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Toxicity and abuse are common in online peer-production communities. The social structure of peer-production communities that aim to produce accurate and trustworthy information require some conflict and gate-keeping to spur content…

Human-Computer Interaction · Computer Science 2023-03-27 Chris Blakely , Andrew Vargo

The term serendipity describes a creative process that develops, in context, with the active participation of a creative agent, but not entirely within that agent's control. While a system cannot be made to perform serendipitously on…

Artificial Intelligence · Computer Science 2020-04-21 Joseph Corneli , Anna Jordanous , Christian Guckelsberger , Alison Pease , Simon Colton

After doing away with the evolutionary scaffold for BVSR, what remains is a notion of "blindness" that does not distinguish BVSR from other theories of creativity, and an assumption that creativity can be understood by treating ideas as…

Neurons and Cognition · Quantitative Biology 2015-02-26 Liane Gabora

This study explores the influence of an interdisciplinary intervention on creative problem-solving skills. Literature deems such skills as vital for software engineering (SE) students in higher education. 39 SE students and graphic design…

Software Engineering · Computer Science 2023-07-04 Arne Duyver , Wouter Groeneveld , Kris Aerts

Emerging methods and tools are changing the ways participants in global creative networks become aware of each other and proceed to interact. Some web-based resources intended to spark new collaborations in creative networks have been…

Computers and Society · Computer Science 2015-03-03 Jeff Horon

We propose a new system for generating art. The system generates art by looking at art and learning about style; and becomes creative by increasing the arousal potential of the generated art by deviating from the learned styles. We build…

Artificial Intelligence · Computer Science 2017-06-23 Ahmed Elgammal , Bingchen Liu , Mohamed Elhoseiny , Marian Mazzone

Current software development is often quite code-centric and aimed at short-term deliverables, due to various contextual forces (such as the need for new revenue streams from many individual buyers). We're interested in software where…

Software Engineering · Computer Science 2023-03-14 Jacques Carette , Spencer Smith , Jason Balaci

We examine, analyze, and compare four representative creativity measures--perplexity, LLM-as-a-Judge, the Creativity Index (CI; measuring n-gram overlap with web corpora), and syntactic templates (detecting repetition of common…

Computation and Language · Computer Science 2026-01-29 Li-Chun Lu , Miri Liu , Pin-Chun Lu , Yufei Tian , Shao-Hua Sun , Nanyun Peng

Considering the huge amount of art pieces that exist, there is valuable information to be discovered. Examining a painting, an expert can determine its style, genre, and the time period that the painting belongs. One important task for art…

Computer Vision and Pattern Recognition · Computer Science 2014-08-15 Babak Saleh , Kanako Abe , Ravneet Singh Arora , Ahmed Elgammal

The focus of this work is on designing influencing strategies to shape the collective opinion of a network of individuals. We consider a variant of the voter model where opinions evolve in one of two ways. In the absence of external…

Social and Information Networks · Computer Science 2020-02-04 Anmol Gupta , Sharayu Moharir , Neeraja Sahasrabudhe

A model is proposed for the creation and transmission of scientific knowledge, based on the network of citations among research articles. The model allows to assign to each article a nonnegative value for its creativity, i. e. its creation…

Physics and Society · Physics 2007-05-23 Jose M. Soler

Social influence drives both offline and online human behaviour. It pervades cultural markets, and manifests itself in the adoption of scientific and technical innovations as well as the spread of social practices. Prior empirical work on…

Physics and Society · Physics 2014-07-14 J. -P. Onnela , F. Reed-Tsochas

Children are often exposed to items curated by recommendation algorithms. Yet, research seldom considers children as a user group, and when it does, it is anchored on datasets where children are underrepresented, risking overlooking their…

Information Retrieval · Computer Science 2025-09-16 Robin Ungruh , Alejandro Bellogín , Dominik Kowald , Maria Soledad Pera

This paper examines coordination in transparent work environments - environments where the content of work artifacts, and the actions taken on these artifacts, are fully visible to organizational members. Our qualitative study of a…

Human-Computer Interaction · Computer Science 2014-07-02 Laura Dabbish , Colleen Stuart , Jason Tsay , Jim Herbsleb

As diffusion models have become the tool of choice for image generation and as the quality of the images continues to improve, the question of how `creativity' originates in diffusion has become increasingly important. The score matching…

Machine Learning · Computer Science 2025-09-30 Emma Finn , T. Anderson Keller , Manos Theodosis , Demba E. Ba

Real-world creative processes ranging from art to science rely on social feedback-loops between selection and creation. Yet, the effects of popularity feedback on collective creativity remain poorly understood. We investigate how popularity…

Social and Information Networks · Computer Science 2026-02-11 Lucas Gautheron , Raja Marjieh , Dalton C. Conley , Seth Frey , Hannah Rubin , Mike D. Schneider , Ofer Tchernichovski , Nori Jacoby

Cognitive control is a suite of processes that helps individuals pursue goals despite resistance or uncertainty about what to do. Although cognitive control has been extensively studied as a dynamic feedback loop of perception, valuation,…

Nowadays, technological advances have influenced all human activities, creating new dynamics and ways of communication. In this context, some artists have incorporated these advances in their creative process, giving rise to unique…

Human-Computer Interaction · Computer Science 2021-08-13 Ricardo Andres Diaz Rincon

This article-based doctoral thesis explores the stakeholder perspectives and experiences of crowdsourced creative work on two of the leading crowdsourcing platforms. The thesis has two parts. In the first part, we explore creative work from…

Human-Computer Interaction · Computer Science 2022-03-31 Jonas Oppenlaender

Recommender systems serve the dual purpose of presenting relevant content to users and helping content creators reach their target audience. The dual nature of these systems naturally influences both users and creators: users' preferences…

Information Retrieval · Computer Science 2024-11-04 Tao Lin , Kun Jin , Andrew Estornell , Xiaoying Zhang , Yiling Chen , Yang Liu