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In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…

Machine Learning · Computer Science 2018-09-05 Shu-Hsuan Hsu , I-Chao Shen , Bing-Yu Chen

Auxiliary Learning (AL) is a form of multi-task learning in which a model trains on auxiliary tasks to boost performance on a primary objective. While AL has improved generalization across domains such as navigation, image classification,…

Machine Learning · Computer Science 2025-11-05 Judah Goldfeder , Matthew So , Hod Lipson

Active Learning (AL) methods seek to improve classifier performance when labels are expensive or scarce. We consider two central questions: Where does AL work? How much does it help? To address these questions, a comprehensive experimental…

Machine Learning · Statistics 2014-08-07 Lewis Evans , Niall M. Adams , Christoforos Anagnostopoulos

We study the scalable multi-agent reinforcement learning (MARL) with general utilities, defined as nonlinear functions of the team's long-term state-action occupancy measure. The objective is to find a localized policy that maximizes the…

Machine Learning · Computer Science 2023-08-29 Donghao Ying , Yuhao Ding , Alec Koppel , Javad Lavaei

Solving real-life sequential decision making problems under partial observability involves an exploration-exploitation problem. To be successful, an agent needs to efficiently gather valuable information about the state of the world for…

Machine Learning · Computer Science 2020-11-03 Haiyan Yin , Yingzhen Li , Sinno Jialin Pan , Cheng Zhang , Sebastian Tschiatschek

Most reinforcement learning algorithms are based on a key assumption that Markov decision processes (MDPs) are stationary. However, non-stationary MDPs with dynamic action space are omnipresent in real-world scenarios. Yet problems of…

Machine Learning · Computer Science 2023-04-04 Jiaqi Ye , Xiaodong Li , Pangjing Wu , Feng Wang

Supervised learning relies on data annotation which usually is time-consuming and therefore expensive. A longstanding strategy to reduce annotation costs is active learning, an iterative process, in which a human annotates only data…

Computation and Language · Computer Science 2026-02-03 Julia Romberg , Christopher Schröder , Julius Gonsior , Katrin Tomanek , Fredrik Olsson

Pre-trained generalist policies are rapidly gaining relevance in robot learning due to their promise of fast adaptation to novel, in-domain tasks. This adaptation often relies on collecting new demonstrations for a specific task of interest…

Machine Learning · Computer Science 2025-06-24 Marco Bagatella , Jonas Hübotter , Georg Martius , Andreas Krause

Learning task-oriented dialog policies via reinforcement learning typically requires large amounts of interaction with users, which in practice renders such methods unusable for real-world applications. In order to reduce the data…

Computation and Language · Computer Science 2022-07-04 Jorge A. Mendez , Alborz Geramifard , Mohammad Ghavamzadeh , Bing Liu

Although in recent years reinforcement learning has become very popular the number of successful applications to different kinds of operations research problems is rather scarce. Reinforcement learning is based on the well-studied dynamic…

Machine Learning · Computer Science 2020-04-03 Manuel Schneckenreither

The performance of deep neural networks improves with more annotated data. The problem is that the budget for annotation is limited. One solution to this is active learning, where a model asks human to annotate data that it perceived as…

Computer Vision and Pattern Recognition · Computer Science 2019-05-10 Donggeun Yoo , In So Kweon

Apprenticeship learning (AL) is a kind of Learning from Demonstration techniques where the reward function of a Markov Decision Process (MDP) is unknown to the learning agent and the agent has to derive a good policy by observing an…

Artificial Intelligence · Computer Science 2018-05-01 Weichao Zhou , Wenchao Li

Active learning from demonstration allows a robot to query a human for specific types of input to achieve efficient learning. Existing work has explored a variety of active query strategies; however, to our knowledge, none of these…

Machine Learning · Computer Science 2019-06-05 Daniel S. Brown , Yuchen Cui , Scott Niekum

State-of-the-art supervised NLP models achieve high accuracy but are also susceptible to failures on inputs from low-data regimes, such as domains that are not represented in training data. As an approximation to collecting ground-truth…

Computation and Language · Computer Science 2023-06-29 Parikshit Bansal , Amit Sharma

Discriminative learning machines often need a large set of labeled samples for training. Active learning (AL) settings assume that the learner has the freedom to ask an oracle to label its desired samples. Traditional AL algorithms…

Machine Learning · Statistics 2018-05-24 Arash Mehrjou , Mehran Khodabandeh , Greg Mori

Annotated driving scenario trajectories are crucial for verification and validation of autonomous vehicles. However, annotation of such trajectories based only on explicit rules (i.e. knowledge-based methods) may be prone to errors, such as…

Machine Learning · Computer Science 2023-01-02 Sanna Jarl , Linus Aronsson , Sadegh Rahrovani , Morteza Haghir Chehreghani

Active learning aims to reduce labeling efforts by selectively asking humans to annotate the most important data points from an unlabeled pool and is an example of human-machine interaction. Though active learning has been extensively…

Machine Learning · Computer Science 2020-01-31 Hongjing Zhang , S. S. Ravi , Ian Davidson

Reinforcement learning algorithms describe how an agent can learn an optimal action policy in a sequential decision process, through repeated experience. In a given environment, the agent policy provides him some running and terminal…

Theoretical Economics · Economics 2020-03-24 Arthur Charpentier , Romuald Elie , Carl Remlinger

Active learning is a paradigm of machine learning which aims at reducing the amount of labeled data needed to train a classifier. Its overall principle is to sequentially select the most informative data points, which amounts to determining…

Statistics Theory · Mathematics 2022-09-01 Christophe Denis , Mohamed Hebiri , Boris Ndjia Njike , Xavier Siebert

Common acquisition functions for active learning use either uncertainty or diversity sampling, aiming to select difficult and diverse data points from the pool of unlabeled data, respectively. In this work, leveraging the best of both…

Computation and Language · Computer Science 2021-09-09 Katerina Margatina , Giorgos Vernikos , Loïc Barrault , Nikolaos Aletras
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