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Authoring site-specific outdoor augmented reality (AR) experiences requires a nuanced understanding of real-world context to create immersive and relevant content. Existing ex-situ authoring tools typically rely on static 3D models to…

Human-Computer Interaction · Computer Science 2025-02-14 Nels Numan , Gabriel Brostow , Suhyun Park , Simon Julier , Anthony Steed , Jessica Van Brummelen

Wearable augmented reality (AR) offers new ways for supporting the interaction between autonomous vehicles (AVs) and pedestrians due to its ability to integrate timely and contextually relevant data into the user's field of view. This…

Human-Computer Interaction · Computer Science 2024-03-13 Tram Thi Minh Tran , Callum Parker , Yiyuan Wang , Martin Tomitsch

Generative design, an AI-assisted technology for optimizing design through algorithmic processes, is propelling advancements across numerous fields. As the use of immersive environments such as Augmented Reality (AR) continues to rise,…

Human-Computer Interaction · Computer Science 2025-03-28 Sora Kang , Kaiwen Yu , Xinyi Zhou , Joonhwan Lee

Authorship Verification (AV) (do two documents have the same author?) is essential in many real-life applications. AV is often used in privacy-sensitive domains that require an offline proprietary model that is deployed on premises, making…

Computation and Language · Computer Science 2025-02-11 Sahana Ramnath , Kartik Pandey , Elizabeth Boschee , Xiang Ren

Context-aware AR instruction enables adaptive and in-situ learning experiences. However, hardware limitations and expertise requirements constrain the creation of such instructions. With recent developments in Generative Artificial…

Human-Computer Interaction · Computer Science 2025-01-29 Jingyu Shi , Rahul Jain , Seungguen Chi , Hyungjun Doh , Hyunggun Chi , Alexander J. Quinn , Karthik Ramani

While augmented reality (AR) enables new ways to play, tell stories, and explore ideas rooted in the physical world, authoring personalized AR content remains difficult for non-experts, often requiring professional tools and time. Prior…

To understand how well a proposed augmented reality (AR) solution works, existing papers often conducted tailored and isolated evaluations for specific AR tasks, e.g., depth or lighting estimation, and compared them to easy-to-setup…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-07-18 Ashkan Ganj , Yiqin Zhao , Federico Galbiati , Tian Guo

Augmented reality (AR) has the potential to fundamentally change how people engage with increasingly interactive urban environments. However, many challenges exist in designing and evaluating these new urban AR experiences, such as…

Human-Computer Interaction · Computer Science 2024-03-19 Tram Thi Minh Tran , Callum Parker , Marius Hoggenmüller , Luke Hespanhol , Martin Tomitsch

Quantitative metrics are central to evaluating computer vision (CV) models, but they often fail to capture real-world performance due to protocol inconsistencies and ground-truth noise. While visual perception studies can complement these…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Ashkan Ganj , Yiqin Zhao , Tian Guo

Code-generating tools are increasingly used in software development, yet experience reports on conversational "vibe coding" under production constraints remain limited. This paper presents an experience report from a small full-stack team…

Software Engineering · Computer Science 2026-03-13 Md Nasir Uddin Shuvo , Md Aidul Islam , Md Mahade Hasan , Muhammad Waseem , Pekka Abrahamsson

Immersive authoring provides an intuitive medium for users to create 3D scenes via direct manipulation in Virtual Reality (VR). Recent advances in generative AI have enabled the automatic creation of realistic 3D layouts. However, it is…

Human-Computer Interaction · Computer Science 2024-08-20 Lei Zhang , Jin Pan , Jacob Gettig , Steve Oney , Anhong Guo

The concept of augmented reality (AR) assistants has captured the human imagination for decades, becoming a staple of modern science fiction. To pursue this goal, it is necessary to develop artificial intelligence (AI)-based methods that…

While Cave Automatic Virtual Environment (CAVE) systems have long enabled room-scale virtual reality and various kinds of interactivity, their content has largely remained predetermined. We present \textit{Storycaster}, a generative AI CAVE…

Human-Computer Interaction · Computer Science 2026-02-10 Naisha Agarwal , Judith Amores , Andrew D. Wilson

Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…

Human-Computer Interaction · Computer Science 2025-10-28 You-Jin Kim

Advances in ubiquitous computing have enabled end-user authoring of context-aware policies (CAPs) that control smart devices based on specific contexts of the user and environment. However, authoring CAPs accurately and avoiding run-time…

Human-Computer Interaction · Computer Science 2024-03-14 Xun Qian , Tianyi Wang , Xuhai Xu , Tanya R Jonker , Kashyap Todi

Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR…

Human-Computer Interaction · Computer Science 2024-09-25 Tianyu Liu , Weiping He , Mark Billinghurst

Simulation is an indispensable tool in the development and testing of autonomous vehicles (AVs), offering an efficient and safe alternative to road testing. An outstanding challenge with simulation-based testing is the generation of…

Robotics · Computer Science 2024-12-13 Peide Huang , Wenhao Ding , Benjamin Stoler , Jonathan Francis , Bingqing Chen , Ding Zhao

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Generative models have substantially expanded video generation capabilities, yet practical thought-to-video creation remains a multi-stage, multi-modal, and decision-intensive process. However, existing tools either hide intermediate…

Multimedia · Computer Science 2026-02-10 Zhuoyun Zheng , Yu Dong , Gaorong Liang , Guan Li , Guihua Shan , Shiyu Cheng , Dong Tian , Jianlong Zhou , Jie Liang

In-vehicle edge computing is a much anticipated paradigm to serve ever-increasing computation demands originated from the ego vehicle, such as passenger entertainments. In this paper, we explore the unique idea of crowdsourcing passing-by…

Networking and Internet Architecture · Computer Science 2024-08-02 Jiahe Cao , Qiang Liu , Dawei Chen , Kyungtae Han
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