Related papers: Computer geometry: Rep-tiles with a hole
We describe a correspondence between spaces with walls and CAT(0) cube complexes.
This paper defines the Arrwwid number of a recursive tiling (or space-filling curve) as the smallest number w such that any ball Q can be covered by w tiles (or curve sections) with total volume O(vol(Q)). Recursive tilings and…
Recutting is an operation on planar polygons defined by cutting a polygon along a diagonal to remove a triangle, and then reattaching the triangle along the same diagonal but with opposite orientation. Recuttings along different diagonals…
A rational perfect cuboid is a rectangular parallelepiped whose edges and face diagonals are given by rational numbers and whose space diagonal is equal to unity. Finding such a cuboid is equivalent to finding a perfect cuboid with all…
The Rubik's cube is a famous puzzle in which faces can be moved and the corresponding movement operations define a group. We consider here a generalization to any $3$-valent map. We prove an upper bound on the size of the corresponding…
Tilings of a surface of negative Euler characteristic by n-gons with n\ge 7 is a finite problem. One extreme of the finite problem is single tile tilings. We develop the algorithm for finding all the single tile tilings and present the…
In this paper, we introduce a natural geometric extension of the partition function. More precisely, we investigate the problem of counting partitions of a rectangle into rectangular blocks with integer sides. Here, two partitions of a…
We study partitions of totally positive integers in real quadratic fields. We develop an algorithm for computing the number of partitions, prove a result about the parity of the partition function, and characterize the quadratic fields such…
Let $P$ be a planar set of $n$ points in general position. We consider the problem of computing an orientation of the plane for which the Rectilinear Convex Hull of $P$ has minimum area. Bae et al. (Computational Geometry: Theory and…
We study the geometry and codes of quartic surfaces with many cusps. We apply Gr\"obner bases to find examples of various configurations of cusps on quartics.
We show that given any tiling of Euclidean space, any geometric patterns of points, we can find a patch of tiles (of arbitrarily large size) so that copies of this patch appear in the tiling nearly centered on a scaled and translated…
We describe a computer algorithm that searches for substitution rules on a set of triangles, the angles of which are all integer multiples of {\pi}/n. We find new substitution rules admitting 7-fold rotational symmetry at many different…
Residue arithmetic is an elegant and convenient way of computing with integers that exceed the natural word size of a computer. The algorithms are highly parallel and hence naturally adapted to quantum computation. The process differs from…
There are exactly eight edge-to-edge tilings of the sphere by congruent equilateral pentagons: three pentagonal subdivision tilings with 12, 24, 60 tiles; four earth map tilings with 16, 20, 24, 24 tiles; and one flip modification of the…
We study recursive cubes of rings as models for interconnection networks. We first redefine each of them as a Cayley graph on the semidirect product of an elementary abelian group by a cyclic group in order to facilitate the study of them…
Building blocks and tiles are an excellent way of learning about geometry and mathematics in general. There are several versions of tiles that are either snapped together or connected with magnets that can be used to introduce topics like…
We study tilings of the plane that combine strong properties of different nature: combinatorial and algorithmic. We prove existence of a tile set that accepts only quasiperiodic and non-recursive tilings. Our construction is based on the…
Reconstructing a composition (union) of convex polytopes that perfectly fits the corresponding input point-cloud is a hard optimization problem with interesting applications in reverse engineering and rigid body dynamics simulations. We…
A Tangle is a smooth simple closed curve formed from arcs (or ``links'') of circles with fixed radius. Most previous study of Tangles has dealt with the case where these arcs are quarter-circles, but Tangles comprised of thirds and sixths…
The request for high-quality solutions continually grows in a world where more and more tasks are executed through computers. This also counts for fields such as engineering, computer graphics, etc., which use meshes to solve their…