Related papers: GameControllerizer: Middleware to Program Inputs f…
In the Internet of Things (IoT), heterogeneous devices connect to each other and to external systems to exchange data and provide services. Given the diversity of devices, it is becoming increasingly common to establish collaborative…
We introduce RealPlay, a neural network-based real-world game engine that enables interactive video generation from user control signals. Unlike prior works focused on game-style visuals, RealPlay aims to produce photorealistic, temporally…
The Internet of Things brings new ways to collect privacy-sensitive data from billions of devices. Well-tailored distributed ledger technologies (DLTs) can provide high transaction processing capacities to IoT devices in a decentralized…
Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in…
This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…
Currently, there are over 14 billion IoT devices [7], and with many devices come many protocols, the main ones being MQTT and CoAP. We are interested in connecting the many diverse IoT devices to the cloud. To do so, we use the middleware…
Due to the advancement of computing and communication technology, networked control systems may soon become prevalent in many control applications. While the capability of employing the communication network in the control loop certainly…
The gaming industry is earning huge revenues from incorporating virtual currencies into the game design experience. Even if it is a useful approach for the game industry to boost up their earnings, the unidirectional and bidirectional…
We introduce GameGen-X, the first diffusion transformer model specifically designed for both generating and interactively controlling open-world game videos. This model facilitates high-quality, open-domain generation by simulating an…
Edge computing is emerging as a key enabler of low-latency, high-efficiency processing for the Internet of Things (IoT) and other real-time applications. To support these demands, containerization has gained traction in edge computing due…
Driven by the fact that many of us experienced softer or not-so-soft lockdown, the intention of a couple of instructors at our university was to develop a collaborative tool that could help in online delivery and gamification on two courses…
The integration of medical devices in the patient treatment process becomes increasingly important due to the efficiency of the technology. On the one hand, medical devices hardware is more powerful and its integration with the software…
The Internet of Things (IoT) refers to a pervasive presence of interconnected and uniquely identifiable physical devices. These devices' goal is to gather data and drive actions in order to improve productivity, and ultimately reduce or…
Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…
Increasing user engagement is constant challenge for Intelligent Tutoring Systems researchers. A current trend in the ITS field is to increase engagement of proven learning systems by integrating them within games, or adding in game like…
We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the…
We identify the need for a gamified self-driving simulator where game mechanics encourage high-quality data capture, and design and apply such a simulator to collecting lane-following training data. The resulting synthetic data enables a…
Raising awareness among young people, and especially students, on the relevance of behavior change for achieving energy savings is increasingly being considered as a key enabler towards long-term and cost-effective energy efficiency…
In multiplayer cooperative video games, players traditionally use individual controllers, inferring others' actions through on-screen visuals and their own movements. This indirect understanding limits truly collaborative gameplay. Research…
Computer vision applications, especially those using augmented reality technology, are becoming quite popular in mobile devices. However, this type of application is known as presenting significant demands regarding resources. In order to…