Related papers: The distributed complexity of locally checkable pr…
Recently, several claims have been made that certain fundamental problems of distributed computing, including Leader Election and Distributed Consensus, begin to admit feasible and efficient solutions when the model of distributed…
Modeling distributed computing in a way enabling the use of formal methods is a challenge that has been approached from different angles, among which two techniques emerged at the turn of the century: protocol complexes, and directed…
We present a deterministic algorithm for solving a wide range of dynamic programming problems in trees in $O(\log D)$ rounds in the massively parallel computation model (MPC), with $O(n^\delta)$ words of local memory per machine, for any…
In distributed network computing, a variant of the LOCAL model has been recently introduced, referred to as the SLEEPING model. In this model, nodes have the ability to decide on which round they are awake, and on which round they are…
We classify which local problems with inputs on oriented paths have so-called Borel solution and show that this class of problems remains the same if we instead require a measurable solution, a factor of iid solution, or a solution with the…
The complexity of distributed edge coloring depends heavily on the palette size as a function of the maximum degree $\Delta$. In this paper we explore the complexity of edge coloring in the LOCAL model in different palette size regimes. 1.…
We present an $O(\log^3\log n)$-round distributed algorithm for the $(\Delta+1)$-coloring problem, where each node broadcasts only one $O(\log n)$-bit message per round to its neighbors. Previously, the best such broadcast-based algorithm…
In many online learning problems we are interested in predicting local information about some universe of items. For example, we may want to know whether two items are in the same cluster rather than computing an assignment of items to…
The question of what can be computed, and how efficiently, are at the core of computer science. Not surprisingly, in distributed systems and networking research, an equally fundamental question is what can be computed in a…
We introduce the \emph{local information cost} (LIC), which quantifies the amount of information that nodes in a network need to learn when solving a graph problem. We show that the local information cost presents a natural lower bound on…
Graph coloring is fundamental to distributed computing. We give the first sub-logarithmic distributed algorithm for coloring cluster graphs. These graphs are obtained from the underlying communication network by contracting nodes and edges,…
We present a new technique to efficiently sample and communicate a large number of elements from a distributed sampling space. When used in the context of a recent LOCAL algorithm for $(\operatorname{degree}+1)$-list-coloring (D1LC), this…
In this paper we consider a network of processors aiming at cooperatively solving linear programming problems subject to uncertainty. Each node only knows a common cost function and its local uncertain constraint set. We propose a…
In this paper we present algorithms for several string problems in the Congested Clique model. In the Congested Clique model, $n$ nodes (computers) are used to solve some problem. The input to the problem is distributed among the nodes, and…
We consider the distributed complexity of the (degree+1)-list coloring problem, in which each node $u$ of degree $d(u)$ is assigned a palette of $d(u)+1$ colors, and the goal is to find a proper coloring using these color palettes. The…
We study the problem of bi-chromatic coloring of hypergraphs in the LOCAL distributed model of computation. This problem can easily be solved by a randomized local algorithm with no communication. However, it is not known how to solve it…
In this paper, we study the question of how efficiently a collection of interconnected nodes can perform a global computation in the widely studied GOSSIP model of communication. In this model, nodes do not know the global topology of the…
The present paper studies local distributed graph problems in highly dynamic networks. Communication and changes of the graph happen in synchronous rounds and our algorithms always, i.e., in every round, satisfy non-trivial guarantees, no…
We study the possibility of designing $N^{o(1)}$-round protocols for problems of substantially super-linear polynomial-time (sequential) complexity in the model of Massively Parallel Computation, where $N$ is the input size. We show that if…
In the distributed triangle detection problem, we have an $n$-vertex network $G=(V,E)$ with one player for each vertex of the graph who sees the edges incident on the vertex. The players communicate in synchronous rounds using the edges of…