Related papers: Hands-Free One-Time and Continuous Authentication …
The ability to shop independently, especially in grocery stores, is important for maintaining a high quality of life. This can be particularly challenging for people with visual impairments (PVI). Stores carry thousands of products, with…
Virtual try-on systems allow users to interactively try different products within VR scenarios. However, most existing VTON methods operate only on predefined eyewear templates and lack support for fine-grained, user-driven customization.…
The spatial behavior of passersby can be critical to blind individuals to initiate interactions, preserve personal space, or practice social distancing during a pandemic. Among other use cases, wearable cameras employing computer vision can…
Recent research advance has significantly improved the visual realism of immersive 3D video communication. In this work we present a method to further enhance this immersive experience by adding the hand touch capability ("remote hand…
In this paper, we analyze some of our real-world deployment of face recognition (FR) systems for various applications and discuss the gaps between expectations of the user and what the system can deliver. We evaluate some of our proposed…
The field of behavioural biometrics stands as an appealing alternative to more traditional biometric systems due to the ease of use from a user perspective and potential robustness to presentation attacks. This paper focuses its attention…
In this paper we describe and evaluate a mixed reality system that aims to augment users in task guidance applications by combining automated and unsupervised information collection with minimally invasive video guides. The result is a…
This paper investigates the feasibility of fusing two eye-centric authentication modalities-eye movements and periocular images-within a calibration-free authentication system. While each modality has independently shown promise for user…
Generative AI tools, particularly those utilizing large language models (LLMs), are increasingly used in everyday contexts. While these tools enhance productivity and accessibility, little is known about how Deaf and Hard of Hearing (DHH)…
Smart speakers are gaining popularity. However, such devices can put the user's privacy at risk whenever hot-words are misinterpreted and voice data is recorded without the user's consent. To mitigate such risks, smart speakers provide…
Deaf and hard of hearing (DHH) students often experience communication barriers in higher education, which are particularly acute in experiential learning environments such as laboratories. Traditional accessibility services, such as…
The Internet-of-Things (IoT) has brought in new challenges in, device identification --what the device is, and, authentication --is the device the one it claims to be. Traditionally, the authentication problem is solved by means of a…
Due to the universal non-verbal natural communication approach that allows for effective communication between humans, gesture recognition technology has been steadily developing over the previous few decades. Many different strategies have…
We present VisionClaw, an always-on wearable AI agent that integrates live egocentric perception with agentic task execution. Running on Meta Ray-Ban smart glasses, VisionClaw continuously perceives real-world context and enables in-situ,…
Assistive machines endow people with limited mobility the opportunity to live more independently. However, operating these machines poses risks to the safety of the human operator as well as the surrounding environment. Thus, proper user…
Securely pairing wearables with another device is the key to many promising applications. This paper presents \textit{Touch-And-Guard (TAG)}, a system that uses hand touch as an intuitive manner to establish a secure connection between a…
This paper describes the ongoing development of a conversational interaction concept that allows visually impaired users to easily create and edit text documents on mobile devices using mainly voice input. In order to verify the concept, a…
Modern operating systems such as Android, iOS, Windows Phone, and Chrome OS support a cooperating program abstraction. Instead of placing all functionality into a single program, programs cooperate to complete tasks requested by users.…
Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix…
In this work, we examine the impact of Treadmill Assisted Gait Spoofing (TAGS) on Wearable Sensor-based Gait Authentication (WSGait). We consider more realistic implementation and deployment scenarios than the previous study, which focused…