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Related papers: Player Experience Extraction from Gameplay Video

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Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable…

Artificial Intelligence · Computer Science 2026-04-01 Ryan Po , David Junhao Zhang , Amir Hertz , Gordon Wetzstein , Neal Wadhwa , Nataniel Ruiz

Learning to solve complex sequences of tasks--while both leveraging transfer and avoiding catastrophic forgetting--remains a key obstacle to achieving human-level intelligence. The progressive networks approach represents a step forward in…

Automatically discovering a process model from an event log is the prime problem in process mining. This task is so far approached as an unsupervised learning problem through graph synthesis algorithms. Algorithmic design decisions and…

Machine Learning · Computer Science 2021-09-14 Dominique Sommers , Vlado Menkovski , Dirk Fahland

Various aspects of computer game design, including adaptive elements of game levels, characteristics of 'bot' behavior, and player matching in multiplayer games, would ideally be sensitive to a player's skill level. Yet, while difficulty…

Human-Computer Interaction · Computer Science 2014-11-07 David Buckley , Ke Chen , Joshua Knowles

Monte Carlo Tree Search techniques have generally dominated General Video Game Playing, but recent research has started looking at Evolutionary Algorithms and their potential at matching Tree Search level of play or even outperforming these…

Artificial Intelligence · Computer Science 2017-04-25 Raluca D. Gaina , Jialin Liu , Simon M. Lucas , Diego Perez-Liebana

Humans learn to play video games significantly faster than the state-of-the-art reinforcement learning (RL) algorithms. People seem to build simple models that are easy to learn to support planning and strategic exploration. Inspired by…

Artificial Intelligence · Computer Science 2018-11-27 Ramtin Keramati , Jay Whang , Patrick Cho , Emma Brunskill

Sample inefficiency of deep reinforcement learning methods is a major obstacle for their use in real-world applications. In this work, we show how human demonstrations can improve final performance of agents on the Minecraft minigame…

Machine Learning · Computer Science 2020-03-16 Christian Scheller , Yanick Schraner , Manfred Vogel

We consider the problem of learning to exploit learning algorithms through repeated interactions in games. Specifically, we focus on the case of repeated two player, finite-action games, in which an optimizer aims to steer a no-regret…

Computer Science and Game Theory · Computer Science 2025-05-29 Yizhou Zhang , Yi-An Ma , Eric Mazumdar

Convolutional neural networks (CNNs) have been extensively applied for image recognition problems giving state-of-the-art results on recognition, detection, segmentation and retrieval. In this work we propose and evaluate several deep…

Computer Vision and Pattern Recognition · Computer Science 2015-04-14 Joe Yue-Hei Ng , Matthew Hausknecht , Sudheendra Vijayanarasimhan , Oriol Vinyals , Rajat Monga , George Toderici

A crucial challenge in reinforcement learning is to reduce the number of interactions with the environment that an agent requires to master a given task. Transfer learning proposes to address this issue by re-using knowledge from previously…

Machine Learning · Computer Science 2023-04-28 Remo Sasso , Matthia Sabatelli , Marco A. Wiering

A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…

Machine Learning · Computer Science 2007-05-23 Philippe Jehiel , Dov Samet

The increasing number of spectators and players in e-sports, along with the development of optimized communication solutions and cloud computing technology, has motivated the constant growth of the online game industry. Even though…

Artificial Intelligence · Computer Science 2025-10-23 Silvia García-Méndez , Francisco de Arriba-Pérez

Humans readily generalize, applying prior knowledge to novel situations and stimuli. Advances in machine learning and artificial intelligence have begun to approximate and even surpass human performance, but machine systems reliably…

Artificial Intelligence · Computer Science 2025-12-10 Leonidas A. A. Doumas , Guillermo Puebla , Andrea E. Martin

Evolutionary game theory has been an important tool for describing economic and social behaviour for decades. Approximate mean value equations describing the time evolution of strategy concentrations can be derived from the players'…

Populations and Evolution · Quantitative Biology 2011-02-10 Mathis Antony , Degang Wu , K Y Szeto

Video summarization has unprecedented importance to help us digest, browse, and search today's ever-growing video collections. We propose a novel subset selection technique that leverages supervision in the form of human-created summaries…

Computer Vision and Pattern Recognition · Computer Science 2016-05-02 Ke Zhang , Wei-Lun Chao , Fei Sha , Kristen Grauman

Transfer learning is critical for efficient information transfer across multiple related learning problems. A simple, yet effective transfer learning approach utilizes deep neural networks trained on a large-scale task for feature…

Sound · Computer Science 2021-06-23 Anurag Kumar , Yun Wang , Vamsi Krishna Ithapu , Christian Fuegen

Evolutionary game theory assumes that players replicate a highly scored player's strategy through genetic inheritance. However, when learning occurs culturally, it is often difficult to recognize someone's strategy just by observing the…

Populations and Evolution · Quantitative Biology 2021-07-01 Minjae Kim , Jung-Kyoo Choi , Seung Ki Baek

Process mining techniques focus on extracting insight in processes from event logs. In many cases, events recorded in the event log are too fine-grained, causing process discovery algorithms to discover incomprehensible process models or…

Machine Learning · Computer Science 2017-12-20 Niek Tax , Natalia Sidorova , Reinder Haakma , Wil M. P. van der Aalst

Text adventure games, in which players must make sense of the world through text descriptions and declare actions through text descriptions, provide a stepping stone toward grounding action in language. Prior work has demonstrated that…

Computation and Language · Computer Science 2019-08-20 Prithviraj Ammanabrolu , Mark O. Riedl

Knowledge built culturally across generations allows humans to learn far more than an individual could glean from their own experience in a lifetime. Cultural knowledge in turn rests on language: language is the richest record of what…

Computation and Language · Computer Science 2021-12-17 Michael Henry Tessler , Jason Madeano , Pedro A. Tsividis , Brin Harper , Noah D. Goodman , Joshua B. Tenenbaum