Related papers: Mapping Instructions to Actions in 3D Environments…
In our pursuit of advancing multi-modal AI assistants capable of guiding users to achieve complex multi-step goals, we propose the task of "Visual Planning for Assistance (VPA)". Given a succinct natural language goal, e.g., "make a shelf",…
Our understanding of the visual world is centered around various concept axes, characterizing different aspects of visual entities. While different concept axes can be easily specified by language, e.g. color, the exact visual nuances along…
The Object Goal Navigation (ObjectNav) task challenges agents to locate a specified object in an unseen environment by imagining unobserved regions of the scene. Prior approaches rely on deterministic and discriminative models to complete…
Recently, language-guided global image editing draws increasing attention with growing application potentials. However, previous GAN-based methods are not only confined to domain-specific, low-resolution data but also lacking in…
Typical end-to-end formulations for learning robotic navigation involve predicting a small set of steering command actions (e.g., step forward, turn left, turn right, etc.) from images of the current state (e.g., a bird's-eye view of a SLAM…
Existing methods for vision-and-language learning typically require designing task-specific architectures and objectives for each task. For example, a multi-label answer classifier for visual question answering, a region scorer for…
We study the task of embodied visual active learning, where an agent is set to explore a 3d environment with the goal to acquire visual scene understanding by actively selecting views for which to request annotation. While accurate on some…
Large-scale video generative models have recently demonstrated strong visual capabilities, enabling the prediction of future frames that adhere to the logical and physical cues in the current observation. In this work, we investigate…
In this work, we focus on the task of procedure planning from instructional videos with text supervision, where a model aims to predict an action sequence to transform the initial visual state into the goal visual state. A critical…
Teaching robots novel behaviors typically requires motion demonstrations via teleoperation or kinaesthetic teaching, that is, physically guiding the robot. While recent work has explored using human sketches to specify desired behaviors,…
Learning to navigate in a visual environment following natural-language instructions is a challenging task, because the multimodal inputs to the agent are highly variable, and the training data on a new task is often limited. In this paper,…
Imitation learning is a popular approach for teaching motor skills to robots. However, most approaches focus on extracting policy parameters from execution traces alone (i.e., motion trajectories and perceptual data). No adequate…
In order for robots to operate effectively in homes and workplaces, they must be able to manipulate the articulated objects common within environments built for and by humans. Previous work learns kinematic models that prescribe this…
The introduction of robots into everyday scenarios necessitates algorithms capable of monitoring the execution of tasks. In this paper, we propose ConditionNET, an approach for learning the preconditions and effects of actions in a fully…
This paper proposes deep convolutional network models that utilize local and global context to make human activity label predictions in still images, achieving state-of-the-art performance on two recent datasets with hundreds of labels…
The recent success in human action recognition with deep learning methods mostly adopt the supervised learning paradigm, which requires significant amount of manually labeled data to achieve good performance. However, label collection is an…
Learning to construct text representations in end-to-end systems can be difficult, as natural languages are highly compositional and task-specific annotated datasets are often limited in size. Methods for directly supervising language…
We tackle a task where an agent learns to navigate in a 2D maze-like environment called XWORLD. In each session, the agent perceives a sequence of raw-pixel frames, a natural language command issued by a teacher, and a set of rewards. The…
A core challenge for an agent learning to interact with the world is to predict how its actions affect objects in its environment. Many existing methods for learning the dynamics of physical interactions require labeled object information.…
Navigating to a visually specified goal given natural language instructions remains a fundamental challenge in embodied AI. Existing approaches either rely on reactive policies that struggle with long-horizon planning, or employ world…