Related papers: Age of Information Upon Decisions
We consider an information updating system where a source produces updates as requested by a transmitter. The transmitter further processes these updates in order to generate $partial$ $updates$, which have smaller information compared to…
We consider a random access network consisting of source-destination pairs. Each source node generates status updates and transmits this information to its intended destination over a shared spectrum. The goal is to minimize the…
Sensor sources submit updates to a monitor through an unslotted, uncoordinated, unreliable multiple access collision channel. The channel is unreliable; a collision-free transmission is received successfully at the monitor with some…
This paper considers a large-scale wireless network consisting of source-destination (SD) pairs, where the sources send time-sensitive information, termed status updates, to their corresponding destinations in a time-slotted fashion. We…
Age of Information (AoI) has attracted much attention recently due to its capability of characterizing the freshness of information. To improve information freshness over fading channels, efficient scheduling methods are highly desired for…
Multiple sources submit updates to a monitor through an M/M/1 queue. A stochastic hybrid system (SHS) approach is used to derive the average age of information (AoI) for an individual source as a function of the offered load of that source…
We consider a wireless uplink network consisting of multiple end devices and an access point (AP). Each device monitors a physical process with stochastic arrival of status updates and sends these updates to the AP over a shared channel.…
Timely and efficient dissemination of service information is critical in compute-first networking systems, where user requests arrive dynamically and computing resources are constrained. In such systems, the access point (AP) plays a key…
Information aging has gained prominence in characterizing communication protocols for timely remote estimation and control applications. This work proposes an Age of Information (AoI)-aware threshold-based dynamic frame slotted ALOHA…
Age of information (AoI), defined as the time elapsed since the last received update was generated, is a newly proposed metric to measure the timeliness of information updates in a network. We consider AoI minimization problem for a network…
We consider a scenario that utilizes road side units (RSUs) as distributed caches in connected vehicular networks. The goal of the use of caches in our scenario is for rapidly providing contents to connected vehicles under various traffic…
In this paper, for the discrete time status updating system with infinite size, we derive the explicit expression of average age of information (AoI), and the AoI's stationary distribution. Based on the discussions of difference between…
Freshness of data is an important performance metric for real-time applications, which can be measured by age-of-information. For computation-intensive messages, the embedded information is not available until being computed. In this paper,…
Age-of-Information (AoI) is a performance metric for scheduling systems that measures the freshness of the data available at the intended destination. AoI is formally defined as the time elapsed since the destination received the recent…
We consider an information update system where an information receiver requests updates from an information provider in order to minimize its age of information. The updates are generated at the transmitter as a result of completing a set…
Leader-based data replication improves consistency in highly available distributed storage systems via sequential writes to the leader nodes. After a write has been committed by the leaders, follower nodes are written by a multicast…
We consider a transmitter-receiver pair in a slotted-time system. The transmitter observes a dynamic source and sends updates to a remote receiver through an error-free communication channel that suffers a random delay. We consider two…
Edge computing applications typically require generated data to be preprocessed at the source and then transmitted to an edge server. In such cases, transmission time and preprocessing time are coupled, yielding a tradeoff between them to…
This paper is motivated by emerging edge computing systems which consist of sensor nodes that acquire and process information and then transmit status updates to an edge receiver for possible further processing. As power is a scarce…
Many systems necessitate frequent and consistent updates of a specific information. Often this information is updated regularly, where an old packet becomes completely obsolete in the presence of a new packet. In this context, we consider a…