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In this work we analyze an evolutionary game that incorporates the ideas presented by Cipolla in his work \textit{The fundamental laws of human stupidity}. The game considers four strategies, three of them are inherent to the player…

Physics and Society · Physics 2020-12-30 Donny R. Bárcenas , Joel Kuperman , Marcelo N. Kuperman

This work is a contribution to the study of rewrite games. Positions are finite words, and the possible moves are defined by a finite number of local rewriting rules. We introduce and investigate taking-and-merging games, that is, where…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Eric Duchêne , Victor Marsault , Aline Parreau , Michel Rigo

We investigate the existence of certain types of equilibria (Nash, $\varepsilon$-Nash, subgame perfect, $\varepsilon$-subgame perfect, Pareto-optimal) in multi-player multi-outcome infinite sequential games. We use two fundamental…

Logic in Computer Science · Computer Science 2016-03-18 Stéphane Le Roux , Arno Pauly

A growing number of machine learning architectures, such as Generative Adversarial Networks, rely on the design of games which implement a desired functionality via a Nash equilibrium. In practice these games have an implicit complexity…

Machine Learning · Computer Science 2021-03-08 Gabriel P. Andrade , Rafael Frongillo , Georgios Piliouras

Zero-determinant (ZD) strategies, a recently found novel class of strategies in repeated games, has attracted much attention in evolutionary game theory. A ZD strategy unilaterally enforces a linear relation between average payoffs of…

Computer Science and Game Theory · Computer Science 2020-04-08 Masahiko Ueda , Toshiyuki Tanaka

We quantise the generalised Hawk-Dove Game. By restricting the strategy space available to the players, we show that every game of this type can be extended into the quantum realm to produce a Pareto optimal evolutionarily stable strategy.…

Quantum Physics · Physics 2014-10-15 E. A. B. Lindsell , K. Wiesner

A novel modelling framework is proposed for the analysis of aggregative games on an infinite-time horizon, assuming that players are subject to heterogeneous periodic constraints. A new aggregative equilibrium notion is presented and the…

Systems and Control · Electrical Eng. & Systems 2022-07-04 Filiberto Fele , Antonio De Paola , David Angeli , Goran Strbac

The parallel chip-firing game is an automaton on graphs in which vertices "fire" chips to their neighbors when they have enough chips to do so. The game is always periodic, and we concern ourselves with the firing sequences of vertices. We…

Combinatorics · Mathematics 2014-11-21 Tian-Yi Jiang , Ziv Scully , Yan X Zhang

We consider multiplayer stochastic games in which the payoff of each player is a bounded and Borel-measurable function of the infinite play. By using a generalization of the technique of Martin (1998) and Maitra and Sudderth (1998), we show…

Optimization and Control · Mathematics 2022-08-26 János Flesch , Eilon Solan

Existing multi-objective reinforcement learning (MORL) algorithms do not account for objectives that arise from players with differing beliefs. Concretely, consider two players with different beliefs and utility functions who may cooperate…

Artificial Intelligence · Computer Science 2017-05-16 Andrew Critch

Parity games are combinatorial representations of closed Boolean mu-terms. By adding to them draw positions, they have been organized by Arnold and one of the authors into a mu-calculus. As done by Berwanger et al. for the propositional…

Logic in Computer Science · Computer Science 2008-03-13 Walid Belkhir , Luigi Santocanale

We propose an alternative to the tree representation of extensive form games. Games in product form represent information with $\sigma$-fields over a product set, and do not require an explicit description of the play temporality, as…

Computer Science and Game Theory · Computer Science 2022-07-14 Benjamin Heymann , Michel de Lara , Jean-Philippe Chancelier

We propose an extended version of quantum dynamics for a certain system S, whose evolution is ruled by a Hamiltonian $H$, its initial conditions, and a suitable set $\rho$ of {\em rules}, acting repeatedly on S. The resulting dynamics is…

Quantum Physics · Physics 2016-10-26 F. Bagarello , R. Di Salvo , F. Gargano , F. Oliveri

We prove that a sufficiently strong parallel repetition theorem for a special case of multiplayer (multiprover) games implies super-linear lower bounds for multi-tape Turing machines with advice. To the best of our knowledge, this is the…

Computational Complexity · Computer Science 2020-11-30 Kunal Mittal , Ran Raz

Energy games are a well-studied class of 2-player turn-based games on a finite graph where transitions are labeled with integer vectors which represent changes in a multidimensional resource (the energy). One player tries to keep the…

Computer Science and Game Theory · Computer Science 2014-05-06 Parosh Aziz Abdulla , Mohamed Faouzi Atig , Piotr Hofman , Richard Mayr , K. Narayan Kumar , Patrick Totzke

Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…

Computer Science and Game Theory · Computer Science 2021-02-02 Pranav Ashok , Krishnendu Chatterjee , Jan Kretinsky , Maximilian Weininger , Tobias Winkler

A general class of mean field games are considered where the governing dynamics are controlled diffusions in $\mathbb{R}^d$. The optimization criterion is the long time average of a running cost function. Under various sets of hypotheses,…

Optimization and Control · Mathematics 2019-08-21 Ari Arapostathis , Anup Biswas , Johnson Carroll

We use replicator dynamics to study an iterated prisoners' dilemma game with memory. In this study, we investigate the characteristics of all 32 possible strategies with a single-step memory by observing the results when each strategy…

Physics and Society · Physics 2014-03-06 Young Jin Kim , Myungkyoon Roh , Seung-Woo Son

We prove that parallel repetition of the (3-player) GHZ game reduces the value of the game polynomially fast to 0. That is, the value of the GHZ game repeated in parallel $t$ times is at most $t^{-\Omega(1)}$. Previously, only a bound of…

Computational Complexity · Computer Science 2020-08-13 Justin Holmgren , Ran Raz

The solution set of a system of polynomial equations typically contains ill-behaved, singular points. Resolution is a fundamental process in geometry in which we replace singular points with smooth points, while keeping the rest of the…

Machine Learning · Computer Science 2023-08-24 Gergely Bérczi , Honglu Fan , Mingcong Zeng
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