Related papers: Stone type representation theorems via games
Classical game theory treats players as special---a description of a game contains a full, explicit enumeration of all players---even though in the real world, "players" are no more fundamentally special than rocks or clouds. It isn't…
In this paper we introduce polytopal stochastic games, an extension of two-player, zero-sum, turn-based stochastic games, in which we may have uncertainty over the transition probabilities. In these games the uncertainty over the…
The paper adjoins the book B.Plotkin, S.Vovsi "Varieties of representations of groups", Riga, "Zinatne", 1983, and turns to be, in a sense, its continuation. In the book the varieties of representations had been considered. In the matter of…
A new notion of independence relation is given and associated to it, the class of flat theories, a subclass of strong stable theories including the superstable ones is introduced. More precisely, after introducing this independence…
We propose and develop an algebraic approach to revealed preference. Our approach dispenses with non algebraic structure, such as topological assumptions. We provide algebraic axioms of revealed preference that subsume previous, classical…
An alternative proof of the completeness of relational algebra with respect to allowed formulas of first-order logic is presented. The proof relies on the well-known embedding of relational algebra into cylindric algebra, which makes it…
We characterize three interrelated concepts in epistemic game theory: permissibility, proper rationalizability, and iterated admissibility. We define the lexicographic epistemic model for a game with incomplete information. Based on it, we…
We prove that any equational basis that defines RRA over wRRA must contain infinitely many variables. The proof uses a construction of arbitrarily large finite weakly representable but not representable relation algebras whose "small"…
Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…
It is shown that admissible clauses and quasi-identities of quasivarieties generated by a single finite algebra, or equivalently, the quasiequational and universal theories of their free algebras on countably infinitely many generators, may…
We prove two completeness results for Kleene algebra with tests and a top element, with respect to guarded string languages and binary relations. While the equational theories of those two classes of models coincide over the signature of…
For any abstract elementary class (AEC) ${\bf K}$ with $\lambda=LS({\bf K})$, the following holds: 1. $K$ has an axiomatization in $L_{(2^\lambda)^+,\lambda^+}$, allowing game quantification. If ${\bf K}$ has arbitrarily large models, the…
We show that any cooperative game can be represented by an assignment of costly facilities to players, in which it is intuitively obvious how to allocate the total cost in an equitable manner. This equitable solution turns out to be the…
We generalize several recognizability theorems for free single-sorted algebras to the field of many-sorted algebras and provide, in a uniform way and without using neither regular tree grammars nor tree automata, purely algebraic proofs of…
Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier)…
This paper presents a type theory in which it is possible to directly manipulate $n$-dimensional cubes (points, lines, squares, cubes, etc.) based on an interpretation of dependent type theory in a cubical set model. This enables new ways…
The set of points of a one-dimensional cut-and-project quasicrystal or model set, while not additive, is shown to be multiplicative for appropriate choices of acceptance windows. This leads to the definition of an associative additive…
Conjunctive query (CQ) evaluation is NP-complete, but becomes tractable for fragments of bounded hypertreewidth. Approximating a hard CQ by a query from such a fragment can thus allow for an efficient approximate evaluation. While…
We prove that persistently finite algebras are not created by completions of algebras, in any ordered discriminator variety. A persistently finite algebra is one without infinite simple extensions. We prove that finite measurable relation…
We initiate the study of simple games from the point of view of combinatorial topology. The starting premise is that the losing coalitions of a simple game can be identified with a simplicial complex. Various topological constructions and…