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Related papers: Generating Paths with WFC

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Conventional rendering techniques are primarily designed and optimized for single-frame rendering. In practical applications, such as scene editing and animation rendering, users frequently encounter scenes where only a small portion is…

Graphics · Computer Science 2024-06-25 Bing Xu , Tzu-Mao Li , Iliyan Georgiev , Trevor Hedstrom , Ravi Ramamoorthi

In this work, we present a simple and efficient generator of polymeric linear chains, based on a random self-avoiding walk process. The chains are generated using a discrete process of growth, in cubic networks and in a finite time, without…

Statistical Mechanics · Physics 2020-03-09 David R. Avellaneda B. , Ramón E. R. González

Procedural content generation (PCG) concerns all sorts of algorithms and tools which automatically produce game content, without requiring manual authoring by game artists. Besides generating com-plex static meshes, the PCG core usually…

Graphics · Computer Science 2018-08-02 Anthony Savidis

Predictive coding (PC) networks are a biologically interesting class of neural networks. Their layered hierarchy mimics the reciprocal connectivity pattern observed in the mammalian cortex, and they can be trained using local learning rules…

Neural and Evolutionary Computing · Computer Science 2019-10-29 Jeff Orchard , Wei Sun

The popular 2009 voxel based videogame, Minecraft, contains several distinct disciplines. One of which is "parkour," gameplay that focuses on traversing a world's environment with maximum efficiency. The Minecraft online community has…

Neural and Evolutionary Computing · Computer Science 2026-05-05 Eric Zipor

In autonomous systems, a motion planner generates reference trajectories which are tracked by a low-level controller. For safe operation, the motion planner should account for inevitable controller tracking error when generating avoidance…

Robotics · Computer Science 2019-11-06 Hadi Ravanbakhsh , Forrest Laine , Sanjit A. Seshia

In this paper, we extend a famous motion planning approach GPMP2 to multi-robot cases, yielding a novel centralized trajectory generation method for the multi-robot formation. A sparse Gaussian Process model is employed to represent the…

Robotics · Computer Science 2021-08-02 Shuang Guo , Bo Liu , Shen Zhang , Jifeng Guo , Changhong Wang

Sampling-based motion planning is a popular approach in robotics for finding paths in continuous configuration spaces. Checking collision with obstacles is the major computational bottleneck in this process. We propose new learning-based…

Robotics · Computer Science 2022-10-18 Chenning Yu , Sicun Gao

Evolutionary algorithms have recently been used to create a wide range of artistic work. In this paper, we propose a new approach for the composition of new images from existing ones, that retain some salient features of the original…

Neural and Evolutionary Computing · Computer Science 2017-03-13 Aneta Neumann , Zygmunt L. Szpak , Wojciech Chojnacki , Frank Neumann

While imitation learning methods have seen a resurgent interest for robotic manipulation, the well-known problem of compounding errors continues to afflict behavioral cloning (BC). Waypoints can help address this problem by reducing the…

Robotics · Computer Science 2023-07-27 Lucy Xiaoyang Shi , Archit Sharma , Tony Z. Zhao , Chelsea Finn

The composition problem for shortest paths asks the following: given shortest paths on weighted graphs M and N which share a common boundary, find the shortest paths on their union. This problem is a crucial step in any algorithm which uses…

Discrete Mathematics · Computer Science 2022-09-07 Jade Master

We present a centralized algorithm for labeled, disk-shaped Multi-Robot Path Planning (MPP) in a continuous planar workspace with polygonal boundaries. Our method automatically transform the continuous problem into a discrete, graph-based…

Robotics · Computer Science 2022-07-20 Liang He , Zherong Pan , Kiril Solovey , Biao Jia , Dinesh Manocha

Picking manipulators are task specific robots, with fewer degrees of freedom compared to general-purpose manipulators, and are heavily used in industry. The efficiency of the picking robots is highly dependent on the path planning solution,…

Robotics · Computer Science 2026-05-26 Bernhard Wullt , Mikael Norrlöf , Per Mattsson , Thomas B. Schön

We present Wan-Move, a simple and scalable framework that brings motion control to video generative models. Existing motion-controllable methods typically suffer from coarse control granularity and limited scalability, leaving their outputs…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Ruihang Chu , Yefei He , Zhekai Chen , Shiwei Zhang , Xiaogang Xu , Bin Xia , Dingdong Wang , Hongwei Yi , Xihui Liu , Hengshuang Zhao , Yu Liu , Yingya Zhang , Yujiu Yang

Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation…

Artificial Intelligence · Computer Science 2023-01-09 Adarsh Pyarelal , Aditya Banerjee , Kobus Barnard

The Shortest-Path Problem in Graph of Convex Sets (SPP in GCS) is a recently developed optimization framework that blends discrete and continuous decision making. Many relevant problems in robotics, such as collision-free motion planning,…

We present a fast algorithm for the design of smooth paths (or trajectories) that are constrained to lie in a collection of axis-aligned boxes. We consider the case where the number of these safe boxes is large, and basic preprocessing of…

Robotics · Computer Science 2024-01-04 Tobia Marcucci , Parth Nobel , Russ Tedrake , Stephen Boyd

We use a Hamiltonian (transition matrix) description of height-restricted Dyck paths on the plane in which generating functions for the paths arise as matrix elements of the propagator to evaluate the length and area generating function for…

Mathematical Physics · Physics 2022-02-10 Stéphane Ouvry , Alexios P. Polychronakos

We introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two feet) and a seed motion sequence in a 3D scene, our method…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Aymen Mir , Xavier Puig , Angjoo Kanazawa , Gerard Pons-Moll

The implementation of optimization-based motion coordination approaches in real world multi-agent systems remains challenging due to their high computational complexity and potential deadlocks. This paper presents a distributed model…

Robotics · Computer Science 2021-06-03 Hongyu Zhou , Changliu Liu
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