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Related papers: SurfelMeshing: Online Surfel-Based Mesh Reconstruc…

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The introduction of the neural implicit representation has notably propelled the advancement of online dense reconstruction techniques. Compared to traditional explicit representations, such as TSDF, it improves the mapping completeness and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Yuqing Lan , Chenyang Zhu , Shuaifeng Zhi , Jiazhao Zhang , Zhoufeng Wang , Renjiao Yi , Yijie Wang , Kai Xu

This work proposes a RGB-D SLAM system specifically designed for structured environments and aimed at improved tracking and mapping accuracy by relying on geometric features that are extracted from the surrounding. Structured environments…

Robotics · Computer Science 2021-03-29 Yanyan Li , Raza Yunus , Nikolas Brasch , Nassir Navab , Federico Tombari

We present VGGT-SLAM, a dense RGB SLAM system constructed by incrementally and globally aligning submaps created from the feed-forward scene reconstruction approach VGGT using only uncalibrated monocular cameras. While related works align…

Computer Vision and Pattern Recognition · Computer Science 2025-05-26 Dominic Maggio , Hyungtae Lim , Luca Carlone

This paper proposes GradientSurf, a novel algorithm for real time surface reconstruction from monocular RGB video. Inspired by Poisson Surface Reconstruction, the proposed method builds on the tight coupling between surface, volume, and…

Computer Vision and Pattern Recognition · Computer Science 2023-10-10 Crane He Chen , Joerg Liebelt

We present MaskFusion, a real-time, object-aware, semantic and dynamic RGB-D SLAM system that goes beyond traditional systems which output a purely geometric map of a static scene. MaskFusion recognizes, segments and assigns semantic class…

Computer Vision and Pattern Recognition · Computer Science 2018-10-23 Martin Rünz , Maud Buffier , Lourdes Agapito

Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…

Graphics · Computer Science 2026-02-03 Ruiqi Zhang , Jiacheng Wu , Jie Chen

This paper introduces a framework for super-resolution of scalable video based on compressive sensing and sparse representation of residual frames in reconnaissance and surveillance applications. We exploit efficient compressive sampling…

Computer Vision and Pattern Recognition · Computer Science 2017-08-01 Mohammad Hossein Moghaddam , Mohammad Javad Azizipour , Saeed Vahidian , Besma Smida

We propose a novel method for 3D object reconstruction from a sparse set of views captured from a 360-degree calibrated camera rig. We represent the object surface through a hybrid model that uses both an MLP-based neural representation and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Llukman Cerkezi , Paolo Favaro

We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid sampling patterns of framed renderers, sampling and…

Graphics · Computer Science 2025-10-21 Abhinav Dayal , Cliff Woolley , Benjamin Watson , David Luebke

We present DeepSurfels, a novel hybrid scene representation for geometry and appearance information. DeepSurfels combines explicit and neural building blocks to jointly encode geometry and appearance information. In contrast to established…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Marko Mihajlovic , Silvan Weder , Marc Pollefeys , Martin R. Oswald

We propose a 6D RGB-D odometry approach that finds the relative camera pose between consecutive RGB-D frames by keypoint extraction and feature matching both on the RGB and depth image planes. Furthermore, we feed the estimated pose to the…

Computer Vision and Pattern Recognition · Computer Science 2023-01-02 Nadia Figueroa , Haiwei Dong , Abdulmotaleb El Saddik

Point cloud reconstruction from raw point cloud has been an important topic in computer graphics for decades, especially due to its high demand in modeling and rendering applications. An important way to solve this problem is establishing a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Hui Tian , Kai Xu

Accurate and robust 3D scene reconstruction from casual, in-the-wild videos can significantly simplify robot deployment to new environments. However, reliable camera pose estimation and scene reconstruction from such unconstrained videos…

Computer Vision and Pattern Recognition · Computer Science 2025-04-30 Shuo Sun , Torsten Sattler , Malcolm Mielle , Achim J. Lilienthal , Martin Magnusson

The world around us is full of soft objects we perceive and deform with dexterous hand movements. For a robotic hand to control soft objects, it has to acquire online state feedback of the deforming object. While RGB-D cameras can collect…

Computer Vision and Pattern Recognition · Computer Science 2024-03-28 Elham Amin Mansour , Hehui Zheng , Robert K. Katzschmann

NeRF-based SLAM has recently achieved promising results in tracking and reconstruction. However, existing methods face challenges in providing sufficient scene representation, capturing structural information, and maintaining global…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Ziren Gong , Fabio Tosi , Youmin Zhang , Stefano Mattoccia , Matteo Poggi

We present Deblur-SLAM, a robust RGB SLAM pipeline designed to recover sharp reconstructions from motion-blurred inputs. The proposed method bridges the strengths of both frame-to-frame and frame-to-model approaches to model sub-frame…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Francesco Girlanda , Denys Rozumnyi , Marc Pollefeys , Martin R. Oswald

Recent advancements in head avatar rendering using Gaussian primitives have achieved significantly high-fidelity results. Although precise head geometry is crucial for applications like mesh reconstruction and relighting, current methods…

Shape reconstruction from imaging volumes is a recurring need in medical image analysis. Common workflows start with a segmentation step, followed by careful post-processing and,finally, ad hoc meshing algorithms. As this sequence can be…

Computer Vision and Pattern Recognition · Computer Science 2025-07-11 Antonio Pepe , Richard Schussnig , Jianning Li , Christina Gsaxner , Dieter Schmalstieg , Jan Egger

Three-dimensional (3D) object reconstruction based on differentiable rendering (DR) is an active research topic in computer vision. DR-based methods minimize the difference between the rendered and target images by optimizing both the shape…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Chunyu Li , Taisuke Hashimoto , Eiichi Matsumoto , Hiroharu Kato

Neural implicit representations have emerged as a promising solution for providing dense geometry in Simultaneous Localization and Mapping (SLAM). However, existing methods in this direction fall short in terms of global consistency and low…

Robotics · Computer Science 2024-08-22 Yunxuan Mao , Xuan Yu , Kai Wang , Yue Wang , Rong Xiong , Yiyi Liao