Related papers: Adaptive resolution for multiphase smoothed partic…
In this paper, we applied an improved Smoothing Particle Hydrodynamics (SPH) method by using gradient kernel renormalization in three-dimensional cases. The purpose of gradient kernel renormalization is to improve the accuracy of numerical…
The study of the shape of droplets on surfaces is an important problem in the physics of fluids and has applications in multiple industries, from agrichemical spraying to microfluidic devices. Motivated by these real-world applications,…
We present and test a new, special-relativistic formulation of Smoothed Particle Hydrodynamics (SPH). Our approach benefits from several improvements with respect to earlier relativistic SPH formulations. It is self-consistently derived…
Free surface flow problems including mixing processes in dam break flows and wave breaking phenomena are characterized by large deformation of the free surface. As such, they cannot be easily investigated by analytical and numerical mesh…
The advantages and disadvantages of two approaches to astrophysical hydrodynamics, Smoothed Particle Hydrodynamics and Adaptive Mesh Refinement, are briefly discussed together with some current problems of computational hydrodynamics.
A fundamental difficulty of studying gas-liquid pipe flows is the prediction of the occurrence and characteristics of the slug flow regime, which plays a crucial role in the safety design of oil pipelines. Current empirical methods and…
Dissipative particle dynamics is a widely used mesoscale technique for the simulation of hydrodynamics (as well as immersed particles) utilizing coarse-grained molecular dynamics. While the method is capable of describing any fluid, the…
This paper presents a Weakly Compressible Smoothed Particle Hydrodynamics (WCSPH) method for solving the two-equation Reynolds-Averaged Navier-Stokes (RANS) model. The turbulent wall-bounded flow with or without mild flow separation, a…
This paper presents an alternative formulation of the ASPH algorithm for evolving anisotropic smoothing kernels, in which the geometric approach of Shapiro et al. (1996; Paper I) is replaced by an approach involving a local transformation…
This paper presents a new resolution strategy for multi-scale streamer discharge simulations based on a second order time adaptive integration and space adaptive multiresolution. A classical fluid model is used to describe plasma…
In this study we investigated the capabilities of the mesh-free, Lagrangian particle method (Smoothed Particle Hydrodynamics, SPH) to simulate the detailed hydrodynamic processes generated by both spilling and plunging breaking waves within…
Parallel implementation features of self-gravitating gas dynamics modeling on multiple GPUs are considered applying the GPU-Direct technology. The parallel algorithm for solving of the self-gravitating gas dynamics problem based on hybrid…
Shallow free surface flows are often characterized by both subdomains that require high modeling complexity and subdomains that can be sufficiently accurately modeled with low modeling complexity. Moreover, these subdomains may change in…
We present a fully analytic approach for evaluating boundary integrals in two dimensions for Smoothed Particle Hydrodynamics (SPH). Conventional methods often rely on boundary particles or wall re-normalization approaches derived from…
We present a novel approach to accelerate astrophysical hydrodynamical simulations. In astrophysical many-body simulations, GRAPE (GRAvity piPE) system has been widely used by many researchers. However, in the GRAPE systems, its function is…
In this review, we describe and analyze a mesoscale simulation method for fluid flow, which was introduced by Malevanets and Kapral in 1999, and is now called multi-particle collision dynamics (MPC) or stochastic rotation dynamics (SRD).…
Smoothed Dissipative Particle Dynamics (SDPD) is a mesoscopic method which allows to select the level of resolution at which a fluid is simulated. The aim of this work is to extend SDPD to chemically reactive systems.To this end, an…
The incompressible smoothed particle hydrodynamics method (ISPH) is a numerical method widely used for accurately and efficiently solving flow problems with free surface effects. However, to date there has been little mathematical…
We present a hydrodynamic simulation system using the GPU compute shaders of DirectX for simulating virtual agent behaviors and navigation inside a smoothed particle hydrodynamical (SPH) fluid environment with real-time water mesh surface…
We present a 'two-fluid' implementation of dust in smoothed particle hydrodynamics (SPH) in the test particle limit. The scheme is able to handle both short and long stopping times and reproduces the short friction time limit, which is not…