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GPRec explicitly categorizes users into groups in a learnable manner and aligns them with corresponding group embeddings. We design the dual group embedding space to offer a diverse perspective on group preferences by contrasting positive…
Personalized recommendation is ubiquitous, playing an important role in many online services. Substantial research has been dedicated to learning vector representations of users and items with the goal of predicting a user's preference for…
Graph Neural Networks (GNNs) have opened up a potential line of research for collaborative filtering (CF). The key power of GNNs is based on injecting collaborative signal into user and item embeddings which will contain information about…
Learning from preference feedback is essential for aligning large language models (LLMs) with human values and improving the quality of generated responses. However, existing preference learning methods rely heavily on curated data from…
Graph Convolutional Networks (GCN) have been recently employed as core component in the construction of recommender system algorithms, interpreting user-item interactions as the edges of a bipartite graph. However, in the absence of side…
User-Generated Content (UGC) refers to any form of content, such as posts and images, created by users rather than by professionals. In recent years, UGC has become an essential part of the evolving video game industry, influencing both…
Recommendation systems, as widely implemented nowadays on various platforms, recommend relevant items to users based on their preferences. The classical methods which rely on user-item interaction matrices has limitations, especially in…
We consider the problem of learning latent features (aka embedding) for users and items in a recommendation setting. Given only a user-item interaction graph, the goal is to recommend items for each user. Traditional approaches employ…
Learning vector representations (aka. embeddings) of users and items lies at the core of modern recommender systems. Ranging from early matrix factorization to recently emerged deep learning based methods, existing efforts typically obtain…
The customization of recommended content to users holds significant importance in enhancing user experiences across a wide spectrum of applications such as e-commerce, music, and shopping. Graph-based methods have achieved considerable…
Recommender systems, which merely leverage user-item interactions for user preference prediction (such as the collaborative filtering-based ones), often face dramatic performance degradation when the interactions of users or items are…
Graph Neural Network (GNN)-based models have become the mainstream approach for recommender systems. Despite the effectiveness, they are still suffering from the cold-start problem, i.e., recommend for few-interaction items. Existing…
Generative models have emerged as a promising utility to enhance recommender systems. It is essential to model both item content and user-item collaborative interactions in a unified generative framework for better recommendation. Although…
On User-Generated Content (UGC) platforms, recommendation algorithms significantly impact creators' motivation to produce content as they compete for algorithmically allocated user traffic. This phenomenon subtly shapes the volume and…
Collaborative filtering (CF) models have demonstrated remarkable performance in recommender systems, which represent users and items as embedding vectors. Recently, due to the powerful modeling capability of graph neural networks for…
Recommendation systems make predictions chiefly based on users' historical interaction data (e.g., items previously clicked or purchased). There is a risk of privacy leakage when collecting the users' behavior data for building the…
Recommender systems have long been built upon the modeling of interactions between users and items, while recent studies have sought to broaden this paradigm by generalizing to new users and items, incorporating diverse information sources,…
Beyond user-item modeling, item-to-item relationships are increasingly used to enhance recommendation. However, common methods largely rely on co-occurrence, making them prone to item popularity bias and user attributes, which degrades…
Recommender systems typically retrieve items from an item corpus for personalized recommendations. However, such a retrieval-based recommender paradigm faces two limitations: 1) the human-generated items in the corpus might fail to satisfy…
Existing sequential recommendation methods rely on large amounts of training data and usually suffer from the data sparsity problem. To tackle this, the pre-training mechanism has been widely adopted, which attempts to leverage large-scale…