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We propose a self-supervised method for learning motion-focused video representations. Existing approaches minimize distances between temporally augmented videos, which maintain high spatial similarity. We instead propose to learn…

Computer Vision and Pattern Recognition · Computer Science 2023-09-29 Fida Mohammad Thoker , Hazel Doughty , Cees Snoek

Developing personal robots that can perform a diverse range of manipulation tasks in unstructured environments necessitates solving several challenges for robotic grasping systems. We take a step towards this broader goal by presenting the…

Aerial robots can enhance their safe and agile navigation in complex and cluttered environments by efficiently exploiting the information collected during a given task. In this paper, we address the learning model predictive control problem…

Robotics · Computer Science 2024-01-10 Guanrui Li , Alex Tunchez , Giuseppe Loianno

The motion planning problem involves finding a collision-free path from a robot's starting to its target configuration. Recently, self-supervised learning methods have emerged to tackle motion planning problems without requiring expensive…

Robotics · Computer Science 2025-05-12 Ruiqi Ni , Zherong Pan , Ahmed H Qureshi

Deep reinforcement learning has enabled robots to learn motor skills from environmental interactions with minimal to no prior knowledge. However, existing reinforcement learning algorithms assume an episodic setting, in which the agent…

Machine Learning · Computer Science 2022-05-27 Jigang Kim , J. hyeon Park , Daesol Cho , H. Jin Kim

We propose tttLRM, a novel large 3D reconstruction model that leverages a Test-Time Training (TTT) layer to enable long-context, autoregressive 3D reconstruction with linear computational complexity, further scaling the model's capability.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Chen Wang , Hao Tan , Wang Yifan , Zhiqin Chen , Yuheng Liu , Kalyan Sunkavalli , Sai Bi , Lingjie Liu , Yiwei Hu

Advancing robotic grasping and manipulation requires the ability to test algorithms and/or train learning models on large numbers of grasps. Towards the goal of more advanced grasping, we present the Grasp Reset Mechanism (GRM), a fully…

Robotics · Computer Science 2024-03-01 Kyle DuFrene , Keegan Nave , Joshua Campbell , Ravi Balasubramanian , Cindy Grimm

Modern consumer cameras usually employ the rolling shutter (RS) mechanism, where images are captured by scanning scenes row-by-row, yielding RS distortions for dynamic scenes. To correct RS distortions, existing methods adopt a fully…

Computer Vision and Pattern Recognition · Computer Science 2023-09-15 Wei Shang , Dongwei Ren , Chaoyu Feng , Xiaotao Wang , Lei Lei , Wangmeng Zuo

Planning safe trajectories under uncertain and dynamic conditions makes the autonomous driving problem significantly complex. Current sampling-based methods such as Rapidly Exploring Random Trees (RRTs) are not ideal for this problem…

Robotics · Computer Science 2020-11-11 Kaleb Ben Naveed , Zhiqian Qiao , John M. Dolan

Self-driving vehicles must be able to act intelligently in diverse and difficult environments, marked by high-dimensional state spaces, a myriad of optimization objectives and complex behaviors. Traditionally, classical optimization and…

Robotics · Computer Science 2020-11-11 Josiah Coad , Zhiqian Qiao , John M. Dolan

Model-free reinforcement learning (RL) is a powerful, general tool for learning complex behaviors. However, its sample efficiency is often impractically large for solving challenging real-world problems, even with off-policy algorithms such…

Machine Learning · Computer Science 2020-02-25 Vitchyr Pong , Shixiang Gu , Murtaza Dalal , Sergey Levine

A significant challenge to make learning techniques more suitable for general purpose use is to move beyond i) complete supervision, ii) low dimensional data, iii) a single task and single view per instance. Solving these challenges allows…

Machine Learning · Computer Science 2012-02-07 Buyue Qian , Xiang Wang , Ian Davidson

Key challenges for the deployment of reinforcement learning (RL) agents in the real world are the discovery, representation and reuse of skills in the absence of a reward function. To this end, we propose a novel approach to learn a…

Computer Vision and Pattern Recognition · Computer Science 2020-02-07 Oier Mees , Markus Merklinger , Gabriel Kalweit , Wolfram Burgard

Learning from rewards (i.e., reinforcement learning or RL) and learning to imitate a teacher (i.e., teacher-student learning) are two established approaches for solving sequential decision-making problems. To combine the benefits of these…

Machine Learning · Computer Science 2024-02-21 Idan Shenfeld , Zhang-Wei Hong , Aviv Tamar , Pulkit Agrawal

Test-time reinforcement learning (TTRL) offers a label-free paradigm for adapting models using only synthetic signals at inference, but its success hinges on constructing reliable learning signals. Standard approaches such as majority…

Computation and Language · Computer Science 2026-03-03 Ru Wang , Wei Huang , Qi Cao , Yusuke Iwasawa , Yutaka Matsuo , Jiaxian Guo

Human-robot cooperation is essential in environments such as warehouses and retail stores, where workers frequently handle deformable objects like paper, bags, and fabrics. Coordinating robotic actions with human assistance remains…

Robotics · Computer Science 2025-11-06 Rewida Ali , Cristian C. Beltran-Hernandez , Weiwei Wan , Kensuke Harada

Model-based reinforcement learning (MBRL) is recognized with the potential to be significantly more sample-efficient than model-free RL. How an accurate model can be developed automatically and efficiently from raw sensory inputs (such as…

Robotics · Computer Science 2023-05-24 Jun Lv , Yunhai Feng , Cheng Zhang , Shuang Zhao , Lin Shao , Cewu Lu

Robotic Manipulation (RM) is central to the advancement of autonomous robots, enabling them to interact with and manipulate objects in real-world environments. This survey focuses on RM methodologies that leverage imitation learning, a…

We introduce bounded generation as a generalized task to control video generation to synthesize arbitrary camera and subject motion based only on a given start and end frame. Our objective is to fully leverage the inherent generalization…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Haiwen Feng , Zheng Ding , Zhihao Xia , Simon Niklaus , Victoria Abrevaya , Michael J. Black , Xuaner Zhang

There has been a recent paradigm shift in robotics to data-driven learning for planning and control. Due to large number of experiences required for training, most of these approaches use a self-supervised paradigm: using sensors to measure…

Robotics · Computer Science 2016-10-07 Lerrel Pinto , James Davidson , Abhinav Gupta