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This paper presents, to the author's knowledge, the first graphics processing unit (GPU) accelerated program that solves the evolution of interacting scalar fields in an expanding universe. We present the implementation in NVIDIA's Compute…

Instrumentation and Methods for Astrophysics · Physics 2014-11-20 Jani Sainio

The "gravitational million-body problem," to model the dynamical evolution of a self-gravitating, collisional N-body system with ~10^6 particles over many relaxation times, remains a major challenge in computational astrophysics.…

Instrumentation and Methods for Astrophysics · Physics 2018-12-07 Carl L. Rodriguez , Bharath Pattabiraman , Sourav Chatterjee , Alok Choudhary , Wei-keng Liao , Meagan Morscher , Frederic A. Rasio

We report on resent N-body simulations of galaxy formation performed on the GRAPE-4 (GRAvity PipE) system, a special-purpose computer for astrophysical N-body simulations. We review the astrophysical motivation, the algorithm, the actual…

Astrophysics · Physics 2008-02-03 Toshiyuki Fukushige , Junichiro Makino

The complex structure of interplanetary magnetic fields and their variability, due to solar activity, make it necessary to compute the Cosmic Ray (CR) modulation with numerical simulations. COde for a Speedy Monte Carlo (MC) Involving Cuda…

Computational Physics · Physics 2025-02-11 Giovanni Cavallotto , Stefano Della Torre , Giuseppe La Vacca , Massimo Gervasi

Direct gravitational simulations of n-body systems have a time complexity O(n^2), which gets computationally expensive as the number of bodies increases. Distributing this workload to multiple cores significantly speeds up the computation…

Earth and Planetary Astrophysics · Physics 2022-08-30 Dhananjay Saikumar

Starting from the single graphics processing unit (GPU) version of the Smoothed Particle Hydrodynamics (SPH) code DualSPHysics, a multi-GPU SPH program is developed for free-surface flows. The approach is based on a spatial decomposition…

Computational Physics · Physics 2012-10-04 Daniel Valdez-Balderas , José M. Domínguez , Benedict D. Rogers , Alejandro J. C. Crespo

With large-scale Integral Field Spectroscopy (IFS) surveys of thousands of galaxies currently under-way or planned, the astronomical community is in need of methods, techniques and tools that will allow the analysis of huge amounts of data.…

Instrumentation and Methods for Astrophysics · Physics 2015-12-22 Georgios Bekiaris , Karl Glazebrook , Christopher J. Fluke , Roberto Abraham

We report on the performance of our cold-dark matter cosmological N-body simulation which was carried out concurrently using supercomputers across the globe. We ran simulations on 60 to 750 cores distributed over a variety of supercomputers…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-01-25 Derek Groen , Simon Portegies Zwart , Tomoaki Ishiyama , Junichiro Makino

Molecular dynamics facilitates the simulation of a complex system to be analyzed at molecular and atomic levels. Simulations can last a long period of time, even months. Due to this cause the graphics processing units (GPUs) and multi-core…

Computational Physics · Physics 2021-02-02 Iuliana Marin , Nicolae Goga , Maria Goga

A combined N--body/SPH code is presented which benefits from the high speed of the special purpose hardware GRAPE (GRAvity PipE). Besides gravitational forces, GRAPE also returns the list of neighbours and can, therefore, be used to speed…

Astrophysics · Physics 2015-06-24 Matthias Steinmetz

Here we present a simple, parameter-free, non-perturbative algorithm that gives low-redshift cosmological particle realizations accurate to few-Megaparsec scales, called MUSCLE (MUltiscale Spherical ColLapse Evolution). It has virtually the…

Cosmology and Nongalactic Astrophysics · Physics 2015-10-28 Mark C. Neyrinck

We introduce a new code for cosmological simulations, PHoToNs, which has features on performing massive cosmological simulations on heterogeneous high performance Computer (HPC) and threads oriented programming. PHoToNs adopts a hybrid…

Cosmology and Nongalactic Astrophysics · Physics 2018-06-13 Qiao Wang , Zongyan Cao , Liang Gao , Xuebin Chi , Chen Meng , Jie Wang , Long Wang

I compare various popular and unpopular techniques for simulating large collisionless stellar systems. I give a quantitative comparison of the raw cpu times required for five separate codes, including tree codes and basis function…

Astrophysics · Physics 2008-02-03 J A Sellwood

We describe a highly optimized implementation of MPI domain decomposition in a GPU-enabled, general-purpose molecular dynamics code, HOOMD-blue (Anderson and Glotzer, arXiv:1308.5587). Our approach is inspired by a traditional CPU-based…

We present a new time-stepping criterion for N-body simulations that is based on the true dynamical time of a particle. This allows us to follow the orbits of particles correctly in all environments since it has better adaptivity than…

Astrophysics · Physics 2009-10-12 Marcel Zemp , Joachim Stadel , Ben Moore , C. Marcella Carollo

As an important application of spatial databases in pathology imaging analysis, cross-comparing the spatial boundaries of a huge amount of segmented micro-anatomic objects demands extremely data- and compute-intensive operations, requiring…

Databases · Computer Science 2012-08-02 Kaibo Wang , Yin Huai , Rubao Lee , Fusheng Wang , Xiaodong Zhang , Joel H. Saltz

Cosmological simulations require the use of a multiple time-stepping scheme. Without such a scheme, cosmological simulations would be impossible due to their high level of dynamic range; over eleven orders of magnitude in density. Such a…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-07-05 Josh Borrow , Richard G. Bower , Peter W. Draper , Pedro Gonnet , Matthieu Schaller

We present two large cosmological N-body simulations, called Horizon Run 2 (HR2) and Horizon Run 3 (HR3), made using 6000^3 = 216 billions and 7210^3 = 374 billion particles, spanning a volume of (7.200 Gpc/h)^3 and (10.815 Gpc/h)^3,…

Cosmology and Nongalactic Astrophysics · Physics 2012-01-12 Juhan Kim , Changbom Park , Graziano Rossi , Sang Min Lee , J. Richard Gott

The N-body problem is a classic problem involving a system of N discrete bodies mutually interacting in a dynamical system. At any moment in time there are N*(N - 1)/2 such interactions occurring. This scaling as N^2 leads to computational…

Computational Engineering, Finance, and Science · Computer Science 2022-03-18 Alexander Brandt

We present recent updates and improvements of the graphical processing unit (GPU) N-body code GENGA. Modern state-of-the-art simulations of planet formation require the use of a very high number of particles to accurately resolve planetary…

Earth and Planetary Astrophysics · Physics 2022-06-29 Simon L. Grimm , Joachim G. Stadel , Ramon Brasser , Matthias M. M. Meier , Christoph Mordasini
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