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Recent advancements in deep reinforcement learning have brought forth an impressive display of highly skilled artificial agents capable of complex intelligent behavior. In video games, these artificial agents are increasingly deployed as…

Machine Learning · Statistics 2022-03-14 Ian Colbert , Mehdi Saeedi

Posture-based mental state inference has significant potential in diagnosing fatigue, preventing injury, and enhancing performance across various domains. Such tools must be research-validated with large datasets before being translated…

Computer Vision and Pattern Recognition · Computer Science 2025-07-30 Abhishek Jaiswal , Nisheeth Srivastava

In this study, a temporal graph model is designed to model the behavior of collective sports teams based on the networks of player interactions. The main motivation for the model is to integrate the temporal dimension into the analysis of…

Discrete Mathematics · Computer Science 2024-04-03 Quentin Bourgeais , Eric Sanlaville , Rodolphe Charrier , Ludovic Seifert

We introduce the prediction value (PV) as a measure of players' informational importance in probabilistic TU games. The latter combine a standard TU game and a probability distribution over the set of coalitions. Player $i$'s prediction…

Computer Science and Game Theory · Computer Science 2017-07-10 Maurice Koster , Sascha Kurz , Ines Lindner , Stefan Napel

In this paper peer review reliability is investigated based on peer ratings of research teams at two Belgian universities. It is found that outcomes can be substantially influenced by the different ways in which experts attribute ratings.…

Digital Libraries · Computer Science 2013-07-29 Nadine Rons , Eric Spruyt

Soccer analysis tools emphasize metrics such as expected goals, leading to an overrepresentation of attacking players' contributions and overlooking players who facilitate ball control and link attacks. Examples include Rodri from…

Machine Learning · Computer Science 2025-03-14 Jacky Hao Jiang , Jerry Cai , Anastasios Kyrillidis

Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or…

Social and Information Networks · Computer Science 2017-02-28 Kunwoo Park , Meeyoung Cha , Haewoon Kwak , Kuan-Ta Chen

This paper takes a different approach to evaluating face-offs in ice hockey. Instead of looking at win percentages, the de facto measure of successful face-off takers for decades, focuses on the game events following the face-off and how…

Applications · Statistics 2019-02-08 Nick Czuzoj-Shulman , David Yu , Christopher Boucher , Luke Bornn , Mehrsan Javan

The prevailing belief propagated by NBA league observers is that the workload of the NBA season dramatically influences a player's performance$^{1,2,3,4,5}$. We offer an analysis of cross game player fatigue that calls into question the…

Applications · Statistics 2021-12-30 Austin Stephen , Matthew Yep , Grace Fain

Unsupervised performance estimation, or evaluating how well models perform on unlabeled data is a difficult task. Recently, a method was proposed by Garg et al. [2022] which performs much better than previous methods. Their method relies on…

Machine Learning · Computer Science 2023-06-21 Muhammad Maaz , Rui Qiao , Yiheng Zhou , Renxian Zhang

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…

Computer Science and Game Theory · Computer Science 2019-05-09 Omer Ben-Porat , Moshe Tennenholtz

Probability estimation models play an important role in various fields, such as weather forecasting, recommendation systems, and sports analysis. Among several models estimating probabilities, it is difficult to evaluate which model gives…

Machine Learning · Computer Science 2024-06-06 Euihyeon Choi , Jooyoung Kim , Wonkyung Lee

This paper presents a method to assess a basketball player's performance from his/her first-person video. A key challenge lies in the fact that the evaluation metric is highly subjective and specific to a particular evaluator. We leverage…

Computer Vision and Pattern Recognition · Computer Science 2017-08-03 Gedas Bertasius , Hyun Soo Park , Stella X. Yu , Jianbo Shi

Assessing an individual's contribution within a team remains a fundamental challenge across many domains, particularly when recognition for collective achievements is limited to only a few members. This issue is especially important in…

Theoretical Economics · Economics 2026-02-13 Aitor Calo-Blanco

Performativity of predictions refers to the phenomenon where prediction-informed decisions influence the very targets they aim to predict -- a dynamic commonly observed in policy-making, social sciences, and economics. In this paper, we…

Machine Learning · Statistics 2025-10-28 Xiang Li , Yunai Li , Huiying Zhong , Lihua Lei , Zhun Deng

In team-based invasion sports such as soccer and basketball, analytics is important for teams to understand their performance and for audiences to understand matches better. The present work focuses on performing visual analytics to…

Artificial Intelligence · Computer Science 2019-07-03 Kun Zhao , Takayuki Osogami , Tetsuro Morimura

This paper studies the relationship between basketball teams' four factors and efficiency ratings as defined by Oliver (2004). The paper introduces an equation showing how a team's four factors in conjunction with its field goal and free…

Applications · Statistics 2023-05-23 Jirka Poropudas , Topi Halme

Basketball games evolve continuously in space and time as players constantly interact with their teammates, the opposing team, and the ball. However, current analyses of basketball outcomes rely on discretized summaries of the game that…

Applications · Statistics 2017-01-11 Daniel Cervone , Alex D'Amour , Luke Bornn , Kirk Goldsberry

This paper presents a novel approach to analyze human decision-making that involves comparing the behavior of professional chess players relative to a computational benchmark of cognitively bounded rationality. This benchmark is constructed…

General Economics · Economics 2020-12-03 Dainis Zegners , Uwe Sunde , Anthony Strittmatter

The main objective of this work is to describe games which fall under title of Potential and simplify the conditions for class of aggregative games. Games classified as aggregative are ones in which, in addition to the player's own action,…

Computer Science and Game Theory · Computer Science 2023-08-25 Sina Arefizadeh , Angelia Nedich
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