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Related papers: WarpGAN: Automatic Caricature Generation

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Generative adversarial networks (GANs) have demonstrated great success in generating various visual content. However, images generated by existing GANs are often of attributes (e.g., smiling expression) learned from one image domain. As a…

Computer Vision and Pattern Recognition · Computer Science 2019-10-04 Zehui Yao , Boyan Zhang , Zhiyong Wang , Wanli Ouyang , Dong Xu , Dagan Feng

Deep generative models learned through adversarial training have become increasingly popular for their ability to generate naturalistic image textures. However, aside from their texture, the visual appearance of objects is significantly…

Computer Vision and Pattern Recognition · Computer Science 2018-03-29 Jean Kossaifi , Linh Tran , Yannis Panagakis , Maja Pantic

This paper proposes an extension to the Generative Adversarial Networks (GANs), namely as ARTGAN to synthetically generate more challenging and complex images such as artwork that have abstract characteristics. This is in contrast to most…

Computer Vision and Pattern Recognition · Computer Science 2017-04-20 Wei Ren Tan , Chee Seng Chan , Hernan Aguirre , Kiyoshi Tanaka

We propose a new type of General Adversarial Network (GAN) to resolve a common issue with Deep Learning. We develop a novel architecture that can be applied to existing latent vector based GAN structures that allows them to generate…

Image and Video Processing · Electrical Eng. & Systems 2020-07-10 Connah Kendrick , David Gillespie , Moi Hoon Yap

We present a framework for training GANs with explicit control over generated images. We are able to control the generated image by settings exact attributes such as age, pose, expression, etc. Most approaches for editing GAN-generated…

Computer Vision and Pattern Recognition · Computer Science 2021-10-05 Alon Shoshan , Nadav Bhonker , Igor Kviatkovsky , Gerard Medioni

Synthesizing visual content that meets users' needs often requires flexible and precise controllability of the pose, shape, expression, and layout of the generated objects. Existing approaches gain controllability of generative adversarial…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Xingang Pan , Ayush Tewari , Thomas Leimkühler , Lingjie Liu , Abhimitra Meka , Christian Theobalt

Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their preferences. This paper studies the problem of automatically…

Computer Vision and Pattern Recognition · Computer Science 2020-08-18 Tianyang Shi , Zhengxia Zou , Xinhui Song , Zheng Song , Changjian Gu , Changjie Fan , Yi Yuan

Recent advances in Generative Adversarial Networks (GANs) have led to the creation of realistic-looking digital images that pose a major challenge to their detection by humans or computers. GANs are used in a wide range of tasks, from…

Image and Video Processing · Electrical Eng. & Systems 2020-07-22 Michael Goebel , Lakshmanan Nataraj , Tejaswi Nanjundaswamy , Tajuddin Manhar Mohammed , Shivkumar Chandrasekaran , B. S. Manjunath

Automatic generation of facial images has been well studied after the Generative Adversarial Network (GAN) came out. There exists some attempts applying the GAN model to the problem of generating facial images of anime characters, but none…

Computer Vision and Pattern Recognition · Computer Science 2017-08-21 Yanghua Jin , Jiakai Zhang , Minjun Li , Yingtao Tian , Huachun Zhu , Zhihao Fang

This paper describes a new model which generates images in novel poses e.g. by altering face expression and orientation, from just a few instances of a human subject. Unlike previous approaches which require large datasets of a specific…

Computer Vision and Pattern Recognition · Computer Science 2020-04-21 Andrei-Timotei Ardelean , Lucian Mircea Sasu

Generative Adversarial Networks (GANs) are now capable of producing synthetic face images of exceptionally high visual quality. In parallel to the development of GANs themselves, efforts have been made to develop metrics to objectively…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Richard T. Marriott , Safa Madiouni , Sami Romdhani , Stéphane Gentric , Liming Chen

In this paper we investigate the feasibility of using synthetic data to augment face datasets. In particular, we propose a novel generative adversarial network (GAN) that can disentangle identity-related attributes from non-identity-related…

Computer Vision and Pattern Recognition · Computer Science 2018-11-02 Daniel Sáez Trigueros , Li Meng , Margaret Hartnett

Facial composites are graphical representations of an eyewitness's memory of a face. Many digital systems are available for the creation of such composites but are either unable to reproduce features unless previously designed or do not…

Computer Vision and Pattern Recognition · Computer Science 2019-12-12 Nicola Zaltron , Luisa Zurlo , Sebastian Risi

In this paper, we propose a novel framework to translate a portrait photo-face into an anime appearance. Our aim is to synthesize anime-faces which are style-consistent with a given reference anime-face. However, unlike typical translation…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Bing Li , Yuanlue Zhu , Yitong Wang , Chia-Wen Lin , Bernard Ghanem , Linlin Shen

Generation of photo-realistic images, semantic editing and representation learning are a few of many potential applications of high resolution generative models. Recent progress in GANs have established them as an excellent choice for such…

Computer Vision and Pattern Recognition · Computer Science 2021-12-13 Partha Ghosh , Dominik Zietlow , Michael J. Black , Larry S. Davis , Xiaochen Hu

Recent studies have shown remarkable success in face image generations. However, most of the existing methods only generate face images from random noise, and cannot generate face images according to the specific attributes. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2020-12-04 Zheng Yuan , Jie Zhang , Shiguang Shan , Xilin Chen

It has been recently shown that Generative Adversarial Networks (GANs) can produce synthetic images of exceptional visual fidelity. In this work, we propose the GAN-based method for automatic face aging. Contrary to previous works employing…

Computer Vision and Pattern Recognition · Computer Science 2017-05-31 Grigory Antipov , Moez Baccouche , Jean-Luc Dugelay

Generative Adversarial Networks (GANs) typically learn a distribution of images in a large image dataset, and are then able to generate new images from this distribution. However, each natural image has its own internal statistics, captured…

Computer Vision and Pattern Recognition · Computer Science 2019-04-25 Assaf Shocher , Shai Bagon , Phillip Isola , Michal Irani

In the present study, we propose to implement a new framework for estimating generative models via an adversarial process to extend an existing GAN framework and develop a white-box controllable image cartoonization, which can generate…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Amey Thakur , Hasan Rizvi , Mega Satish

Caricature is an abstraction of a real person which distorts or exaggerates certain features, but still retains a likeness. While most existing works focus on 3D caricature reconstruction from 2D caricatures or translating 2D photos to 2D…

Graphics · Computer Science 2019-06-04 Yudong Guo , Luo Jiang , Lin Cai , Juyong Zhang