Related papers: Text2Scene: Generating Compositional Scenes from T…
In this paper we propose the construction of linguistic descriptions of images. This is achieved through the extraction of scene description graphs (SDGs) from visual scenes using an automatically constructed knowledge base. SDGs are…
We introduce a method for the generation of images from an input scene graph. The method separates between a layout embedding and an appearance embedding. The dual embedding leads to generated images that better match the scene graph, have…
Text-to-video (T2V) generative models have advanced significantly, yet their ability to compose different objects, attributes, actions, and motions into a video remains unexplored. Previous text-to-video benchmarks also neglect this…
Scene text recognition is a challenging task due to diverse variations of text instances in natural scene images. Conventional methods based on CNN-RNN-CTC or encoder-decoder with attention mechanism may not fully investigate stable and…
We describe a novel method of generating high-resolution real-world images of text where the style and textual content of the images are described parametrically. Our method combines text to image retrieval techniques with progressive…
Category text generation receives considerable attentions since it is beneficial for various natural language processing tasks. Recently, the generative adversarial network (GAN) has attained promising performance in text generation,…
Sketching and natural languages are effective communication media for interactive applications. We introduce Sketchforme, the first neural-network-based system that can generate sketches based on text descriptions specified by users.…
Text generation with generative adversarial networks (GANs) can be divided into the text-based and code-based categories according to the type of signals used for discrimination. In this work, we introduce a novel text-based approach called…
Developing deep neural networks to generate 3D scenes is a fundamental problem in neural synthesis with immediate applications in architectural CAD, computer graphics, as well as in generating virtual robot training environments. This task…
This paper presents a systematic survey on recent development of neural text generation models. Specifically, we start from recurrent neural network language models with the traditional maximum likelihood estimation training scheme and…
We propose a new framework for conditional image synthesis from semantic layouts of any precision levels, ranging from pure text to a 2D semantic canvas with precise shapes. More specifically, the input layout consists of one or more…
Visual scenes are extremely rich in diversity, not only because there are infinite combinations of objects and background, but also because the observations of the same scene may vary greatly with the change of viewpoints. When observing a…
Text-to-image model personalization aims to introduce a user-provided concept to the model, allowing its synthesis in diverse contexts. However, current methods primarily focus on the case of learning a single concept from multiple images…
Neural text generation models are often autoregressive language models or seq2seq models. These models generate text by sampling words sequentially, with each word conditioned on the previous word, and are state-of-the-art for several…
We propose to improve text recognition from a new perspective by separating the text content from complex backgrounds. As vanilla GANs are not sufficiently robust to generate sequence-like characters in natural images, we propose an…
Synthesizing high-quality images from text descriptions is a challenging problem in computer vision and has many practical applications. Samples generated by existing text-to-image approaches can roughly reflect the meaning of the given…
We introduce SceneScript, a method that directly produces full scene models as a sequence of structured language commands using an autoregressive, token-based approach. Our proposed scene representation is inspired by recent successes in…
In this work, we propose a composition/decomposition framework for adversarially training generative models on composed data - data where each sample can be thought of as being constructed from a fixed number of components. In our…
Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with…
Generative Adversarial Networks (GANs) have revolutionized image synthesis through many applications like face generation, photograph editing, and image super-resolution. Image synthesis using GANs has predominantly been uni-modal, with few…