Related papers: LookinGood: Enhancing Performance Capture with Rea…
We consider predicting the user's head motion in 360-degree videos, with 2 modalities only: the past user's positions and the video content (not knowing other users' traces). We make two main contributions. First, we re-examine existing…
Video generation is experiencing rapid growth, driven by advances in diffusion models and the development of better and larger datasets. However, producing high-quality videos remains challenging due to the high-dimensional data and the…
In recent years, there have been several advancements in the task of image super-resolution using the state of the art Deep Learning-based architectures. Many super-resolution-based techniques previously published, require high-end and…
Neural reconstruction models for autonomous driving simulation have made significant strides in recent years, with dynamic models becoming increasingly prevalent. However, these models are typically limited to handling in-domain objects…
Models based on deep convolutional networks have dominated recent image interpretation tasks; we investigate whether models which are also recurrent, or "temporally deep", are effective for tasks involving sequences, visual and otherwise.…
Neural rendering techniques promise efficient photo-realistic image synthesis while at the same time providing rich control over scene parameters by learning the physical image formation process. While several supervised methods have been…
The most popular type of devices used to track a user's posture in a virtual reality experience consists of a head-mounted display and two controllers held in both hands. However, due to the limited number of tracking sensors (three in…
Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of…
The recent success in deep learning has lead to various effective representation learning methods for videos. However, the current approaches for video representation require large amount of human labeled datasets for effective learning. We…
Recent advances in deep learning have led to significant improvements in single image super-resolution (SR) research. However, due to the amplification of noise during the upsampling steps, state-of-the-art methods often fail at…
We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling…
3D human pose and shape estimation from monocular images has been an active research area in computer vision. Existing deep learning methods for this task rely on high-resolution input, which however, is not always available in many…
Performance is a critical challenge in mobile image processing. Given a reference imaging pipeline, or even human-adjusted pairs of images, we seek to reproduce the enhancements and enable real-time evaluation. For this, we introduce a new…
We tackle the problem of retrieving high-resolution (HR) texture maps of objects that are captured from multiple view points. In the multi-view case, model-based super-resolution (SR) methods have been recently proved to recover high…
Synthesizing accurate geometry and photo-realistic appearance of small scenes is an active area of research with compelling use cases in gaming, virtual reality, robotic-manipulation, autonomous driving, convenient product capture, and…
We present a novel method to acquire object representations from online image collections, capturing high-quality geometry and material properties of arbitrary objects from photographs with varying cameras, illumination, and backgrounds.…
Diffusion-model-based image super-resolution techniques often face a trade-off between realistic image generation and computational efficiency. This issue is exacerbated when inference times by decreasing sampling steps, resulting in less…
The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we explore the use of imperfect 3D content, for instance, obtained…
Recent advancements in video generation have substantially improved visual quality and temporal coherence, making these models increasingly appealing for applications such as autonomous driving, particularly in the context of driving…
The default strategy for training single-view Large Reconstruction Models (LRMs) follows the fully supervised route using large-scale datasets of synthetic 3D assets or multi-view captures. Although these resources simplify the training…