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This paper presents an Immersive Telepresence system for Entertainment and Meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a…

Multimedia · Computer Science 2015-06-22 Viet-Anh Nguyen , Jiangbo Lu , Shengkui Zhao , Tien Dung Vu , Hongsheng Yang , Jones L. Douglas , Minh N. Do

Mixed Reality (MR) is a powerful interactive technology that yields new types of user experience. We present a semantic based interactive MR framework that exceeds the current geometry level approaches, a step change in generating…

Computer Vision and Pattern Recognition · Computer Science 2018-03-16 Long Chen , Wen Tang , Nigel John , Tao Ruan Wan , Jian Jun Zhang

With mobile apps rapidly permeating all aspects of daily living with use by all segments of the population, it is crucial to support the evaluation of app usability for specific impaired users to improve app accessibility. In this work, we…

Human-Computer Interaction · Computer Science 2025-03-18 Kenny Tsu Wei Choo , Rajesh Krishna Balan , Youngki Lee

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education,…

This work introduces a novel Augmented Reality (AR) approach to visualize material data alongside real objects in order to facilitate detailed material analyses based on spatial non-destructive testing (NDT) data as generated in X-ray…

Human-Computer Interaction · Computer Science 2024-04-22 Alexander Gall , Anja Heim , Patrick Weinberger , Bernhard Fröhler , Johann Kastner , Christoph Heinzl

The purpose of this note is to introduce the CUBE, a virtual reality immersion that was developed to help visualize electromagnetic fields, particularly the less familiar radiation fields students typically encounter in upper level physics…

Physics Education · Physics 2026-01-05 Laura Estridge , Joel Franklin

Effectively using immersive multi-user environments for digital applications (via virtual, augmented and mixed reality technologies) beckons the future of healthcare delivery in the metaverse. We aimed to evaluate the feasibility and…

Human-Computer Interaction · Computer Science 2024-12-09 Tohid Zarei , Michelle Emery , Dimitrios Saredakis , Gun A. Lee , Ben Stubbs , Ancret Szpak , Tobias Loetscher

We present our approach to using AI-generated content (AIGC) and multiple media to develop an immersive, game-based, interactive story experience. The narrative of the story, "Memory Remedy", unfolds through flashbacks, allowing the…

Human-Computer Interaction · Computer Science 2024-11-08 Lei Han , Yu Zhou , Qiongyan Chen , David Yip

"Cultural Windows" is a research initiative designed to enrich cross-cultural understanding through immersive extended reality (XR) experiences. This project proposes a workflow for deploying AR and VR platforms, allowing users to explore…

Human-Computer Interaction · Computer Science 2024-08-22 Hessam Djavaherpour , Pierre Dragicevic , Yvonne Jansen

The internet-of-things (IoT) refers to the growing field of interconnected pervasive computing devices and the networking that supports smart, embedded applications. The IoT has multiple human-computer interaction challenges due to its many…

Human-Computer Interaction · Computer Science 2023-05-23 Alexis Morris , Jie Guan , Nadine Lessio , Yiyi Shao

Augmented Reality (AR) technologies hold immense potential for revolutionizing the way individuals with disabilities interact with the world. AR systems can provide real-time assistance and support by overlaying digital information over the…

Human-Computer Interaction · Computer Science 2025-08-12 Riju Marwah , Jyotin Singh Thakur , Pranav Tanwar

In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preservation. This innovation could be adapted by the Virtual…

Just recently, the concept of augmented and virtual reality (AR/VR) over wireless has taken the entire 5G ecosystem by storm spurring an unprecedented interest from both academia, industry and others. Yet, the success of an immersive VR…

Networking and Internet Architecture · Computer Science 2017-03-28 Ejder Baştuğ , Mehdi Bennis , Muriel Médard , Mérouane Debbah

Healthcare professionals (HCPs) face increasing levels of stress and burnout. Technological wellbeing interventions provide accessible and flexible support for HCPs. While most studies have focused on mobile- and web-based programs,…

Human-Computer Interaction · Computer Science 2025-06-25 Zheyuan Zhang , Jingjing Sun , Dorian Peters , Rafael A. Calvo

This paper explores the challenges faced by assistive robots in effectively cooperating with humans, requiring them to anticipate human behavior, predict their actions' impact, and generate understandable robot actions. The study focuses on…

Robotics · Computer Science 2023-08-22 Chao Wang , Theodoros Stouraitis , Anna Belardinelli , Stephan Hasler , Michael Gienger

Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…

Human-Computer Interaction · Computer Science 2021-01-11 Pradipta Biswas , Pilar Orero , Manohar Swaminathan , Kavita Krishnaswamy , Peter Robinson

Spatial computing -- the ability of devices to be aware of their surroundings and to represent this digitally -- offers novel capabilities in human-robot interaction. In particular, the combination of spatial computing and egocentric…

Recent developments in artificial intelligence (AI) have permeated through an array of different immersive environments, including virtual, augmented, and mixed realities. AI brings a wealth of potential that centers on its ability to…

Human-Computer Interaction · Computer Science 2024-05-10 Wangfan Li , Rohit Mallick , Carlos Toxtli-Hernandez , Christopher Flathmann , Nathan J. McNeese

We introduce an open-source system called SIGMA (short for "Situated Interactive Guidance, Monitoring, and Assistance") as a platform for conducting research on task-assistive agents in mixed-reality scenarios. The system leverages the…

Human-Computer Interaction · Computer Science 2024-05-24 Dan Bohus , Sean Andrist , Nick Saw , Ann Paradiso , Ishani Chakraborty , Mahdi Rad

Augmented reality has great potential for embedding data visualizations in the world around the user. While this can enhance users' understanding of their surroundings, it also bears the risk of overwhelming their senses with a barrage of…

Human-Computer Interaction · Computer Science 2026-02-24 Sebastian Hubenschmid , Arvind Srinivasan , Niklas Elmqvist , Dieter Schmalstieg , Michael Sedlmair