Related papers: 3D Face From X: Learning Face Shape from Diverse S…
We address the problem of recovering the 3D geometry of a human face from a set of facial images in multiple views. While recent studies have shown impressive progress in 3D Morphable Model (3DMM) based facial reconstruction, the settings…
Over the past few years, single-view 3D face reconstruction methods can produce beautiful 3D models. Nevertheless,the input of these works is unobstructed faces.We describe a system designed to reconstruct convincing face texture in the…
Deep learning methods have brought many breakthroughs to computer vision, especially in 2D face recognition. However, the bottleneck of deep learning based 3D face recognition is that it is difficult to collect millions of 3D faces, whether…
With the increasing demands of applications in virtual reality such as 3D films, virtual Human-Machine Interactions and virtual agents, the analysis of 3D human face analysis is considered to be more and more important as a fundamental step…
The use of virtual reality (VR) is exponentially increasing and due to that many researchers has started to work on developing new VR based social media. For this purpose it is important to have an avatar of the users which look like them…
This work presents FaceX framework, a novel facial generalist model capable of handling diverse facial tasks simultaneously. To achieve this goal, we initially formulate a unified facial representation for a broad spectrum of facial editing…
Compared with contact-based fingerprint acquisition techniques, contactless acquisition has the advantages of less skin distortion, larger fingerprint area, and hygienic acquisition. However, perspective distortion is a challenge in…
We present an approach to generate high fidelity 3D face avatar with a high-resolution UV texture map from a single image. To estimate the face geometry, we use a deep neural network to directly predict vertex coordinates of the 3D face…
The estimation of 3D face shape from a single image must be robust to variations in lighting, head pose, expression, facial hair, makeup, and occlusions. Robustness requires a large training set of in-the-wild images, which by construction,…
Methods for generating synthetic data have become of increasing importance to build large datasets required for Convolution Neural Networks (CNN) based deep learning techniques for a wide range of computer vision applications. In this work,…
Researchers have now achieved great success on dealing with 2D images using deep learning. In recent years, 3D computer vision and Geometry Deep Learning gain more and more attention. Many advanced techniques for 3D shapes have been…
The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods…
Non-parametric face modeling aims to reconstruct 3D face only from images without shape assumptions. While plausible facial details are predicted, the models tend to over-depend on local color appearance and suffer from ambiguous noise. To…
Recent 3D face reconstruction methods reconstruct the entire head compared to earlier approaches which only model the face. Although these methods accurately reconstruct facial features, they do not explicitly regulate the upper part of the…
Face recognition is a widely accepted biometric verification tool, as the face contains a lot of information about the identity of a person. In this study, a 2-step neural-based pipeline is presented for matching 3D facial shape to multiple…
Existing single view, 3D face reconstruction methods can produce beautifully detailed 3D results, but typically only for near frontal, unobstructed viewpoints. We describe a system designed to provide detailed 3D reconstructions of faces…
Realistic face rendering from multi-view images is beneficial to various computer vision and graphics applications. Due to the complex spatially-varying reflectance properties and geometry characteristics of faces, however, it remains…
Face images in the wild undergo large intra-personal variations, such as poses, illuminations, occlusions, and low resolutions, which cause great challenges to face-related applications. This paper addresses this challenge by proposing a…
We present ShapeClipper, a novel method that reconstructs 3D object shapes from real-world single-view RGB images. Instead of relying on laborious 3D, multi-view or camera pose annotation, ShapeClipper learns shape reconstruction from a set…
One-shot face re-enactment is a challenging task due to the identity mismatch between source and driving faces. Specifically, the suboptimally disentangled identity information of driving subjects would inevitably interfere with the…