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Deception plays a crucial role in strategic interactions with incomplete information. Motivated by security applications, we study a class of two-player turn-based deterministic games with one-sided incomplete information, in which player 1…
Introduction: Clinical text classification using natural language processing (NLP) models requires adequate training data to achieve optimal performance. For that, 200-500 documents are typically annotated. The number is constrained by time…
Natural Language Sentence Matching (NLSM) has gained substantial attention from both academics and the industry, and rich public datasets contribute a lot to this process. However, biased datasets can also hurt the generalization…
One of the key challenges of detecting AI-generated images is spotting images that have been created by previously unseen generative models. We argue that the limited diversity of the training data is a major obstacle to addressing this…
In this work, we investigate the capacity of language models to generate explicit, interpretable, and interactive world models of scientific and common-sense reasoning tasks. We operationalize this as a task of generating text games,…
Dehumanization is a mental process that enables the exclusion and ill treatment of a group of people. In this paper, we present two data sets of dehumanizing text, a large, automatically collected corpus and a smaller, manually annotated…
Large Language Models (LLMs) can generate content that is as persuasive as human-written text and appear capable of selectively producing deceptive outputs. These capabilities raise concerns about potential misuse and unintended…
In this work, we introduce the Deceptive Resource Allocation Game (DRAG), which studies purposeful deception within a Bayesian game framework. In DRAG, a Defender allocates resources across the true asset and several decoys to influence an…
Toxic language detection systems often falsely flag text that contains minority group mentions as toxic, as those groups are often the targets of online hate. Such over-reliance on spurious correlations also causes systems to struggle with…
Sender-receiver interactions, and specifically persuasion games, are widely researched in economic modeling and artificial intelligence. However, in the classic persuasion games setting, the messages sent from the expert to the…
Deceptive games are games where the reward structure or other aspects of the game are designed to lead the agent away from a globally optimal policy. While many games are already deceptive to some extent, we designed a series of games in…
As AI systems increasingly assume roles where trust and alignment with human values are essential, understanding when and why they engage in deception has become a critical research priority. We introduce The Traitors, a multi-agent…
Despite the remarkable advances of Large Language Models (LLMs) across diverse cognitive tasks, the rapid enhancement of these capabilities also introduces emergent deceptive behaviors that may induce severe risks in high-stakes…
Phishing remains a critical cybersecurity threat, especially with the advent of large language models (LLMs) capable of generating highly convincing malicious content. Unlike earlier phishing attempts which are identifiable by grammatical…
Millions of players engage daily in competitive online games, communicating through in-game chat. Prior research has focused on detecting relatively small volumes of toxic content using various Natural Language Processing (NLP) techniques…
Existing real-world datasets for multimodal fact-checking have multiple limitations: they contain few instances, focus on only one or two languages and tasks, suffer from evidence leakage, or rely on external sets of news articles for…
We are currently facing unprecedented cyber warfare with the rapid evolution of tactics, increasing asymmetry of intelligence, and the growing accessibility of hacking tools. In this landscape, cyber deception emerges as a critical…
Large language models can produce convincing "fake text" in domains such as academic writing, product reviews, and political news. Many approaches have been investigated for the detection of artificially generated text. While this may seem…
In social network service platforms, crime suspects are likely to use cybercrime coded words for communication by adding criminal meanings to existing words or replacing them with similar words. For instance, the word 'ice' is often used to…
Warning: this work contains upsetting or disturbing content. Large language models (LLMs) tend to learn the social and cultural biases present in the raw pre-training data. To test if an LLM's behavior is fair, functional datasets are…