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In this paper, we propose a gamification approach as a novel framework for smart building infrastructure with the goal of motivating human occupants to reconsider personal energy usage and to have positive effects on their environment.…

We describe a social game that we designed for encouraging energy efficient behavior amongst building occupants with the aim of reducing overall energy consumption in the building. Occupants vote for their desired lighting level and win…

Optimization and Control · Mathematics 2014-07-08 Ioannis C. Konstantakopoulos , Lillian J. Ratliff , Ming Jin , S. Shankar Sastry , Costas Spanos

As energy demands surge across ICT infrastructures, service providers must engage users in sustainable practices while maintaining the Quality of Experience (QoE) at acceptable levels. In this paper, we introduce such an approach,…

Emerging Technologies · Computer Science 2026-01-30 Konstantinos Varsos , Adamantia Stamou , George D. Stamoulis , Vasillios A. Siris

In many smart infrastructure applications flexibility in achieving sustainability goals can be gained by engaging end-users. However, these users often have heterogeneous preferences that are unknown to the decision-maker tasked with…

Computer Science and Game Theory · Computer Science 2017-04-27 Ioannis C. Konstantakopoulos , Lillian J. Ratliff , Ming Jin , S. Shankar Sastry , Costas Spanos

A generalized gamification framework is introduced as a form of smart infrastructure with potential to improve sustainability and energy efficiency by leveraging humans-in-the-loop strategy. The proposed framework enables a Human-Centric…

Demand side management (DSM) is one of the main functionalities of the smart grid as it allows the consumer to adjust its energy consumption for an efficient energy management. Most of the existing DSM techniques aim at minimizing the…

Systems and Control · Electrical Eng. & Systems 2019-09-04 Ilyes Naidji , Moncef Ben Smida , Mohamed Khalgui , Abdelmalik Bachir

With the advent of smart grid (SG) systems, electricity networks have been able to ensure greater efficiency and utility by interconnecting their grids through cloud-based technology. As SGs become increasingly complex, a wide range of…

Cryptography and Security · Computer Science 2024-04-16 Yussuf Ahmed , Micheal Ezealor , Haitham Mahmoud , MohamedAjmal Azad , Mohamed BenFarah , Mehdi Yousefi

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

Physics and Society · Physics 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

Raising awareness among young people, and especially students, on the relevance of behavior change for achieving energy savings is increasingly being considered as a key enabler towards long-term and cost-effective energy efficiency…

Computers and Society · Computer Science 2019-09-04 Federica Paganelli , Georgios Mylonas , Giovanni Cuffaro , Ilaria Nesi

The Internet of Things requires intelligent decision making in many scenarios. To this end, resources available at the individual nodes for sensing or computing, or both, can be leveraged. This results in approaches known as participatory…

Machine Learning · Computer Science 2025-03-31 Alessandro Buratto , Elia Guerra , Marco Miozzo , Paolo Dini , Leonardo Badia

Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…

General Economics · Economics 2025-08-11 Jiasheng Zhu , Luyao Zhang

Smart metering infrastructure allows for two-way communication and power transfer. Based on this promising technology, we propose a demand-side management (DSM) scheme for a residential neighbourhood of prosumers. Its core is a discrete…

Computer Science and Game Theory · Computer Science 2018-07-24 Matthias Pilz , Luluwah Al-Fagih

In this paper, the interactions and energy exchange decisions of a number of geographically distributed storage units are studied under decision-making involving end-users. In particular, a noncooperative game is formulated between…

Computer Science and Game Theory · Computer Science 2014-03-06 Yunpeng Wang , Walid Saad , Narayan B. Mandayam , H. Vincent Poor

Securely and efficiently procuring energy balancing services in distribution networks remains challenging, especially within a privacy-preserving environment. This paper proposes a network-constrained demand response game, i.e., a…

Systems and Control · Electrical Eng. & Systems 2024-08-14 Xiupeng Chen , Koorosh Shomalzadeh , Jacquelien M. A. Scherpen , Nima Monshizadeh

The introduction of advanced communication infrastructure into the power grid raises a plethora of new opportunities to tackle climate change. This paper is concerned with the security of energy management systems which are expected to be…

This paper studies a three party energy management problem in a user interactive smart community that consists of a large number of residential units (RUs) with distributed energy resources (DERs), a shared facility controller (SFC) and the…

Systems and Control · Computer Science 2014-02-25 Wayes Tushar , Bo Chai , Chau Yuen , David B. Smith , H. Vincent Poor

Most of the current game-theoretic demand-side management methods focus primarily on the scheduling of home appliances, and the related numerical experiments are analyzed under various scenarios to achieve the corresponding Nash-equilibrium…

Computers and Society · Computer Science 2019-02-26 Jun Hao

The building sector consumes the largest energy in the world, and there have been considerable research interests in energy consumption and comfort management of buildings. Inspired by recent advances in reinforcement learning (RL), this…

Artificial Intelligence · Computer Science 2021-03-16 Donghwan Lee , Niao He , Seungjae Lee , Panagiota Karava , Jianghai Hu

The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster…

Human-Computer Interaction · Computer Science 2019-03-07 Sebastian S. Feger , Sünje Dallmeier-Tiessen , Paweł W. Woźniak , Albrecht Schmidt
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