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In an adversarial environment, a hostile player performing a task may behave like a non-hostile one in order not to reveal its identity to an opponent. To model such a scenario, we define identity concealment games: zero-sum stochastic…

Computer Science and Game Theory · Computer Science 2024-03-05 Mustafa O. Karabag , Melkior Ornik , Ufuk Topcu

In this work, we model Moving Target Defence (MTD) as a partially observable stochastic game between an attacker and a defender. The attacker tries to compromise the system through probing actions, while the defender minimizes the risk by…

Computer Science and Game Theory · Computer Science 2025-08-26 Mandar Datar , Yann Dujardin

In the contemporary digital landscape, cybersecurity has become a critical issue due to the increasing frequency and sophistication of cyber attacks. This study utilizes a non-zero-sum game theoretical framework to model the strategic…

Computer Science and Game Theory · Computer Science 2025-05-23 Dongyoung Park , Gaby G. Dagher

While the Internet of things (IoT) promises to improve areas such as energy efficiency, health care, and transportation, it is highly vulnerable to cyberattacks. In particular, distributed denial-of-service (DDoS) attacks overload the…

Cryptography and Security · Computer Science 2017-10-17 Jeffrey Pawlick , Quanyan Zhu

Deception plays a crucial role in strategic interactions with incomplete information. Motivated by security applications, we study a class of two-player turn-based deterministic games with one-sided incomplete information, in which player 1…

Computer Science and Game Theory · Computer Science 2024-07-22 Abhishek N. Kulkarni , Matthew S. Cohen , Charles A. Kamhoua , Jie Fu

In security games, the solution concept commonly used is that of a Stackelberg equilibrium where the defender gets to commit to a mixed strategy. The motivation for this is that the attacker can repeatedly observe the defender's actions and…

Computer Science and Game Theory · Computer Science 2016-10-17 Vincent Conitzer

An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring structures. One of the purposes of this paper is to know to…

Information Theory · Computer Science 2012-10-24 Maël Le Treust , Samson Lasaulce

With the increasing sophistication of attacks on cyber-physical systems, deception has emerged as an effective tool to improve system security and safety by obfuscating the attacker's perception. In this paper, we present a solution to the…

Computer Science and Game Theory · Computer Science 2020-07-16 Abhishek N. Kulkarni , Huan Luo , Nandi O. Leslie , Charles A. Kamhoua , Jie Fu

Penetration Testing is a methodology for assessing network security, by generating and executing possible hacking attacks. Doing so automatically allows for regular and systematic testing. A key question is how to generate the attacks. This…

Artificial Intelligence · Computer Science 2013-07-31 Carlos Sarraute , Olivier Buffet , Joerg Hoffmann

We pose an active perception problem where an autonomous agent actively interacts with a second agent with potentially adversarial behaviors. Given the uncertainty in the intent of the other agent, the objective is to collect further…

Artificial Intelligence · Computer Science 2019-09-20 Macheng Shen , Jonathan P How

We introduce a kind of partial observability to the projective simulation (PS) learning method. It is done by adding a belief projection operator and an observability parameter to the original framework of the efficiency of the PS model. I…

Artificial Intelligence · Computer Science 2023-05-08 Rasoul Kheiri

The increasingly pervasive connectivity of today's information systems brings up new challenges to security. Traditional security has accomplished a long way toward protecting well-defined goals such as confidentiality, integrity,…

Cryptography and Security · Computer Science 2018-08-27 Quanyan Zhu , Stefan Rass

This paper provides an efficient computational scheme to handle general security games from an adversarial risk analysis perspective. Two cases in relation to single-stage and multi-stage simultaneous defend-attack games motivate our…

Computer Science and Game Theory · Computer Science 2025-06-04 Jose Manuel Camacho , Roi Naveiro , David Rios Insua

This paper studies the problem of multi-step manipulative attacks in Stackelberg security games, in which a clever attacker attempts to orchestrate its attacks over multiple time steps to mislead the defender's learning of the attacker's…

Artificial Intelligence · Computer Science 2022-03-02 Thanh H. Nguyen , Arunesh Sinha

In recent times deep learning has been widely used for automating various security tasks in Cyber Domains. However, adversaries manipulate data in many situations and diminish the deployed deep learning model's accuracy. One notable example…

Computer Science and Game Theory · Computer Science 2022-10-14 Khondker Fariha Hossain , Alireza Tavakkoli , Shamik Sengupta

Program obfuscation is a widely employed approach for software intellectual property protection. However, general obfuscation methods (e.g., lexical obfuscation, control obfuscation) implemented in mainstream obfuscation tools are heuristic…

Cryptography and Security · Computer Science 2017-10-04 Hui Xu , Yangfan Zhou , Yu Kang , Michael R. Lyu

We study Nash equilibrium learning in partially observable Markov games (POMGs), a multi-agent reinforcement learning framework in which agents cannot fully observe the underlying state. Prior work in this setting relies on centralization…

Computer Science and Game Theory · Computer Science 2026-05-08 Philip Jordan , Maryam Kamgarpour

Deception is a common strategy adapted by autonomous systems in adversarial settings. Existing deception methods primarily focus on increasing opacity or misdirecting agents away from their goal or itinerary. In this work, we propose a…

Robotics · Computer Science 2025-03-11 Hazhar Rahmani , Mukulika Ghosh , Syed Md Hasnayeen

This paper addresses the security allocation problem in a networked control system under stealthy injection attacks. The networked system is comprised of interconnected subsystems which are represented by nodes in a digraph. An adversary…

Systems and Control · Electrical Eng. & Systems 2025-12-03 Anh Tung Nguyen , Sribalaji C. Anand , André M. H. Teixeira

We study partially observable assistance games (POAGs), a model of the human-AI value alignment problem which allows the human and the AI assistant to have partial observations. Motivated by concerns of AI deception, we study a…

Artificial Intelligence · Computer Science 2025-08-12 Scott Emmons , Caspar Oesterheld , Vincent Conitzer , Stuart Russell