Related papers: Game time: statistical contests in the classroom
Educating the next generation of scientists in statistical methodology is an important task. Educating their instructors in statistical content knowledge and pedagogical knowledge is as important and provides an indirect impact of students'…
Several authors, including the American Statistician (ASA), have noted the challenges facing statisticians when attacking large, complex, unstructured problems, as opposed to well-defined textbook problems. Clearly, the standard paradigm of…
We show how two techniques from statistical physics can be adapted to solve a variant of the notorious Unique Games problem, potentially opening new avenues towards the Unique Games Conjecture. The variant, which we call Count Unique Games,…
Scoring in a basketball game is a process highly dynamic and non-linear type. The level of NBA teams improve each season. They incorporate to their rosters the best players in the world. These and other mechanisms, make the scoring in the…
Learning analytics is a research topic that is gaining increasing popularity in recent time. It analyzes the learning data available in order to make aware or improvise the process itself and/or the outcome such as student performance. In…
Traditional high-stakes summative assessments--timed, in-class exams accounting for a large percentage of the term's overall grade--have often received criticism from the educational community. Such assessments tend to prize a particular…
Models in which the number of goals scored by a team in a soccer match follow a Poisson distribution, or a closely related one, have been widely discussed. We here consider a soccer match as an experiment to assess which of two teams is…
Data science education is increasingly involving human subjects and societal issues such as privacy, ethics, and fairness. Data scientists need to be equipped with skills to tackle the complexities of the societal context surrounding their…
Statistical thinking partially depends upon an iterative process by which essential features of a problem setting are identified and mapped onto an abstract model or archetype, and then translated back into the context of the original…
Technological advances have paved the way for collecting high-resolution network data in basketball, football, and other team-based sports. Such data consist of interactions among players of competing teams indexed by space and time.…
Presents a differentiated teaching proposal that allows the student to be the agent in the construction of knowledge, overcoming the difficulties that Mathematics presents. Aiming to understand how the use of statistical tools can…
Teams frequently compete on multiple fronts: political parties contest districts for majority control, contractors field specialized units to win procurement contracts, and squads play match by match for titles. Although the prize accrues…
In this paper we study the problem of acoustic scene classification, i.e., categorization of audio sequences into mutually exclusive classes based on their spectral content. We describe the methods and results discovered during a…
A learning environment, the tutor-web (http://tutor-web.net), has been developed and used for educational research. The system is accessible and free to use for anyone having access to the Web. It is based on open source software and the…
The availability of massive data about sports activities offers nowadays the opportunity to quantify the relation between performance and success. In this study, we analyze more than 6,000 games and 10 million events in six European leagues…
This paper presents a game based on storytelling, in which the players are faced with ethical dilemmas related to software engineering specific issues. The players' choices have consequences on how the story unfolds and could lead to…
Historically, much research and development in human computer interaction has focused on atomic and generalizable tasks, where task completion time indicates productivity. However, the emergence of competitive games and esports reminds us…
Streaks of success have always fascinated people and a lot of research has been conducted to identify whether the "hot hand" effect is real. While sports have provided an appropriate platform for studying this phenomenon, the majority of…
We propose a semester-long Bayesian statistics course for undergraduate students with calculus and probability background. We cultivate students' Bayesian thinking with Bayesian methods applied to real data problems. We leverage modern…
In this paper we explain our experiences and observations on a blended world history course which combines classical lecture and discussion elements as well as video game sessions in which the students play strategy video games with heavy…