English
Related papers

Related papers: Part-based Graph Convolutional Network for Action …

200 papers

Graph Convolutional Networks (GCNs), which model skeleton data as graphs, have obtained remarkable performance for skeleton-based action recognition. Particularly, the temporal dynamic of skeleton sequence conveys significant information in…

Computer Vision and Pattern Recognition · Computer Science 2020-12-17 Jianan Li , Xuemei Xie , Zhifu Zhao , Yuhan Cao , Qingzhe Pan , Guangming Shi

In this paper, we present Fusion-GCN, an approach for multimodal action recognition using Graph Convolutional Networks (GCNs). Action recognition methods based around GCNs recently yielded state-of-the-art performance for skeleton-based…

Computer Vision and Pattern Recognition · Computer Science 2021-09-28 Michael Duhme , Raphael Memmesheimer , Dietrich Paulus

Recognition of human actions and associated interactions with objects and the environment is an important problem in computer vision due to its potential applications in a variety of domains. The most versatile methods can generalize to…

Computer Vision and Pattern Recognition · Computer Science 2019-12-10 Behnoosh Parsa , Athma Narayanan , Behzad Dariush

Convolutional Neural Networks (ConvNets) have recently shown promising performance in many computer vision tasks, especially image-based recognition. How to effectively apply ConvNets to sequence-based data is still an open problem. This…

Computer Vision and Pattern Recognition · Computer Science 2017-01-02 Pichao Wang , Wanqing Li , Chuankun Li , Yonghong Hou

Graph Convolutional Networks (GCNs) have long defined the state-of-the-art in skeleton-based action recognition, leveraging their ability to unravel the complex dynamics of human joint topology through the graph's adjacency matrix. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Yuxuan Zhou , Zhi-Qi Cheng , Jun-Yan He , Bin Luo , Yifeng Geng , Xuansong Xie

Graph convolutional networks (GCNs) achieved promising performance in skeleton-based human action recognition by modeling a sequence of skeletons as a spatio-temporal graph. Most of the recently proposed GCN-based methods improve the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Negar Heidari , Alexandros Iosifidis

Graph convolutional networks (GCNs) have been widely used and achieved remarkable results in skeleton-based action recognition. We think the key to skeleton-based action recognition is a skeleton hanging in frames, so we focus on how the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-07 Nguyen Huu Bao Long

How humans understand and recognize the actions of others is a complex neuroscientific problem that involves a combination of cognitive mechanisms and neural networks. Research has shown that humans have brain areas that recognize actions…

Computer Vision and Pattern Recognition · Computer Science 2023-05-23 Haojun Xu , Yan Gao , Zheng Hui , Jie Li , Xinbo Gao

Human Activity Recognition (HAR) is a field of study that focuses on identifying and classifying human activities. Skeleton-based Human Activity Recognition has received much attention in recent years, where Graph Convolutional Network…

Computer Vision and Pattern Recognition · Computer Science 2024-08-01 Jingyao Wang , Emmanuel Bergeret , Issam Falih

Human skeleton information is important in skeleton-based action recognition, which provides a simple and efficient way to describe human pose. However, existing skeleton-based methods focus more on the skeleton, ignoring the objects…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Hao Wen , Ziqian Lu , Fengli Shen , Zhe-Ming Lu , Jialin Cui

This paper presents a new framework for human action recognition from a 3D skeleton sequence. Previous studies do not fully utilize the temporal relationships between video segments in a human action. Some studies successfully used very…

Computer Vision and Pattern Recognition · Computer Science 2018-08-21 Thao Minh Le , Nakamasa Inoue , Koichi Shinoda

Motivation: Recognizing human actions in a video is a challenging task which has applications in various fields. Previous works in this area have either used images from a 2D or 3D camera. Few have used the idea that human actions can be…

Computer Vision and Pattern Recognition · Computer Science 2016-12-21 Adhavan Jayabalan , Harish Karunakaran , Shravan Murlidharan , Tesia Shizume

It is known that the kinematics of the human body skeleton reveals valuable information in action recognition. Recently, modeling skeletons as spatio-temporal graphs with Graph Convolutional Networks (GCNs) has been reported to solidly…

Computer Vision and Pattern Recognition · Computer Science 2021-05-17 Bruno Degardin , Vasco Lopes , Hugo Proença

Due to the fast processing-speed and robustness it can achieve, skeleton-based action recognition has recently received the attention of the computer vision community. The recent Convolutional Neural Network (CNN)-based methods have shown…

Computer Vision and Pattern Recognition · Computer Science 2021-11-23 Han Chen , Yifan Jiang , Hanseok Ko

Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat…

Graphics · Computer Science 2020-08-18 Ping Yu , Yang Zhao , Chunyuan Li , Junsong Yuan , Changyou Chen

Group Activity Recognition aims to understand collective activities from videos. Existing solutions primarily rely on the RGB modality, which encounters challenges such as background variations, occlusions, motion blurs, and significant…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Zhengcen Li , Xinle Chang , Yueran Li , Jingyong Su

Graph convolutional networks (GCNs) aim at extending deep learning to arbitrary irregular domains, namely graphs. Their success is highly dependent on how the topology of input graphs is defined and most of the existing GCN architectures…

Computer Vision and Pattern Recognition · Computer Science 2021-12-28 Hichem Sahbi

This paper presents a 2D skeleton-based action segmentation method with applications in fine-grained human activity recognition. In contrast with state-of-the-art methods which directly take sequences of 3D skeleton coordinates as inputs…

Computer Vision and Pattern Recognition · Computer Science 2024-04-29 Syed Waleed Hyder , Muhammad Usama , Anas Zafar , Muhammad Naufil , Fawad Javed Fateh , Andrey Konin , M. Zeeshan Zia , Quoc-Huy Tran

We present a module that extends the temporal graph of a graph convolutional network (GCN) for action recognition with a sequence of skeletons. Existing methods attempt to represent a more appropriate spatial graph on an intra-frame, but…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Yuya Obinata , Takuma Yamamoto

Graph Convolutional Networks (GCN) which typically follows a neural message passing framework to model dependencies among skeletal joints has achieved high success in skeleton-based human motion prediction task. Nevertheless, how to…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Xinshun Wang , Wanying Zhang , Can Wang , Yuan Gao , Mengyuan Liu