Related papers: Cookie Clicker
Lurking is a complex user-behavioral phenomenon that occurs in all large-scale online communities and social networks. It generally refers to the behavior characterizing users that benefit from the information produced by others in the…
The impact of continually evolving digital technologies and the proliferation of communications and content has now been widely acknowledged to be central to understanding our world. What is less acknowledged is that this is based on the…
This research presents an innovative and unique way of solving the advertisement prediction problem which is considered as a learning problem over the past several years. Online advertising is a multi-billion-dollar industry and is growing…
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…
We take an existing implementation of an algorithm for the maximum clique problem and modify it so that we can distribute it over an ad-hoc cluster of machines. Our goal was to achieve a significant speedup in performance with minimal…
Each of two players, by turns, rolls a dice several times accumulating the successive scores until he decides to stop, or he rolls an ace. When stopping, the accumulated turn score is added to the player account and the dice is given to his…
The holiday gift exchange game is a familiar social institution with nontrivial strategic structure. We provide a formal treatment of the game's mechanics, defining the state space, action sets, and the recursive structure of stealing…
We encounter mathematical problems in various forms in our lives, thus making mathematical thinking an important human ability. In this paper, we present Bublz!, a simple, click-driven game for children to engage in and develop mathematical…
Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…
This paper describes a basic model of a gift economy in the shape of a Giving Game and reveals the fundamental structure of such a game. Main result is that the game shows a community effect in that a small subgroup of players eventually…
The Maker-Breaker domination game (MBD game) is a two-player game played on a graph $G$ by Dominator and Staller. They alternately select unplayed vertices of $G$. The goal of Dominator is to form a dominating set with the set of vertices…
For the most up-to-date version please visit http://www.cis.upenn.edu/~brautbar/ccgame.pdf
Quantum game theory offers a lot of interesting questions, and it is relevant to use the quantum information theory to resolve or improve games with lack of information : how to use the power of quantum entanglement to show the superiority…
With the success of Web applications, most of our data is now stored on various third-party servers where they are processed to deliver personalized services. Naturally we must be authenticated to access this personal information, but the…
In 2002, Cookie Monster appeared in The Inquisitive Problem Solver. The hungry monster wants to empty a set of jars filled with various numbers of cookies. On each of his moves, he may choose any subset of jars and take the same number of…
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modeling the costs of spending time in a state and executing an action, respectively). The goals of the…
We introduce a deterministic analogue of Markov chains that we call the hunger game. Like rotor-routing, the hunger game deterministically mimics the behavior of both recurrent Markov chains and absorbing Markov chains. In the case of…
Online learning to rank is a sequential decision-making problem where in each round the learning agent chooses a list of items and receives feedback in the form of clicks from the user. Many sample-efficient algorithms have been proposed…
Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…
Open world games present players with more freedom than games with linear progression structures. However, without clearly-defined objectives, they often leave players without a sense of purpose. Most of the time, quests and objectives are…