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Artistically controlling fluids has always been a challenging task. Optimization techniques rely on approximating simulation states towards target velocity or density field configurations, which are often handcrafted by artists to…
Widespread RGB-Depth (RGB-D) sensors and advanced 3D reconstruction technologies facilitate the capture of indoor spaces, improving the fields of augmented reality (AR), virtual reality (VR), and extended reality (XR). Nevertheless, current…
In this paper, we present a learning-based framework for sparse depth video completion. Given a sparse depth map and a color image at a certain viewpoint, our approach makes a cost volume that is constructed on depth hypothesis planes. To…
We present a portable device to capture both shape and reflectance of an indoor scene. Consisting of a Kinect, an IR camera and several IR LEDs, our device allows the user to acquire data in a similar way as he/she scans with a single…
The goal of video-based person re-identification is to match two input videos, so that the distance of the two videos is small if two videos contain the same person. A common approach for person re-identification is to first extract image…
To address the larger computation and storage requirements associated with large video datasets, video dataset distillation aims to capture spatial and temporal information in a significantly smaller dataset, such that training on the…
Heat-induced air turbulence produces complex, depth-dependent image distortions that are challenging to reproduce interactively because thermally driven flow must be coupled with refractive light transport. Existing real-time methods often…
Event cameras are paradigm-shifting novel sensors that report asynchronous, per-pixel brightness changes called 'events' with unparalleled low latency. This makes them ideal for high speed, high dynamic range scenes where conventional…
With the popularity of monocular videos generated by video sharing and live broadcasting applications, reconstructing and editing dynamic scenes in stationary monocular cameras has become a special but anticipated technology. In contrast to…
Convolutional neural networks have enabled accurate image super-resolution in real-time. However, recent attempts to benefit from temporal correlations in video super-resolution have been limited to naive or inefficient architectures. In…
Various flame tracking techniques are often used in hydrodynamic simulations. Their use is indispensable when resolving actual scale of the flame is impossible. We show that parameters defining "artificial flame" propagation found from…
We propose a neural network-based real-time volume rendering method for realistic and efficient rendering of volumetric media. The traditional volume rendering method uses path tracing to solve the radiation transfer equation, which…
Automatic reconstruction of 3D models from images using multi-view Structure-from-Motion methods has been one of the most fruitful outcomes of computer vision. These advances combined with the growing popularity of Micro Aerial Vehicles as…
Optimizing video inference efficiency has become increasingly important with the growing demand for video analysis in various fields. Some existing methods achieve high efficiency by explicit discard of spatial or temporal information,…
Reconstruction of 3D neural fields from posed images has emerged as a promising method for self-supervised representation learning. The key challenge preventing the deployment of these 3D scene learners on large-scale video data is their…
Capturing screen contents by smartphone cameras has become a common way for information sharing. However, these images and videos are often degraded by moir\'e patterns, which are caused by frequency aliasing between the camera filter array…
Depth acquisition, based on active illumination, is essential for autonomous and robotic navigation. LiDARs (Light Detection And Ranging) with mechanical, fixed, sampling templates are commonly used in today's autonomous vehicles. An…
We present a fast and efficient volumetric capture and reconstruction system that processes either RGB-D or RGB-only input to generate 3D representations in the form of point clouds and Gaussian splats. For Gaussian splat reconstructions,…
High resolution images can be acquired using a non-regular sampling sensor which consists of an underlying low resolution sensor that is covered with a non-regular sampling mask. The reconstructed high resolution image is then obtained…
We demonstrate an approach that allows taking videos at very high-speeds of over 100,000 frames per second (fps) by exploiting the fast sampling rate of the standard rolling-shutter readout mechanism, common to most conventional sensors,…