Related papers: Hierarchical Video Understanding
When there are models with clear-cut judgment results for several data points, it is possible that most models exhibit a relationship where if they correctly judge one target, they also correctly judge another target. Conversely, if most…
The goal of video segmentation is to turn video data into a set of concrete motion clusters that can be easily interpreted as building blocks of the video. There are some works on similar topics like detecting scene cuts in a video, but…
Human actions are typically of combinatorial structures or patterns, i.e., subjects, objects, plus spatio-temporal interactions in between. Discovering such structures is therefore a rewarding way to reason about the dynamics of…
We propose an approach for forecasting video of complex human activity involving multiple people. Direct pixel-level prediction is too simple to handle the appearance variability in complex activities. Hence, we develop novel intermediate…
Most of human actions consist of complex temporal compositions of more simple actions. Action recognition tasks usually relies on complex handcrafted structures as features to represent the human action model. Convolutional Neural Nets…
Procedural activity understanding requires perceiving human actions in terms of a broader task, where multiple keysteps are performed in sequence across a long video to reach a final goal state -- such as the steps of a recipe or a DIY…
On public benchmarks, current action recognition techniques have achieved great success. However, when used in real-world applications, e.g. sport analysis, which requires the capability of parsing an activity into phases and…
We propose a new framework for creating and easily manipulating 3D models of arbitrary objects using casually captured videos. Our core ingredient is a novel hierarchy deformation model, which captures motions of objects with a…
It is challenging learning from demonstrated observation-only trajectories in a non-time-aligned environment because most imitation learning methods aim to imitate experts by following the demonstration step-by-step. However, aligned…
The paper provides a survey of the development of machine-learning techniques for video analysis. The survey provides a summary of the most popular deep learning methods used for human activity recognition. We discuss how popular…
In the field of action recognition, video clips are always treated as ordered frames for subsequent processing. To achieve spatio-temporal perception, existing approaches propose to embed adjacent temporal interaction in the convolutional…
Video-and-Language Inference is a recently proposed task for joint video-and-language understanding. This new task requires a model to draw inference on whether a natural language statement entails or contradicts a given video clip. In this…
Action recognition in videos is a challenging task due to the complexity of the spatio-temporal patterns to model and the difficulty to acquire and learn on large quantities of video data. Deep learning, although a breakthrough for image…
We investigate a human-like interpretable model of video understanding. Humans recognise complex activities in video by recognising critical spatio-temporal relations among explicitly recognised objects and parts, for example, an object…
Most self-supervised video representation learning approaches focus on action recognition. In contrast, in this paper we focus on self-supervised video learning for movie understanding and propose a novel hierarchical self-supervised…
Current approaches to video analysis of human motion focus on raw pixels or keypoints as the basic units of reasoning. We posit that adding higher-level motion primitives, which can capture natural coarser units of motion such as backswing…
Common-sense physical reasoning in the real world requires learning about the interactions of objects and their dynamics. The notion of an abstract object, however, encompasses a wide variety of physical objects that differ greatly in terms…
We study a generalized setup for learning from demonstration to build an agent that can manipulate novel objects in unseen scenarios by looking at only a single video of human demonstration from a third-person perspective. To accomplish…
The objective of this work is to learn an object-centric video representation, with the aim of improving transferability to novel tasks, i.e., tasks different from the pre-training task of action classification. To this end, we introduce a…
This paper proposes an architecture for deep neural networks with hidden layer branches that learn targets of lower hierarchy than final layer targets. The branches provide a channel for enforcing useful information in hidden layer which…