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When reasoning about the strategic capabilities of an agent, it is important to consider the nature of its adversaries. In the particular context of controller synthesis for quantitative specifications, the usual problem is to devise a…

Computer Science and Game Theory · Computer Science 2014-04-04 Véronique Bruyère , Emmanuel Filiot , Mickael Randour , Jean-François Raskin

Transparency and explainability are important features that responsible autonomous vehicles should possess, particularly when interacting with humans, and causal reasoning offers a strong basis to provide these qualities. However, even if…

Artificial Intelligence · Computer Science 2025-11-18 Rhys Howard , Nick Hawes , Lars Kunze

Procedural Content Generation via Machine Learning (PCGML) refers to a group of methods for creating game content (e.g. platformer levels, game maps, etc.) using machine learning models. PCGML approaches rely on black box models, which can…

Artificial Intelligence · Computer Science 2020-10-06 Faraz Khadivpour , Matthew Guzdial

Computer-based interactive items have become prevalent in recent educational assessments. In such items, the entire human-computer interactive process is recorded in a log file and is known as the response process. This paper aims at…

Applications · Statistics 2025-01-08 Xueying Tang , Zhi Wang , Qiwei He , Jingchen Liu , Zhiliang Ying

Latent factor models are increasingly popular for modeling multi-relational knowledge graphs. By their vectorial nature, it is not only hard to interpret why this class of models works so well, but also to understand where they fail and how…

Machine Learning · Computer Science 2017-09-19 Théo Trouillon , Éric Gaussier , Christopher R. Dance , Guillaume Bouchard

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

The task of managing general game playing in a multi-agent system is the problem addressed in this paper. It is considered to be done by an agent. There are many reasons for constructing such an agent, called general game management agent.…

Computer Science and Game Theory · Computer Science 2009-03-03 Rustam Tagiew

Deeply-learned planning methods are often based on learning representations that are optimized for unrelated tasks. For example, they might be trained on reconstructing the environment. These representations are then combined with predictor…

Machine Learning · Computer Science 2021-03-18 Hlynur Davíð Hlynsson , Merlin Schüler , Robin Schiewer , Tobias Glasmachers , Laurenz Wiskott

To reach consensus among interacting agents is a problem of interest for social, economical, and political systems. A computational and mathematical framework to investigate consensus dynamics on complex networks is naming games. In…

Physics and Society · Physics 2018-09-10 Zhong-Yan Fan , Ying-Cheng Lai , Wallace Kit-Sang Tang

Despite their high accuracies, modern complex image classifiers cannot be trusted for sensitive tasks due to their unknown decision-making process and potential biases. Counterfactual explanations are very effective in providing…

Computer Vision and Pattern Recognition · Computer Science 2022-06-13 Kamran Alipour , Aditya Lahiri , Ehsan Adeli , Babak Salimi , Michael Pazzani

Latent representations are the essence of deep generative models and determine their usefulness and power. For latent representations to be useful as generative concept representations, their latent space must support latent space…

Machine Learning · Computer Science 2019-01-01 Daniel T. Chang

Machine learning models that automate decision-making are increasingly being used in consequential areas such as loan approvals, pretrial bail, hiring, and many more. Unfortunately, most of these models are black-boxes, i.e., they are…

Artificial Intelligence · Computer Science 2023-10-24 Sopam Dasgupta , Farhad Shakerin , Joaquín Arias , Elmer Salazar , Gopal Gupta

Being able to provide counterfactual interventions - sequences of actions we would have had to take for a desirable outcome to happen - is essential to explain how to change an unfavourable decision by a black-box machine learning model…

Machine Learning · Computer Science 2023-02-08 Giovanni De Toni , Bruno Lepri , Andrea Passerini

While the advances in artificial intelligence and machine learning empower a new generation of autonomous systems for assisting human performance, one major concern arises from the human factors perspective: Humans have difficulty…

Human-Computer Interaction · Computer Science 2020-08-04 Ruikun Luo , Na Du , X. Jessie Yang

Recommendation systems often rely on point-wise loss metrics such as the mean squared error. However, in real recommendation settings only few items are presented to a user. This observation has recently encouraged the use of rank-based…

Machine Learning · Computer Science 2015-11-05 Phong Nguyen , Jun Wang , Alexandros Kalousis

Deep generative models, while revolutionizing fields like image and text generation, largely operate as opaque ``black boxes'', hindering human understanding, control, and alignment. While methods like sparse autoencoders (SAEs) show…

Machine Learning · Computer Science 2026-04-03 Lingjing Kong , Shaoan Xie , Guangyi Chen , Yuewen Sun , Xiangchen Song , Eric P. Xing , Kun Zhang

Understanding the behavior of learned classifiers is an important task, and various black-box explanations, logical reasoning approaches, and model-specific methods have been proposed. In this paper, we introduce probabilistic sufficient…

Machine Learning · Computer Science 2021-05-24 Eric Wang , Pasha Khosravi , Guy Van den Broeck

In recent years, agents have become capable of communicating seamlessly via natural language and navigating in environments that involve cooperation and competition, a fact that can introduce social dilemmas. Due to the interleaving of…

Artificial Intelligence · Computer Science 2025-01-28 Maayan Orner , Oleg Maksimov , Akiva Kleinerman , Charles Ortiz , Sarit Kraus

Deep Learning has become overly complicated and has enjoyed stellar success in solving several classical problems like image classification, object detection, etc. Several methods for explaining these decisions have been proposed. Black-box…

Computer Vision and Pattern Recognition · Computer Science 2021-11-29 Siddhant Agarwal , Owais Iqbal , Sree Aditya Buridi , Madda Manjusha , Abir Das

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga