Related papers: Towards Uniform Online Spherical Tessellations
In this paper, we show that the total area of two distinct surfaces with Gaussian curvature equal to 1, which are also conformal to the Euclidean unit disk with the same conformal factor on the boundary, must be at least 4{\pi}. In other…
Non-stationary online learning has drawn much attention in recent years. In particular, dynamic regret and adaptive regret are proposed as two principled performance measures for online convex optimization in non-stationary environments. To…
Detecting symmetry is crucial for effective object grasping for several reasons. Recognizing symmetrical features or axes within an object helps in developing efficient grasp strategies, as grasping along these axes typically results in a…
In the point set embeddability problem, we are given a plane graph $G$ with $n$ vertices and a point set $S$ with $n$ points. Now the goal is to answer the question whether there exists a straight-line drawing of $G$ such that each vertex…
We study online Riemannian optimization on Hadamard manifolds under the framework of horospherical convexity (h-convexity). Prior work mostly relies on the geodesic convexity (g-convexity), leading to regret bounds scaling poorly with the…
For numerous online bipartite matching problems, such as edge-weighted matching and matching under two-sided vertex arrivals, the state-of-the-art fractional algorithms outperform their randomized integral counterparts. This gap is…
Two averaging algorithms are considered which are intended for choosing an optimal plane and an optimal circle approximating a group of points in three-dimensional Euclidean space.
We examine the reversible adsorption of hard spheres on a random site surface in which the adsorption sites are uniformly and randomly distributed on a plane. Each site can be occupied by one solute provided that the nearest occupied site…
In [1], the author considered the problem of the optimal approximation of symmetric surfaces by biquadratic B\'ezier patches. Unfortunately, the results therein are incorrect, which is shown in this paper by considering the optimal…
Each non-zero point in $\mathbb{R}^d$ identifies a closest point $x$ on the unit sphere $\mathbb{S}^{d-1}$. We are interested in computing an $\epsilon$-approximation $y \in \mathbb{Q}^d$ for $x$, that is exactly on $\mathbb{S}^{d-1}$ and…
Tensor network techniques are becoming increasingly popular tools to solve partial differential equations within the so-called quantics representation. Their popularity stems from the fact that their spatial resolution depends only…
Existing methods for rotation estimation between two spherical ($\mathbb{S}^2$) patterns typically rely on spherical cross-correlation maximization between two spherical function. However, these approaches exhibit computational complexities…
This paper considers the triangle finding problem in the CONGEST model of distributed computing. Recent works by Izumi and Le Gall (PODC'17), Chang, Pettie and Zhang (SODA'19) and Chang and Saranurak (PODC'19) have successively reduced the…
Suction is an important solution for the longstanding robotic grasping problem. Compared with other kinds of grasping, suction grasping is easier to represent and often more reliable in practice. Though preferred in many scenarios, it is…
The distance of a graph from being triangle-free is a fundamental graph parameter, counting the number of edges that need to be removed from a graph in order for it to become triangle-free. Its corresponding computational problem is the…
We propose a simple method for uniform sampling of points on the surface of a hypersphere in arbitrarily many dimensions. By avoiding the evaluation of computationally expensive functions like logarithms, sines, cosines, or higher order…
Although many authors have considered how many ternary comparisons it takes to sort a multiset $S$ of size $n$, the best known upper and lower bounds still differ by a term linear in $n$. In this paper we restrict our attention to online…
We prove the familiar Lazy Online Gradient Descent algorithm is universal on polytope domains. That means it gets $O(1)$ pseudo-regret against i.i.d opponents, while simultaneously achieving the well-known $O(\sqrt N)$ worst-case regret…
Quasi-Newton algorithms are among the most popular iterative methods for solving unconstrained minimization problems, largely due to their favorable superlinear convergence property. However, existing results for these algorithms are…
We consider online packing problems where we get a stream of axis-parallel rectangles. The rectangles have to be placed in the plane without overlapping, and each rectangle must be placed without knowing the subsequent rectangles. The goal…