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The fast evolution of Machine Learning (ML) models requires flexible and efficient hardware solutions as hardwired accelerators face rapid obsolescence. Vector processors are fully programmable and achieve high energy efficiencies by…
The computation of time-optimal velocity profiles along prescribed paths, subject to generic acceleration constraints, is a crucial problem in robot trajectory planning, with particular relevance to autonomous racing. However, the existing…
Unstructured mesh tallies are a bottleneck in Monte Carlo neutral particle transport simulations of fusion reactors. This paper introduces the PUMI-Tally library that takes advantage of mesh adjacency information to accelerate these tallies…
In order to compensate for the higher cost of double double and quad double arithmetic when solving large polynomial systems, we investigate the application of NVIDIA Tesla K20C general purpose graphics processing unit. The focus on this…
The field of plasma physics heavily relies on simulations to model various phenomena, such as instabilities, turbulence, and nonlinear behaviors that would otherwise be difficult to study from a purely theoretical approach. Simulations are…
In the CFD solver Nek5000, the computation is dominated by the evaluation of small tensor operations. Nekbone is a proxy app for Nek5000 and has previously been ported to GPUs with a mixed OpenACC and CUDA approach. In this work, we…
Real-time trajectory optimization for nonlinear constrained autonomous systems is critical and typically performed by CPU-based sequential solvers. Specifically, reliance on global sparse linear algebra or the serial nature of dynamic…
Modern graphics hardware is designed for highly parallel numerical tasks and provides significant cost and performance benefits. Graphics hardware vendors are now making available development tools to support general purpose high…
NVIDIA Tensor Cores and AMD Matrix Cores (together called Matrix Accelerators) are of growing interest in high-performance computing and machine learning owing to their high performance. Unfortunately, their numerical behaviors are not…
A new flow solver scalable on multiple Graphics Processing Units (GPUs) for direct numerical simulation of wall-bounded incompressible flow is presented. This solver utilizes a previously reported work (J. Comp. Physics, vol. 352 (2018),…
The energy consumption and the compute performance of a fluid dynamic code have been investigated varying parallelization approach, arithmetic precision and clock speed. The code is based on a Lattice Boltzmann approximation, is written in…
Recently, program autotuning has become very popular especially in embedded systems, when we have limited resources such as computing power and memory where these systems run generally time-critical applications. Compiler optimization space…
This paper reports large-scale direct numerical simulations of homogeneous-isotropic fluid turbulence, achieving sustained performance of 1.08 petaflop/s on gpu hardware using single precision. The simulations use a vortex particle method…
We investigate GPU-based parallelization of Iterative-Deepening A* (IDA*). We show that straightforward thread-based parallelization techniques which were previously proposed for massively parallel SIMD processors perform poorly due to warp…
Graphics Processing Units (GPUs) are being used in many areas of physics, since the performance versus cost is very attractive. The GPUs can be addressed by CUDA which is a NVIDIA's parallel computing architecture. It enables dramatic…
The kd-tree is a fundamental tool in computer science. Among other applications, the application of kd-tree search (by the tree method) to the fast evaluation of particle interactions and neighbor search is highly important, since the…
High-resolution tri-axial simulations are indispensable for realistically co-modeling the dynamical signatures and the radiative fingerprints of astrophysical jets, which are becoming increasingly important in modern computational studies…
We have newly developed a Parallelized Particle-Particle Particle-tree code for Planet formation, PENTACLE, which is a parallelized hybrid $N$-body integrator executed on a CPU-based (super)computer. PENTACLE uses a 4th-order Hermite…
ARM SVE and RISC-V RVV are emerging vector architectures in high-end processors that support vectorization of flexible vector length. In this work, we leverage an important workload for quantum computing, quantum state-vector simulations,…
We present a Fortran 95 code for simulating the evolution of astrophysical systems using particles to represent the underlying fluid flow. The code is designed to be versatile, flexible and extensible, with modular options that can be…