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Affect Control Theory (ACT) is a powerful and general sociological model of human affective interaction. ACT provides an empirically derived mathematical model of culturally shared sentiments as heuristic guides for human decision making.…

Multiagent Systems · Computer Science 2017-02-01 Joshua D. A. Jung , Jesse Hoey

We consider the problem of learning by demonstration from agents acting in unknown stochastic Markov environments or games. Our aim is to estimate agent preferences in order to construct improved policies for the same task that the agents…

Machine Learning · Computer Science 2014-08-12 Aristide Tossou , Christos Dimitrakakis

We consider the problem of learning by demonstration from agents acting in unknown stochastic Markov environments or games. Our aim is to estimate agent preferences in order to construct improved policies for the same task that the agents…

Machine Learning · Statistics 2013-07-16 Aristide C. Y. Tossou , Christos Dimitrakakis

Trading off exploration and exploitation in an unknown environment is key to maximising expected return during learning. A Bayes-optimal policy, which does so optimally, conditions its actions not only on the environment state but on the…

Machine Learning · Computer Science 2020-03-02 Luisa Zintgraf , Kyriacos Shiarlis , Maximilian Igl , Sebastian Schulze , Yarin Gal , Katja Hofmann , Shimon Whiteson

Bayesian optimization (BO) is a powerful black-box optimization framework that looks to efficiently learn the global optimum of an unknown system by systematically trading-off between exploration and exploitation. However, the use of BO as…

Optimization and Control · Mathematics 2023-03-28 Dinesh Krishnamoorthy , Joel A. Paulson

Models of human behavior for prediction and collaboration tend to fall into two categories: ones that learn from large amounts of data via imitation learning, and ones that assume human behavior to be noisily-optimal for some reward…

Artificial Intelligence · Computer Science 2022-04-25 Cassidy Laidlaw , Anca Dragan

In this paper, we introduce MAAD, a novel, sample-efficient on-policy algorithm for Imitation Learning from Observations. MAAD utilizes a surrogate reward signal, which can be derived from various sources such as adversarial games,…

Machine Learning · Computer Science 2025-10-01 João A. Cândido Ramos , Lionel Blondé , Naoya Takeishi , Alexandros Kalousis

Human social behavior is structured by relationships. We form teams, groups, tribes, and alliances at all scales of human life. These structures guide multi-agent cooperation and competition, but when we observe others these underlying…

Artificial Intelligence · Computer Science 2019-01-21 Michael Shum , Max Kleiman-Weiner , Michael L. Littman , Joshua B. Tenenbaum

We consider an agent who represents uncertainty about the environment via a possibly misspecified model. Each period, the agent takes an action, observes a consequence, and uses Bayes' rule to update her belief about the environment. This…

Theoretical Economics · Economics 2019-10-24 Ignacio Esponda , Demian Pouzo , Yuichi Yamamoto

Language models as intelligent agents push the boundaries of sequential decision-making agents but struggle with limited knowledge of environmental dynamics and exponentially huge action space. Recent efforts like GLAM and TWOSOME manually…

Artificial Intelligence · Computer Science 2024-05-28 Muning Wen , Ziyu Wan , Weinan Zhang , Jun Wang , Ying Wen

Reinforcement learning in partially observable environments is typically challenging, as it requires agents to learn an estimate of the underlying system state. These challenges are exacerbated in multi-agent settings, where agents learn…

Artificial Intelligence · Computer Science 2025-04-14 Paul J. Pritz , Kin K. Leung

Deep learning has enabled traditional reinforcement learning methods to deal with high-dimensional problems. However, one of the disadvantages of deep reinforcement learning methods is the limited exploration capacity of learning agents. In…

Machine Learning · Computer Science 2019-07-30 Thanh Nguyen , Ngoc Duy Nguyen , Saeid Nahavandi

Human behaviors are regularized by a variety of norms or regulations, either to maintain orders or to enhance social welfare. If artificially intelligent (AI) agents make decisions on behalf of human beings, we would hope they can also…

Computer Science and Game Theory · Computer Science 2019-10-28 Fan-Yun Sun , Yen-Yu Chang , Yueh-Hua Wu , Shou-De Lin

We study interpersonal trust by means of the all-or-nothing public goods game between agents on a network. The agents are endowed with the simple yet adaptive learning rule, exponential moving average, by which they estimate the behavior of…

Computer Science and Game Theory · Computer Science 2024-12-31 Benedikt Valentin Meylahn

We introduce and study the problem of detecting whether an agent is updating their prior beliefs given new evidence in an optimal way that is Bayesian, or whether they are biased towards their own prior. In our model, biased agents form…

Computer Science and Game Theory · Computer Science 2024-10-31 Yiling Chen , Tao Lin , Ariel D. Procaccia , Aaditya Ramdas , Itai Shapira

Reinforcement learning methods are increasingly used to optimise dialogue policies from experience. Most current techniques are model-free: they directly estimate the utility of various actions, without explicit model of the interaction…

Artificial Intelligence · Computer Science 2013-04-09 Pierre Lison

Active inference is a theory that underpins the way biological agent's perceive and act in the real world. At its core, active inference is based on the principle that the brain is an approximate Bayesian inference engine, building an…

Artificial Intelligence · Computer Science 2020-03-09 Ozan Çatal , Samuel Wauthier , Tim Verbelen , Cedric De Boom , Bart Dhoedt

Mean field theory provides an effective way of scaling multiagent reinforcement learning algorithms to environments with many agents that can be abstracted by a virtual mean agent. In this paper, we extend mean field multiagent algorithms…

Multiagent Systems · Computer Science 2022-06-22 Sriram Ganapathi Subramanian , Pascal Poupart , Matthew E. Taylor , Nidhi Hegde

We study a dynamic model of Bayesian persuasion in sequential decision-making settings. An informed principal observes an external parameter of the world and advises an uninformed agent about actions to take over time. The agent takes…

Computer Science and Game Theory · Computer Science 2022-05-25 Jiarui Gan , Rupak Majumdar , Goran Radanovic , Adish Singla

Several recent papers investigate Active Learning (AL) for mitigating the data dependence of deep learning for natural language processing. However, the applicability of AL to real-world problems remains an open question. While in…

Computation and Language · Computer Science 2018-09-25 Aditya Siddhant , Zachary C. Lipton