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A billiard in the form of a stadium with periodically perturbed boundary is considered. Two types of such billiards are studied: stadium with strong chaotic properties and a near-rectangle billiard. Phase portraits of such billiards are…
We study the dynamics of one-particle and few-particle billiard systems in containers of various shapes. In few-particle systems, the particles collide elastically both against the boundary and against each other. In the one-particle case,…
The article studies a generalization of the elliptic billiard to the complex domain. We show that the billiard orbits also have caustics, and that the number of such caustics is bigger than for the real case. For example, for a given…
We consider two nested billiards in $\mathbb R^d$, $d\geq3$, with $C^2$-smooth strictly convex boundaries. We prove that if the corresponding actions by reflections on the space of oriented lines commute, then the billiards are confocal…
Fredkin's Billiard Ball Model (BBM) is considered one of the fundamental models of collision-based computing, and it is essentially based on elastic collisions of mobile billiard balls. Moreover, fixed mirrors or reflectors are brought into…
The exact computation of the nearest-neighbor spacing distribution P(s) is performed for a rectangular billiard with point-like scatterer inside for periodic and Dirichlet boundary conditions and it is demonstrated that for large s this…
We compare invariants of N-periodic trajectories in the elliptic billiard, classic and new, to their aperiodic counterparts via a spatial integrals evaluated over the boundary of the elliptic billiard. The integrand is weighed by a…
We consider the billiard in the exterior of a piecewise smooth body in two-dimensional Euclidean space and show that the maximum number of directions of invisibility in such billiard is at most finite.
This paper attacks the following problem. We are given a large number $N$ of rectangles in the plane, each with horizontal and vertical sides, and also a number $r<N$. The given list of $N$ rectangles may contain duplicates. The problem is…
The billiard systems within quadrics, playing the role of discrete analogues of geodesics on ellipsoids, are incorporated into the theory of integrable quad-graphs. An initial observation is that the Six-pointed star theorem, as the…
We develop a formalism for calculating probabilities for the outcomes of stellar dynamical interactions, based on results from $N$-body scattering experiments. We focus here on encounters involving up to six particles and calculate…
The pseudo-Euclidean Toda-like system of cosmological origin is considered. When certain restrictions on the parameters of the model are imposed, the dynamics of the model near the ``singularity'' is reduced to a billiard on the…
The barrier billiard is the simplest example of pseudo-integrable models with interesting and intricate classical and quantum properties. Using the Wiener-Hopf method it is demonstrated that quantum mechanics of a rectangular billiard with…
The density of states for a chaotic billiard with randomly distributed point-like scatterers is calculated, doubly averaged over the positions of the impurities and the shape of the billiard. Truncating the billiard Hamiltonian to a N x N…
We study the classical and quantum mechanics of a three-dimensional stadium billiard. It consists of two quarter cylinders that are rotated with respect to each other by 90 degrees, and it is classically chaotic. The billiard exhibits only…
Establishing global well-posedness and convergence toward equilibrium of the Boltzmann equation with specular reflection boundary condition has been one of the central questions in the subject of kinetic theory. Despite recent significant…
Considering a finite intersection of balls and a finite union of other balls in an Euclidean space, we propose an exact method to test whether the intersection is covered by the union. We reformulate this problem into quadratic programming…
We study the collision between the cue and the ball in the game of billiards. After studying the collision process in detail, we write the (rotational) velocities of the ball and the cue after the collision. We also find the squirt angle of…
A method is developed to calculate collision probability in this paper. Based on the encounter geometric features of space objects, it is reasonable to separate the radial orbital motions from that in the cross section for most encounter…
For any three nonzero vectors $a,b,c$ in $\mathbb R^2$, we obtain a necessary and sufficient condition for the sum of the three pairwise angles between these vectors to equal $2\pi$. As an easy consequence of this, a proof of Euclid's…