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Conversational information access is an emerging research area. Currently, human evaluation is used for end-to-end system evaluation, which is both very time and resource intensive at scale, and thus becomes a bottleneck of progress. As an…
We undertake the task of comparing lexicon-based sentiment classification of film reviews with machine learning approaches. We look at existing methodologies and attempt to emulate and improve on them using a 'given' lexicon and a…
Reminder systems commonly rely on fixed schedules, location triggers, or simple rules, limiting their ability to leverage the rich sensing capabilities of modern smart homes. A key challenge lies in enabling users to specify context-aware…
In this paper, we study shortlists as an interface component for recommender systems with the dual goal of supporting the user's decision process, as well as improving implicit feedback elicitation for increased recommendation quality. A…
The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are interested in developing interactive machines, such as conversational agents. We…
An increasingly important aspect of designing recommender systems involves considering how recommendations will influence consumer choices. This paper addresses this issue by introducing a method for collecting user beliefs about…
Many popular form factors of digital assistants---such as Amazon Echo, Apple Homepod, or Google Home---enable the user to hold a conversation with these systems based only on the speech modality. The lack of a screen presents unique…
Normally, a system that translates speech into text consists of separate modules for speech recognition and text-to-text translation. Combining those tasks into a SpeechLLM promises to exploit paralinguistic information in the speech and to…
Music recommendation for videos attracts growing interest in multi-modal research. However, existing systems focus primarily on content compatibility, often ignoring the users' preferences. Their inability to interact with users for further…
When interacting with smart devices such as mobile phones or wearables, the user typically invokes a virtual assistant (VA) by saying a keyword or by pressing a button on the device. However, in many cases, the VA can accidentally be…
Deep neural networks have emerged as a powerful technique for learning representations from user-item interaction data in collaborative filtering (CF) for recommender systems. However, many existing methods heavily rely on unique user and…
Large Language Models (LLMs) have emerged as promising recommendation systems, offering novel ways to model user preferences through generative approaches. However, many existing methods often rely solely on text semantics or incorporate…
This paper presents 'SimpleDS', a simple and publicly available dialogue system trained with deep reinforcement learning. In contrast to previous reinforcement learning dialogue systems, this system avoids manual feature engineering by…
The challenging task of Vision-and-Language Navigation (VLN) requires embodied agents to follow natural language instructions to reach a goal location or object (e.g. `walk down the hallway and turn left at the piano'). For agents to…
We present Legommenders, a unique library designed for content-based recommendation that enables the joint training of content encoders alongside behavior and interaction modules, thereby facilitating the seamless integration of content…
Large-language Models (LLMs) have been extremely successful at tasks like complex dialogue understanding, reasoning and coding due to their emergent abilities. These emergent abilities have been extended with multi-modality to include…
While the recent developments in large language models (LLMs) have successfully enabled generative recommenders with natural language interactions, their recommendation behavior is limited, leaving other simpler yet crucial components such…
The goal of recommendation is to show users items that they will like. Though usually framed as a prediction, the spirit of recommendation is to answer an interventional question---for each user and movie, what would the rating be if we…
In the WWW (World Wide Web), dynamic development and spread of data has resulted a tremendous amount of information available on the Internet, yet user is unable to find relevant information in a short span of time. Consequently, a system…
Home entertainment systems feature in a variety of usage scenarios with one or more simultaneous users, for whom the complexity of choosing media to consume has increased rapidly over the last decade. Users' decision processes are complex…