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Related papers: Catch-Up: A Rule that Makes Service Sports More Co…

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With the aid of mathematical modelling (basic tool is the random walk with absorbing barriers) we derive subsequent formulas to study the effect of different versions of possible rules. For different rules the probability of winning a game,…

Other Statistics · Statistics 2018-01-30 G. Szigeti

In pickleball doubles with conventional side-out scoring, points are scored only by the serving team. The serve alternates during a game, with each team serving until it has faulted twice, except at the beginning of the game, in which case…

Probability · Mathematics 2023-08-24 Daryl R. DeFord , Stewart N. Ethier

Probabilistic properties of tennis scoring systems are examined and compared with best-of-K systems. A model, where each player has his/her own probability of winning his/her service point and which remains invariant for the duration of the…

Probability · Mathematics 2026-03-04 Edsel A. Pena , Dip Das , Yuexuan Wu

Serves, especially first serves, are very important in professional tennis. Servers choose their serve directions strategically to maximize their winning chances while trying to be unpredictable. On the other hand, returners try to predict…

Machine Learning · Computer Science 2026-02-27 Ying Zhu , Ruthuparna Naikar

Tennis, like other games and sports, is governed by rules, including the rules that determine the winner of points, games, sets, and matches. If the two players are equally skilled -- each has the same probability of winning a point when…

Theoretical Economics · Economics 2025-01-14 Steven J. Brams , Mehmet S. Ismail , D. Marc Kilgour

Penalty shootout in soccer is recognized to be unfair because the team kicking first in all rounds enjoys a significant advantage. The so-called Catch-Up Rule has been suggested recently to solve this problem but is shown here not to be…

Computer Science and Game Theory · Computer Science 2021-06-15 László Csató

We consider two-person sports where each rally is initiated by a \emph{server}, the other player (the \emph{receiver}) becoming the server when he/she wins a rally. Historically, these sports used a scoring based on the \emph{side-out…

Probability · Mathematics 2011-12-02 Davy Paindaveine , Yvik Swan

We propose a definition of generalized Cops and Robbers games where there are two players, the Pursuer and the Evader, who each move via prescribed rules. If the Pursuer can ensure that the game enters into a fixed set of final positions,…

Combinatorics · Mathematics 2017-04-20 Anthony Bonato , Gary MacGillivray

From the viewpoint of networks, a ranking system for players or teams in sports is equivalent to a centrality measure for sports networks, whereby a directed link represents the result of a single game. Previously proposed network-based…

Physics and Society · Physics 2012-12-07 Shun Motegi , Naoki Masuda

We establish a general formula for the distribution of the score in table tennis. We use this formula to derive the probability distribution (and hence the expectation and variance) of the number of rallies necessary to achieve any given…

Applications · Statistics 2011-10-02 Yves Dominicy , Christophe Ley , Yvik Swan

The presence of momentum in sports, where the outcome of a previous event affects a following event, is a belief often held by fans, and has been the subject of statistical study for many sports. This paper investigates the presence and…

Applications · Statistics 2021-03-05 Arjun Goyal , Jeffrey S. Simonoff

Professional team sports provide an excellent domain for studying the dynamics of social competitions. These games are constructed with simple, well-defined rules and payoffs that admit a high-dimensional set of possible actions and…

Data Analysis, Statistics and Probability · Physics 2016-06-17 Leto Peel , Aaron Clauset

In many competitive settings, from education to politics, rules do not reward effort evenly, and thresholds (e.g., grade cutoffs or electoral majorities) make some moments disproportionately important. Success thus depends on efficiently…

Computer Science and Game Theory · Computer Science 2026-01-23 Masatsugu Yoshizawa , Yuta Kawamoto , Daisuke Takeshita

We introduce a novel system of matching and scoring players in tournaments, called Multi-Tier Tournaments, illustrated by chess and based on the following rules: 1. Players are divided into skill-based tiers, based on their Elo ratings. 2.…

Theoretical Economics · Economics 2024-07-22 Steven J. Brams , Mehmet S. Ismail

We consider two-player contests with the possibility of ties and study the effect of different tie-breaking rules on effort. For ratio-form and difference-form contests that admit pure-strategy Nash equilibrium, we find that the effort of…

Theoretical Economics · Economics 2024-02-05 Sumit Goel , Amit Goyal

Winning the coin toss at the end of a tied soccer game gives a team the right to choose whether to kick either first or second on all five rounds of penalty kicks, when each team is allowed one kick per round. There is considerable evidence…

Theoretical Economics · Economics 2023-03-10 Steven J. Brams , Mehmet S. Ismail , D. Marc Kilgour

As predictive models are deployed into the real world, they must increasingly contend with strategic behavior. A growing body of work on strategic classification treats this problem as a Stackelberg game: the decision-maker "leads" in the…

Machine Learning · Computer Science 2022-02-01 Tijana Zrnic , Eric Mazumdar , S. Shankar Sastry , Michael I. Jordan

We study how individuals trade off outcome ("what") and process ("how") utility in high-stakes strategic decisions, namely professional tennis. Using optimality conditions and the second-service rule, we derive a sufficient condition for…

Econometrics · Economics 2026-05-25 Arnaud Dupuy

The usual $n$-in-a-row game is a positional game in which two player alternately claim points in $\bb{Z}^2$ with the winner being the first player to claim $n$ consecutive points in a line. We consider a variant of the game, suggested by…

Combinatorics · Mathematics 2012-09-25 Joshua Erde

Usually a voting rule requires agents to give their preferences as linear orders. However, in some cases it is impractical for an agent to give a linear order over all the alternatives. It has been suggested to let agents submit partial…

Computer Science and Game Theory · Computer Science 2014-01-17 Lirong Xia , Vincent Conitzer
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