensionality is explored in the artifacts of a youth gun violence prevention project and its goal of narrative change.

Human-Computer Interaction · Computer Science 2024-05-07 Janice Tisha Samuels

This workshop brings together experts and practitioners from augmented reality (AR) and artificial intelligence (AI) to shape the future of AI-in-the-loop everyday AR experiences. With recent advancements in both AR hardware and AI…

Human-Computer Interaction · Computer Science 2024-12-18 Ryo Suzuki , Mar Gonzalez-Franco , Misha Sra , David Lindlbauer

Wearable augmented reality (AR) represents the next interface to all things computing, extending what smartphones and laptops can do. This involves providing access to digital information during activities like walking or jogging. In this…

Human-Computer Interaction · Computer Science 2026-04-08 Pavel Manakhov , Hans Gellersen

As passengers spend more time in vehicles, the demand for non-driving related tasks (NDRTs) increases. In-car Augmented Reality (AR) has the potential to enhance passenger experiences by enabling interaction with the environment through…

Human-Computer Interaction · Computer Science 2025-02-13 Robin Connor Schramm , Ginevra Fedrizzi , Markus Sasalovici , Jann Philipp Freiwald , Ulrich Schwanecke

Assistive technologies for the visually impaired have evolved to facilitate interaction with a complex and dynamic world. In this paper, we introduce AIris, an AI-powered wearable device that provides environmental awareness and interaction…

Human-Computer Interaction · Computer Science 2024-08-13 Dionysia Danai Brilli , Evangelos Georgaras , Stefania Tsilivaki , Nikos Melanitis , Konstantina Nikita