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Self-improving AI systems aim to reduce reliance on human engineering by learning to improve their own learning and problem-solving processes. Existing approaches to self-improvement rely on fixed, handcrafted meta-level mechanisms,…

Artificial Intelligence · Computer Science 2026-03-23 Jenny Zhang , Bingchen Zhao , Wannan Yang , Jakob Foerster , Jeff Clune , Minqi Jiang , Sam Devlin , Tatiana Shavrina

Developing intelligent virtual characters has attracted a lot of attention in the recent years. The process of creating such characters often involves a team of creative authors who describe different aspects of the characters in natural…

Artificial Intelligence · Computer Science 2019-04-09 Sepehr Janghorbani , Ashutosh Modi , Jakob Buhmann , Mubbasir Kapadia

In order to offer a customized script tool and inspire professional scriptwriters, we present VScript. It is a controllable pipeline that generates complete scripts, including dialogues and scene descriptions, as well as presents visually…

Computation and Language · Computer Science 2022-11-24 Ziwei Ji , Yan Xu , I-Tsun Cheng , Samuel Cahyawijaya , Rita Frieske , Etsuko Ishii , Min Zeng , Andrea Madotto , Pascale Fung

Traditional visualisation designers often start with sketches before implementation. With generative AI, these sketches can be turned into AI-generated visualisations using specific prompts. However, guiding AI to create compelling visuals…

Human-Computer Interaction · Computer Science 2024-09-04 Aron E. Owen , Jonathan C. Roberts

Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation…

Elicitation diary studies, a type of qualitative, longitudinal research method, involve participants to self-report aspects of events of interest at their occurrences as memory cues for providing details and insights during post-study…

Human-Computer Interaction · Computer Science 2024-05-01 Junze Li , Changyang He , Jiaxiong Hu , Boyang Jia , Alon Halevy , Xiaojuan Ma

We explore the use of long-context capabilities in large language models to create synthetic reading comprehension data from entire books. Previous efforts to construct such datasets relied on crowd-sourcing, but the emergence of…

Existing long-form video generation frameworks lack automated planning, requiring manual input for storylines, scenes, cinematography, and character interactions, resulting in high costs and inefficiencies. To address these challenges, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Weijia Wu , Zeyu Zhu , Mike Zheng Shou

This paper shows how to construct genre patterns, whose purpose is to guide interactive story composition in a way that enforces thematic consistency. To start the discussion we argue, based on previous seminal works, for the existence of…

Computation and Language · Computer Science 2025-01-15 Edirlei Soares de Lima , Margot M. E. Neggers , Antonio L. Furtado

Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged to semi-automate cutscene production, the results typically…

Human-Computer Interaction · Computer Science 2022-08-12 Inan Evin , Perttu Hämäläinen , Christian Guckelsberger

In this study, we propose an automatic diary generation system that uses information from past joint experiences with the aim of increasing the favorability for robots through shared experiences between humans and robots. For the…

Robotics · Computer Science 2023-09-06 Aiko Ichikura , Kento Kawaharazuka , Yoshiki Obinata , Koki Shinjo , Kei Okada , Masayuki Inaba

We present a novel natural language generation system for spoken dialogue systems capable of entraining (adapting) to users' way of speaking, providing contextually appropriate responses. The generator is based on recurrent neural networks…

Computation and Language · Computer Science 2017-09-18 Ondřej Dušek , Filip Jurčíček

Automated plot generation for games enhances the player's experience by providing rich and immersive narrative experience that adapts to the player's actions. Traditional approaches adopt a symbolic narrative planning method which limits…

Human-Computer Interaction · Computer Science 2024-11-05 Yi Wang , Qian Zhou , David Ledo

For the past decade, the trajectory of generative artificial intelligence (AI) has been dominated by a model-centric paradigm driven by scaling laws. Despite significant leaps in visual fidelity, this approach has encountered a ``usability…

Artificial Intelligence · Computer Science 2026-02-06 Jiaheng Liu , Yuanxing Zhang , Shihao Li , Xinping Lei

We first propose a new task named Dialogue Description (Dial2Desc). Unlike other existing dialogue summarization tasks such as meeting summarization, we do not maintain the natural flow of a conversation but describe an object or an action…

Computation and Language · Computer Science 2018-11-02 Haojie Pan , Junpei Zhou , Zhou Zhao , Yan Liu , Deng Cai , Min Yang

Design processes involve exploration, iteration, and movement across interconnected stages such as persona creation, problem framing, solution ideation, and prototyping. However, time and resource constraints often hinder designers from…

Human-Computer Interaction · Computer Science 2025-08-18 Sangho Suh , Michael Lai , Kevin Pu , Steven P. Dow , Tovi Grossman

Modern AI systems are complex workflows containing multiple components and data sources. Data provenance provides the ability to interrogate and potentially explain the outputs of these systems. However, provenance is often too detailed and…

Human-Computer Interaction · Computer Science 2025-07-25 Jan-Christoph Kalo , Fina Polat , Shubha Guha , Paul Groth

AI ethics narratives have the potential to shape the public accurate understanding of AI technologies and promote communication among different stakeholders. However, AI ethics narratives are largely lacking. Existing limited narratives…

Human-Computer Interaction · Computer Science 2025-02-04 Mengyi Wei , Chenjing Jiao , Chenyu Zuo , Lorenz Hurni , Liqiu Meng

Existing automated dubbing methods are usually designed for Professionally Generated Content (PGC) production, which requires massive training data and training time to learn a person-specific audio-video mapping. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2023-09-04 Linsen Song , Wayne Wu , Chaoyou Fu , Chen Change Loy , Ran He

Video description is the automatic generation of natural language sentences that describe the contents of a given video. It has applications in human-robot interaction, helping the visually impaired and video subtitling. The past few years…

Computer Vision and Pattern Recognition · Computer Science 2020-03-04 Nayyer Aafaq , Ajmal Mian , Wei Liu , Syed Zulqarnain Gilani , Mubarak Shah