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Scientific laboratories are among the most challenging course components to integrate into online instruction. Available technology restricts the design and nature of experiments and it can be hard to replicate the collaborative lab…

Physics Education · Physics 2021-05-19 Louis Leblond , Melissa Hicks

Deep Learning experiments have critical requirements regarding the careful handling of their datasets as well as the efficient and correct usage of APIs that interact with hardware accelerators. On the one hand, software mistakes during…

Programming Languages · Computer Science 2025-01-03 Nick Papoulias

While lab courses are an integral part of studying physics aiming at a huge variety of learning objectives, research has shown that typical lab courses do not reach all the desired goals. While diverse approaches by lab instructors and…

Computer-based learning platforms (CBLPs) have become a common medium in schools, transforming how students learn and interact with educational content. However, researchers still lack adequate tools to address the diverse set of challenges…

Can we make undergraduate engineering education easier and more fun? This research aims to see if we can answer the ambitious question! The digital game-based learning (DGBL) has been found to increase the efficacy of learning when applied…

Computers and Society · Computer Science 2021-06-29 Seungmo Kim

The COVID-19 pandemic highlighted the challenges of maintaining hands-on laboratory instruction in undergraduate physics education. In response, we developed and deployed an interactive online physics laboratory platform designed to closely…

Physics Education · Physics 2026-03-02 Ashadul Halder , Shibaji Banerjee

University laboratories deliver unique hands-on experimentation for STEM students but often lack state-of-the-art equipment and provide limited access to their equipment. The University of Texas Cloud Laboratory provides remote access to a…

Robotics · Computer Science 2019-04-10 Binghan He , Kunye Chen , Rachel Schlossman , Neal Ormsbee , Mara Altman , Nathan Young , Matt Mangum , Luis Sentis

Encouraging student engagement is a key aim in any educational setting, and allowing students the freedom to pursue their own methods of solving problems through independent experimentation has been shown to markedly improve this. In many…

Physics Education · Physics 2024-02-06 Maclean Rouble , Matt Dobbs , Adam Gilbert

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

-- In this paper, a new approach to impart practical skill based technical education is presented in comprehensive manner. An Electronic Mini-Lab (EML) is devised containing basic design and test instruments with electronic components, ICs,…

Computers and Society · Computer Science 2012-05-08 Vikas J Dongre , Ramkrishna V Yenkar , Vijay H Mankar

An on-line drilling system, the tutor-web, has been developed and used for teaching mathematics and statistics. The system was used in a basic course in calculus including 182 students. The students were requested to answer quiz questions…

Applications · Statistics 2013-10-31 Anna Helga Jonsdottir , Gunnar Stefansson

Good research data management is essential in modern-day lab work. Various solutions exist that are either highly specific or need a significant effort to be customized appropriately. This paper presents an integrated solution for…

Computers and Society · Computer Science 2022-05-03 Simon Schubotz , Moritz Schubotz , Günter K Auernhammer

In recent years we have explored using Haskell alongside a traditional mathematical formalism in our large-enrolment university course on topics including logic and formal languages, aiming to offer our students a programming perspective on…

Computers and Society · Computer Science 2022-08-10 Matthew Farrugia-Roberts , Bryn Jeffries , Harald Søndergaard

The study of propositional logic -- fundamental to the theory of computing -- is a cornerstone of the undergraduate computer science curriculum. Learning to solve logical proofs requires repeated guided practice, but undergraduate students…

Our ongoing development and deployment of an online robotics education platform highlighted a gap in providing an interactive, feedback-rich learning environment essential for mastering programming concepts in robotics, which they were not…

Robotics · Computer Science 2024-05-21 Ponkoj Chandra Shill , David Feil-Seifer , Jiullian-Lee Vargas Ruiz , Rui Wu

The VJ-Lab is a project oriented to improve the students learning process of Computer Science degree at the National University of La Plata. The VJ-Lab is a Web application with Java based simulations. Java can be used to provide simulation…

Other Computer Science · Computer Science 2007-05-23 Javier Diaz , Claudia Queiruga , Villar Claudia , Laura Fava

Research is described on a system for web-assisted education and how it is used to deliver on-line drill questions, automatically suited to individual students. The system can store and display all of the various pieces of information used…

Physics Education · Physics 2014-06-27 Anna Helga Jonsdottir , Gunnar Stefansson

Machine learning has seen a vast increase of interest in recent years, along with an abundance of learning resources. While conventional lectures provide students with important information and knowledge, we also believe that additional…

Computers and Society · Computer Science 2021-07-30 Sebastian Raschka

In programming education, fostering self-regulated learning (SRL) skills is essential for both students and teachers. This paper introduces TrackThinkDashboard, an application designed to visualize the learning workflow by integrating web…

Human-Computer Interaction · Computer Science 2025-03-26 Ko Watanabe , Yuki Matsuda , Yugo Nakamura , Yutaka Arakawa , Shoya Ishimaru

Virtual laboratories are the new online educational trend for communicating to students practical skills of science. In this paper we report on a comparison of techniques for familiarizing distance learning students with a 3D virtual…

Human-Computer Interaction · Computer Science 2017-12-01 Evgenia Paxinou , Vasilis Zafeiropoulos , Athanasios Sypsas , Chairi Kiourt , Dimitris Kalles
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