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This report describes our 1st place solution to ECCV 2022 challenge on Human Body, Hands, and Activities (HBHA) from Egocentric and Multi-view Cameras (hand pose estimation). In this challenge, we aim to estimate global 3D hand poses from…

Computer Vision and Pattern Recognition · Computer Science 2022-10-21 Hoseong Cho , Donguk Kim , Chanwoo Kim , Seongyeong Lee , Seungryul Baek

We propose the first approach to the problem of inferring the depth map of a human hand based on a single RGB image. We achieve this with a Convolutional Neural Network (CNN) that employs a stacked hourglass model as its main building…

Computer Vision and Pattern Recognition · Computer Science 2018-12-07 Vassilis C. Nicodemou , Iason Oikonomidis , Georgios Tzimiropoulos , Antonis Argyros

Activity recognition systems that are capable of estimating human activities from wearable inertial sensors have come a long way in the past decades. Not only have state-of-the-art methods moved away from feature engineering and have fully…

Human-Computer Interaction · Computer Science 2021-10-14 Marius Bock , Alexander Hoelzemann , Michael Moeller , Kristof Van Laerhoven

Manual (hand-related) activity is a significant source of crash risk while driving. Accordingly, analysis of hand position and hand activity occupation is a useful component to understanding a driver's readiness to take control of a…

Computer Vision and Pattern Recognition · Computer Science 2023-01-31 Ross Greer , Lulua Rakla , Anish Gopalan , Mohan Trivedi

Dynamic hand tracking and gesture recognition is a hard task since there are many joints on the fingers and each joint owns many degrees of freedom. Besides, object occlusion is also a thorny issue in finger tracking and posture…

Human-Computer Interaction · Computer Science 2018-09-18 Zhishuai Han , Xiaojuan Ban , Xiaokun Wang , Di wu

Hand gesture recognition is becoming a more prevalent mode of human-computer interaction, especially as cameras proliferate across everyday devices. Despite continued progress in this field, gesture customization is often underexplored.…

Human-Computer Interaction · Computer Science 2024-10-04 Soroush Shahi , Vimal Mollyn , Cori Tymoszek Park , Richard Kang , Asaf Liberman , Oron Levy , Jun Gong , Abdelkareem Bedri , Gierad Laput

We present an attention based visual analysis framework to compute grasp-relevant information in order to guide grasp planning using a multi-fingered robotic hand. Our approach uses a computational visual attention model to locate regions…

Robotics · Computer Science 2018-09-13 Zhen Deng , Ge Gao , Simone Frintrop , Jianwei Zhang

In this work, deep learning models are applied to a segment of a robust hand-washing dataset that has been created with the help of 30 volunteers. This work demonstrates the classification of presence of one hand, two hands and no hand in…

Computer Vision and Pattern Recognition · Computer Science 2021-08-11 Rashmi Bakshi

The process of hand washing involves complex hand movements. There are six principal sequential steps for washing hands as per the World Health Organisation (WHO) guidelines. In this work, a detailed description of an aluminium rig…

Computer Vision and Pattern Recognition · Computer Science 2021-08-09 Rashmi Bakshi , Jane Courtney , Damon Berry , Graham Gavin

In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge…

3D hand pose is an underexplored modality for action recognition. Poses are compact yet informative and can greatly benefit applications with limited compute budgets. However, poses alone offer an incomplete understanding of actions, as…

Computer Vision and Pattern Recognition · Computer Science 2024-08-15 Md Salman Shamil , Dibyadip Chatterjee , Fadime Sener , Shugao Ma , Angela Yao

Interactive object understanding, or what we can do to objects and how is a long-standing goal of computer vision. In this paper, we tackle this problem through observation of human hands in in-the-wild egocentric videos. We demonstrate…

Computer Vision and Pattern Recognition · Computer Science 2022-04-11 Mohit Goyal , Sahil Modi , Rishabh Goyal , Saurabh Gupta

This paper presents RPEP, the first pre-training method for event-based 3D hand pose estimation using labeled RGB images and unpaired, unlabeled event data. Event data offer significant benefits such as high temporal resolution and low…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Ruicong Liu , Takehiko Ohkawa , Tze Ho Elden Tse , Mingfang Zhang , Angela Yao , Yoichi Sato

In surgical training for medical students, proficiency development relies on expert-led skill assessment, which is costly, time-limited, difficult to scale, and its expertise remains confined to institutions with available specialists.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Le Ma , Thiago Freitas dos Santos , Nadia Magnenat-Thalmann , Katarzyna Wac

Action recognition is essential for egocentric video understanding, allowing automatic and continuous monitoring of Activities of Daily Living (ADLs) without user effort. Existing literature focuses on 3D hand pose input, which requires…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Wiktor Mucha , Martin Kampel

We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion…

This workshop is the fourth issue of a series of workshops on automatic extraction of socio-political events from news, organized by the Emerging Market Welfare Project, with the support of the Joint Research Centre of the European…

Computation and Language · Computer Science 2021-08-19 Ali Hürriyetoğlu , Hristo Tanev , Vanni Zavarella , Jakub Piskorski , Reyyan Yeniterzi , Erdem Yörük

We propose a method for hand pose estimation based on a deep regressor trained on two different kinds of input. Raw depth data is fused with an intermediate representation in the form of a segmentation of the hand into parts. This…

Computer Vision and Pattern Recognition · Computer Science 2017-09-18 Natalia Neverova , Christian Wolf , Florian Nebout , Graham Taylor

The human hand is the main medium through which we interact with our surroundings, making its digitization an important problem. While there are several works modeling the geometry of hands, little attention has been paid to capturing…

Egocentric vision (a.k.a. first-person vision - FPV) applications have thrived over the past few years, thanks to the availability of affordable wearable cameras and large annotated datasets. The position of the wearable camera (usually…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Andrea Bandini , José Zariffa
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